Bloom Issues Master Thread
Snow looks too bright on Normal, which leads to blurry image.
Slight Normal Developer of "Awakened PoE Trade"
GGG don't ban this account :) | |
Waypoint, fires and Challenge Trophys in divided hideout. Way too hazy, even on Slight.
Last edited by HatMatter on Jul 17, 2020, 5:23:03 AM
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Can't use most of my shiny mtx on my IPS display, dark corridors combined with shiny cosmetics is just killing my eyes, even with bloom turned to "slight" I get eye strain after a couple of maps...
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Dominating Blow... Hitting a pack (especially in juicy maps) using Woke Melee Splash and Tribal Fury flashbangs everytime.
I'm using the Slight Bloom setting now, it's a bit better but I believe the Dominating Blow effect should still me massively turned down itself. | |
Harbinger Righteous Fire even on "Slight" bloom is so bright on darker areas (Some areas are even darker obviously) that it obscures the map overlay. Note that i have the map and terrain transparency set to it's most visible setting in these images.
Harbinger Righteous fire "Normal" Bloom. Celestial RF is also very bright on "Normal" |
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Most waypoints now are way too bright and the bloom effect hides the runes under it. For instance, the Oriath WP is literally just a big blob of light even on Slight.
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The Sunstone Portal Effect hurts my eyeballs
Last edited by acc1dent on Jul 17, 2020, 8:46:57 AM
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Delve Flares are waaaaaaaay too BLINDING. Tone them down 60-70% in brightness would be much appreciated.
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Azurit Back Attach, Grand sanctum Helm, Body, Boots, Gloves, Zeel's Amlifier Shield no MTX, Low Bloom rest standart settings.
PS: seams to only appear after "Cast when Damage Taken" + "Arcane Cloak" + + "Vortex" + "Bone Chill" Last edited by Schakar on Jul 17, 2020, 10:37:28 AM
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" I guess we found out the answer to this question. |
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