(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™
Im in the process of majorly overhauling the guide in preparation of 3.0 as I assume alot will change for 2H RT cyclone along with the general state of POE during that update. So basically im pre-updating to make the 3.0 update easier; this is in the form of google url link shortens, removal of old/antiquated information ect. Below is the working update list and will be edited and resubmitted as changes are made. Unique List➥
Flasks➥ Life Flask: Seething = 66% reduced Amount Recovered - Instant Recovery of Staunching = Immunity to Bleeding during Flask Effect - Removes Bleeding on use Movement/Utility Flask: Experimenter's = (30 to 40)% increased Duration of Adrenaline = (20 to 30)% increased Movement Speed during Flask effect of Heat = Immunity to Freeze and Chill during Flask Effect - Removes Freeze and Chill on use Granite Flask: of Iron Skin = (60 to 100)% increased Armour during Flask effect Jewels➥ Prefixes: Brutal - (14 to 16)% increased Physical Damage with Maces Sinister -(14 to 16)% increased Physical Damage with Axes Vicious - (14 to 16)% increased Physical Damage with Swords Judging - (14 to 16)% increased Physical Damage with Staves Champion's - (12 to 14)% increased Physical Damage with Two Handed Melee Weapons Beating - (6 to 8)% increased Attack Speed with Maces Cleaving -(6 to 8)% increased Attack Speed with Axes Fencing - (6 to 8)% increased Attack Speed with Swords Blunt - (6 to 8)% increased Attack Speed with Staves Vivid - (6 to 8)% increased maximum Life Hungering - (0.2 to 0.4)% of Physical Attack Damage Leeched as Life Sharpened - (14 to 16)% increased Physical Damage Warrior's - (4 to 6)% increased Attack Speed with Two Handed Melee Weapons Suffixes: of Combat - (10 to 12)% increased Melee Damage of Berserking - (3 to 5)% increased Attack Speed of Blasting - (10 to 12)% increased Area Damage of Wounding - (8 to 10)% increased Damage of Zeal - (2 to 4)% increased Attack and Cast Speed Lab Enchantments➥ Helm: 25-40% increased Cyclone Damage 10-15% increased Cyclone Attack Speed Gloves: Decree of War on Kill Boots: 8-16% increased Attack and Cast Speed if you've Killed Recently 6-10% chance to Freeze, Shock and Ignite if you haven't Crit Recently Damage Penetrates 6-10% of Enemy Elemental Resistances if you haven't Killed Recently 0.4-0.6% of Damage Leeched as Life and Mana if you've Killed Recently Regenerate 1-2% of Life and Mana per second if you were Hit Recently LightyGaming.com Last edited by Lighty#2687 on Mar 13, 2017, 3:29:19 PM
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Hey Lighty!
Two seasons ago (essence) I went Juggernaut for Uber lab and it made Uber lab a breeze. I could fairly easily make the leaderboard. I took a season off but am looking to build another cycloner (I hear the weapon range changes are awesome). What considerations should I take into account when deciding between juggernaut and berserker this season? Have there been any major nerfs/changes? Is juggernaut still better for lab but berserker is better for difficult maps and the like? Also, do you recommend axes or mauls now? After that changes to range is there that big of a difference? Thanks! Last edited by Linkinator#7126 on Mar 13, 2017, 4:32:42 PM
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" Ahh whenever one person tells you one thing, another tells you something different! Yeah now that its 6L I will definitely use it. I'm only up to T9 maps atm and I definitely felt the armor helping last night. Didn't really feel the loss of movement speed either, despite the new setup losing me 30%. What even really rolls MS besides boots anyway? Definitely working towards a disfavour, might take a lil while as I'm pretty poor now! Also what makes voidheart so good? If you have a Disfavour then the bleeding doesn't even do anything, is poison that good? Last edited by Shaddolf#0993 on Mar 13, 2017, 5:17:06 PM
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I feel like i'm hitting a wall, first time not playing CI and I find myself dying a ton currently.
What's my next step in moving forward with my cycloner? https://www.pathofexile.com/account/view-profile/Nahaxz/characters |
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So I've just changed around some of my gems. The only thing I'm not sure on now is if I should replace life on hit with ele weapon damage? I think I should right?
https://www.pathofexile.com/account/view-profile/Shaddolf/characters |
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Running this build as Slayer Duelist and I'm happy so far. Survivability is nice and I'm enjoying not dying all the time vs my other league builds that were pretty much paper.
I managed to get merc lab done pretty easily and even run it for like 10x a row but got tired of it as the drops very really bad vs maps. So I went on filling the atlas and grinding maps to get myself ready for uber lab, but I figure I didn't actually know what do I need to be ready for uber lab. So here's my question, what are the bare minimum stats I would want have to be able to farm uber lab?. I'm currently at 6k life and around 25k tooltip DPS (when all buffs on etc). In merc I didn't have many problems with Izaro, but the one time I tried Argus, it destroyed me. E: So I tried Uber-Lab today. Have around 6.1k hp and ~28k tooltip DPS when buffer. Died in the last Izaro phase (very close to culling him). I had troubles with him stunning me with his sword blows. So I could use some hints for uber lab (maybe switch to another curse? special unique item that would help, etc). I'm currently running the following gear:
Spoiler
Last edited by Devil#3476 on Mar 14, 2017, 4:09:48 PM
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I am running this build as a juggernaut and it is probably the best league starter build I have ever played. I played a blade vortex shadow last league with a build done by LiftingNerdBro and it was really good too. I did not think there was a chance in hell that I would find a better build to start the league with ever but I was wrong. This is super fun too. I am writing this for 2 reasons. One to say thank you for the awesome build and reason two is I think the unique weapon Hiltless Reaver Sword should be added to the guide as an excellent weapon to start out the higher level content with until you can afford a disfavor or whatever you may be aiming for. I bought my hiltless reaver sword for 1 alch and managed to 5 link it super easily. It has blood magic on the weapon so I was effectively running a 6 link with over 400 pdps base on it right when I hit level 59. I am still using it as of writing this because it is working so well and I really like the Razer's Edge passive that gives 15% chance to cause bleeding on hit. But regardless of that passive its just a super cheap way to get a decent 6 link early and start doing uber lab. It has a pretty fast attack speed with 1.45 which is also good as I am still using life gain on hit. I one shot uber lab this time around on my first attempt. This may not sound like much of an achievement for some people but it was pretty cool for me as it usually takes me multiple attempts or a much higher level to complete.
On a side note, can anyone tell me how to link my gear on the forums? I really wanted to link my hiltless reaver here but I do not know how. I would also like some opinions on what to upgrade next. Thank you in advance. This build and the forums posts related to it have been fantastic. |
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" Catching back up here, but the reason I suggested Brass Dome is because he's a Juggernaut. First, he gets double armor off of it, which is a huge amount, and second, he can't be slowed below base movespeed, so having low movespeed bonuses isn't nearly the hinderance it is for regular Cyclone builds. In fact, it can actually speed up Cyclone if you don't have any movespeed, and you can always use quicksilver flasks (I run two of them while mapping easier content). Kaom's Heart is decent, but unfortunately a bit of a dated build now, since Cyclone can actually make great use out of the extra links (totem support). Last edited by Archimtiros#3795 on Mar 15, 2017, 4:43:42 AM
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" I don't run life on hit at all even at lower levels, but it's all based on whenever you feel like you're safe without it. At higher levels, you tend to operate well enough off of life regeneration and leech that LGOH is redundant. If you're gonna use HoA, AA, and Hatred, you'll need Blood Magic to use Blood Rage. Regarding your extra links, I run Warchief Totem for extra damage against strong targets. I'd also still recommend pushing for more health on your rares. Armor should be less of a concern with Unbreakable-Dome, but you could double to triple the amount of max life on most of your gear fairly easily. Last edited by Archimtiros#3795 on Mar 15, 2017, 5:23:03 AM
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" The build works fine for SSF, though (like most builds) you'll hit a speed bump once you get into maps until you find a good weapon. Since we can assume you'll be playing with rares more than unique weapons, any of them are viable really, though Swords tend to be the weaker option due to not needing accuracy. If you're using Maces you'll have access to Vaal Ground Slam, but you're probably using those links for a Totem anyway. Personally, I suggest simply not investing in weapon nodes until you have a weapon worth doing so. Likewise, Slayer is fine. Champion is a good ascendancy - stronger than most people think (I actually clock it as slightly higher overall dps than Slayer, especially pre-6L) though it lacks cull which is very strong against bosses, and defensively Champion focuses on mitigating damage via increased armor&evasion rather than healing via leech (which is strong against degen, etc). Ultimately, I can't really say which is strictly better, but both can be strong in their own rights. |
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