Content Update 0.5.0 — Path of Exile 2: Return of the Ancients
" Well for many people SSF is not a "challenge mode", it's just a statement of how we enjoy the game. A large variety of drops is useful, you get to use your own currency, you don't need to consider "uh this might be valuable to other people", you can run your little craft projects. The trade league population is inflated because designing the game for trade is a positive feedback loop. For this patch I would be switching to trade too. I still would have preferred to play SSF, though. |
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Can we as a group try to remember that the next 6 months are dedicated to balance. They have to try things to see what works and what does not. That's the entire purpose of EA. Give them time to see the results, good or bad. They can then adjust accordingly. I see so many posts today and now crafting is dead and/or nerfed into the ground. Ya'll don't know that. There is still the entire new rune system that none of know much about to take into consideration.
Keep playing the way you like to play, keep posting CONSTRUCTIVE feedback. If you really want things to change, name calling, flaming and otherwise acting like a 5 year old having a temper tantrum isn't the way. I mean do you guys realize that more often then not, the people that matter, the people on the team that make these decisions, will just stop reading once the excessive foul language and name calling starts? Do you realize that 'this sucks' does nothing at all? Have they stopped teaching communication in schools or something? You will see more results with well though out feedback (posted in the correct section of the forums) then will all the b*tching that goes on here. If the last few years of gaming as showed us anything, its that good communities make good games. All the AAA games where the devs don't take feedback or listen at all are flopping. AA and indy devs that have good communities to interact with are making the best games. Also remember that change, especially balancing complex game system and economies, takes time. It won't happen overnight, or even in just a few months. |
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" I'm so amused by people who come up with reactions in their heads that absolutely do not correspond to reality. If you want to understand why I'm talking about this with other users, then I want to say for you personally that it's for personal interest - I've noticed for a long time that SSF players create too much whining and complaining when crafting changes or item drops occur, which personally seems very strange to me, because when choosing a mode and by its very essence, it is clear that it will be much more difficult, and this "more difficult" is the essence of choosing this mode. But, as I said above, those players who play this mode complain that it will be more difficult after many changes that are not in their favor, as if they do not understand the essence of SSF mode. So I'm trying to understand in communication whether it's possible for these players to understand what they're wrong about or whether it's pointless. |
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loud minority is not the playerbase...
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Thanks, GGG! Now crafting will be much, much, much, much, much more expensive. And trade prices will skyrocket.
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" "A large variety of drops is useful" - In principle, this is a good way to not say anything specific... Okay, let it be as you say, but what is the connection between the crafting change and the dissatisfaction of SSF players, of whom there are a lot in this topic today? As well as at any moment when the crafting or the chances of dropping items change... I haven't seen it from your message yet. As an SSF player, can you clarify this point? Last edited by Night#9744 on May 25, 2026, 10:51:22 AM
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" nope, and stopped reading here. u just type a lot of words about something inconsequential. but keep doing so if its fun for you or whatever |
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" then run the content that produce the currency that is missing, ritual lets say which now only gives omens and uniques, and profit? |
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" Oh Wei, it's wonderful that you write so little and it doesn't mean anything. Now I understand your way of communicating and I won't waste any time. However, it's not clear to me why you spend it, but it doesn't matter anymore. |
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" Is this supposed to say 'All guaranteed modifiers are now crafted' instead? Because best I understand, all crafted modifiers were already implicitly guaranteed. Additionally, we don't have a clear distinction on what makes something a 'crafted' modifier. If it's the other way, what does 'guaranteed' mean? There's no guarantee with perfect essences, they're going to annul something at random, but the modifier is guaranteed, which makes it make sense if it were worded the other way. I know this is pedantic, but the bread and butter of understandability in PoE has always been that words have a very clear meaning, often not dependent on context, but in a way that creates the context. |
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