[2.6] Milky's Righteous Fire Totems [cheap, SC/HC, Shaper, UberAtziri]

After much soul-searching, I'd settled on flameblast rather than this. Then totem buffs. It's a sign.
From the tree I can realistically get 13% all res +40% from the totem itself(in 2.5). I really hope they will buff those numbers too aside the damage alone. I haven't run this on berserker ... I fear they will melt too fast.
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painguard wrote:
From the tree I can realistically get 13% all res +40% from the totem itself(in 2.5). I really hope they will buff those numbers too aside the damage alone. I haven't run this on berserker ... I fear they will melt too fast.


Totem resistance from passives is doubled in 2.5, in addition to the base resistance change.
Updated the Guide regarding Berserker (skilltrees now focus on him), Minion and Totem Elemental Resistance Support and 2.5 totem resi in general
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

My Youtube channel with builds, unique and mechanic discussions etc
Why don't just use orb of storms to trigger Elemental overload & Elemental equilibrium?
Seem orb of storms deal lighting damage also.
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callmeCYC wrote:
Why don't just use orb of storms to trigger Elemental overload & Elemental equilibrium?
Seem orb of storms deal lighting damage also.


You cannot deal lightning damage via Orb of Storms to trigger Ele Equilibrium.
Elemental Overload however does not need to deal damage to trigger Ele Overload.

Thats why traps are used for EE (which is only used on hard bosses anyway)
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

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Last edited by Milkyslice on Dec 1, 2016, 2:15:41 AM
The new Totem and Minion Elemental Resistances Gem seems really good, but the colors are expensive on an armour base, holy shit! If you're using Carcass Jack it's easy AF (19.4 Chromes avg) but for example Lightning Coil with 1121.2 and Belly of the Beast 779. Astral Plate with reduced requirements (122 str) needs 2500 chromes on avg!
Thats true, tried to recolor my 6l belly, failes :p at least a belly is not THAT hard.
Well CI is a possibility, came up with a tree etc, but i dont see a big advantage over life in that case. Occultist would probably be the best for the +1 curse and the recharge.

But i love those heal bursts from the berserker :p
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

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Played this build at EHC startup and had a blast. Would you still go beserker in HC? The 10% increased damage taken scares me.
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darkfalldoon wrote:
Played this build at EHC startup and had a blast. Would you still go beserker in HC? The 10% increased damage taken scares me.


Well the difference is even higher, chieftain has those 8% less enemy damage, thats a 18% difference ;)

So against burst that in the almost oneshot category it makes a difference for sure.
In the Hydra fight it was great to have a berserker, hit by one ball, press enduring cry, full health again... every 2sec.
Against the minotaur however its easier to survive his hard hits as a chieftain.

In general i would say chieftain is safer overall, berserker is sweet if you have good dodge abilitys (shield charge) and reflexes (enduring cry).

I would say that you could invest more into defence with the berserker since it has the high dmg bonus, but the skilltree is already that tight and pretty defensively, its hard to get an edge over the chieftain in that regard
https://www.youtube.com/channel/UCi-NL9JevOxF-6W3n-a7o-w

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