Molten Strike
" yes loh is sick! you get +100%MORE if you selfcurse punishment yourself to gain reflect yesterday I tested loh totems, and they not get effectiveness penalty all skill trigger 100% loh on totems my barrage gmp ranged attack totem was healing for like 4k life per sec my firestorm spell totem Cybil's Paw was facetanking multiple monsters at ones my flame totem, 16loh from spells, facetanked dam great for my screen, I simply put a few gems together to test its mechanics (GMP+LMP) ofc, a multistrike instead of the LMP, is a lot better I would haved hoped that my molten strike hits, not happen all in 1moment to create trigger intervals on cwdt-reflect or coc like ground slam does e/ " from what I understand the reasent patch, before this patch nerved leech it not works vs multitargets / multiple hits in 1 instant vs solo target its crap, without vaalpact (not even know if vaal pact makes it less crap( Last edited by Tommyvv#4596 on May 1, 2014, 10:42:23 AM
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Do the explosions run an accuracy roll?
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934 IGN: TheHammer Last edited by TehHammer#0539 on May 1, 2014, 11:08:20 AM
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I heavy strike for single target, but infernal blow+melee splash for clearing everything but the toughest bosses. At first flush this skill seems like a midpoint between the two. The dps and clear seems that way, anyway.
I've been using molten strike, but without melee splash, for better single target damage with some area attack. I've built my character around a ton of physical damage nodes, so I'm probably missing the point, but that is what it feels like to me. For me, biggest bonus is single target without annoying knockback and a new pretty skill to look at. Biggest drawback so far? - The graphic is so thick, and I attack so fast, that I often can't tell what is underneath all that molten lava I'm layering on everything, if anything at all. |
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not working with facebreaker....
WHY WHY WHY WHY WHY WHYYYYYYYYYY GGG? why no love for FB????????????????? *tears* Forum pvp
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"Iknorite? :'( I personally think that the best setup would be: Molten Strike + MultiStrike + Conc Effect + Fire Pen + BM + LGoH Using Avatar of Fire to get 100% Fire Conversion to make use of the Penetration. WED is also a possibility. I disagree with everyone saying to use LMP/GMP, the Attack already has 3 Projectiles, adding any more just decreases the Damage of each one, and forcing you to rely on unpredictable Projectiles to all hit the same Target to even get [naerly] the SAME Damage.. You're FAR better off using nearly any other Support... PS. Why hasn't anyone posted the Gem yet? :P EA IGN: Man_Screams_At_Skeleton Last edited by Sheriff_K#3938 on May 1, 2014, 11:50:52 AM
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" You do not get 100% conversion, it does not calculate that way. Someone correct me if I'm wrong, but you will end up with less dps. As it converts a %, then another % of what physical is left. Not cumalitive, ie 50% of 100 physical, leaves you with 50, then 60% of that by the gem. Instead of 60% of 100 physical you would get. (it is not 50% + 60% = 100%) Since it scales with physical damage and not fire you will end up with less dps. Last edited by eshiro#3841 on May 1, 2014, 12:19:55 PM
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This skill needs a little bit more of range, like ground slam, to be fully effective...right now it feels like a heavy "splash" strike...that's all.
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" great post about the damage and all and about the amounth of projectiles hitting 1 target per 1 attack for myself, I like GMP, for extra loh but you made me understand, it not always means more loh somehow it feels that GMP makes more then the standard 2from the 3 that hit 1 target I used - volls + only molten shell, to see howmany power charges I gained from 1 crit, vs 1 target 5/5 times I get 2 power charges if I link GMP, I get max amount of power charges (only3atm) but it shows to me that like GMP on barrage, not always means less damage GMP=+4 and *0.5 barrage=4 and the dps is the same, but you get more loh/procs e/ xmvmx if you seek range, link increased AoE + get AoE gears+passives not that I think it need that, you should facetank! its somekinda close combat melee projectiles Lightning strike is for long range needs point black passive? stronk! I myself need a little bit damage, so I can reflect physical to myself via shackles-punishments! for +100%MORE loh! and mana on hit, for MoM Last edited by Tommyvv#4596 on May 1, 2014, 12:23:11 PM
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" Melee Physical Damage support gem would only boost the 40% not converted to fire, correct? As wed only boosts the converted60% to fire. so boosting physical via passives would benefit most. edit; stocking up on elemental and fire nodes in passive wouldnt be as beneficial. Last edited by eshiro#3841 on May 1, 2014, 1:37:47 PM
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I'm loving this skill so far. This is what I found so far.
- Chain and fork does not work, even though the tool tip says so. - Faster and slower projectiles does not affect the projectiles in any way. I tried point blank but could not tell if it made any difference. I am also not sure if point blank measure the time relatively to the max length of the projectile will be alive or if it is relative to some absolute value, such as one second. - It works nice with concentrated and increased area of effect. - It works well with more physical projectile damage. - Lesser and greater multiple projectiles works like a charm. All explosions from the projectiles can hit the same enemy, which makes this skill superb. The direction of the projectiles can not be controlled. |
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