Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

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LaiTash#6276 wrote:
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Night#9744 wrote:
Don't play? SSF players should not be a priority for developers, because those who play this mode choose the path of pain and suffering themselves. They also do not bring money, as the player does in the normal mode, buying tabs for trading and storing consumables/fragments, etc.


You're being ridiculous. You think SSF players don't buy tabs? SSF players buy A TON of tabs to store every little piece of crap that "may be useful later" as we can't just sell items we don't immediately need and can't buy them when we do. An average SSF player buys a lot more tabs than a trade player.

And we didn't choose "the path of pain and suffering", we chose a path of "playing the game instead of playing the market". Of course it's supposed to be harder by design but GGG shouldn't treat it as if it doesn't exist.



If I'm keeping something, it's only with the expectation that I'll figure it out later, change a couple of add-ons and sell them to other players. After all, trash is trash. I have literally 1-2 tabs for items that "may be used by me someday."
In general, let's talk about the subject - how many tabs do you have as an SSF player? As a player who is mainly engaged in crafting and trading, I have 36 chest tabs, of which 6 are large by 24x24 and about 12 tabs for sale using the new trading system. Of course, all the special contributions (for essences, emotions, etc.) are also available.

I sincerely hope that GGG never listens to SSF players unless it's fixing bugs.
In general, I could never understand the whining of a SSF player when you are told in plain text that you will have fewer items falling and you will not be able to trade with others, which obviously creates VERY difficult playing conditions for a game of this economy. It would seem that by choosing this mode, you lose any right to whine about dropping items or crafting - YOU ARE BEING WARNED!! But no, they whine and whine.
However, I also don't like crafting changes like this with essences, but for another reason - the cost and value of essences decreases from this multiple, I don't like this.
Last edited by Night#9744 on May 25, 2026, 9:33:41 AM
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All crafted modifiers are now guaranteed


What does that even mean? What is a crafted modifier on 0.4? Is it something new? Do they come from essences?
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Taristu#0544 wrote:
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Pravlord#0277 wrote:
guys relax i think greater essences are not going to be crafted modifiers. They only say crafted modifiers are guaranteed modifiers. And you only can have 1 crafted modifier.



To add/clarify on what you are saying, I expect that crafted mods mean mods that can ONLY be obtained through crafting. The non-perfect essence mods are all base mods that can be found on ground loot. Only perfect essences grant mods that aren't in the base mod pool.


you're huffing glue bro, greater essences are the same as the perfect ones, it is a deterministic craft that ads a specific result to the item. the change they made is kicking the average "go home after work" player in the balls and telling him to say thank you
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LaiTash#6276 wrote:
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oRau#6703 wrote:
SSF mode need only for training acts before next league, no1 in clear mind didnt play SSF when u can play normal league


"the way i play is the only way to play" - i get it you like playing stock market simulator but you don't need to be this toxic about it. There's a lot of people playing SSF and there are even more who would if it was just a little bit easier, like better crafting and target farming.


Dude, SSF literally takes away two possibilities from you - to use Alva's currency exchange and to trade. You can ignore all this in normal mode, imagine! You just need to show willpower and not use it - is that so difficult? I would understand if we were playing MMO with PVP mode, where if a player doesn't want to fight, going out to the location to farm mobs, he inevitably runs into the enemy... BUT there is no such thing!

Literally, SSF mode is for weak wills who simply cannot ignore trading, although no one forces them and they necessarily need a MECHANICAL restriction on the prohibition of trading in order to feel comfortable. It's so funny and truly true when you see the whining of a SSF player after another nerf dropout and crafting. ..
Last edited by Night#9744 on May 25, 2026, 9:41:11 AM
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Literally, SSF mode is for weak wills who simply cannot ignore trading, although no one forces them and they necessarily need a MECHANICAL restriction on the prohibition of trading in order to feel comfortable. It's so funny and truly true when you see the whining of a SSF player after another nerf dropout and crafting. ..


[Removed by Support]

ssf has its own leaderboards where players can show their skill in playing and crafting.[Removed by Support] you actually have to play the game and make the items YOURSELF to get to the top.

its just a different way to play the game. whats next you going to call speedracing "weak willed individuals"?

the game can have more than 1 way to play. why are you even speaking on a version that doesnt affect you? are you like really mad that hardcore players exist? are they weak?? [Removed by Support]
Last edited by CoryA_GGG#0000 on May 25, 2026, 9:51:11 AM
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Night#9744 wrote:
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LaiTash#6276 wrote:
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oRau#6703 wrote:
SSF mode need only for training acts before next league, no1 in clear mind didnt play SSF when u can play normal league


"the way i play is the only way to play" - i get it you like playing stock market simulator but you don't need to be this toxic about it. There's a lot of people playing SSF and there are even more who would if it was just a little bit easier, like better crafting and target farming.


Dude, SSF literally takes away two possibilities from you - to use Alva's currency exchange and to trade. You can ignore all this in normal mode, imagine! You just need to show willpower and not use it - is that so difficult? I would understand if we were playing MMO with PVP mode, where if a player doesn't want to fight, going out to the location to farm mobs, he inevitably runs into the enemy... BUT there is no such thing!

Literally, SSF mode is for weak wills who simply cannot ignore trading, although no one forces them and they necessarily need a MECHANICAL restriction on the prohibition of trading in order to feel comfortable. It's so funny and truly true when you see the whining of a SSF player after another nerf dropout and crafting. ..


By that logic, Hardcore players are just normal players with weak wills who can't resist logging back in after dying. The mechanical restriction is the mode. It changes how loot drops feel meaningful, how crafting decisions carry weight, how progression is paced. "Just don't trade" in normal mode is not the same experience, and GGG clearly agrees, otherwise they wouldn't have built and maintained the mode in the first place.
SSF serves no purpose. You're at a disadvantage for literally no reason and don't get rewarded for it.
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SSF serves no purpose. You're at a disadvantage for literally no reason and don't get rewarded for it.


the reward is hidden and you clearly cant grasp the concept.

The game is easy especially using trade and instant win in form of trade robbs you of the satisfaction of getting really good item. Please dont judge things you dont understand
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d4nkf1re#7135 wrote:

its just a different way to play the game. whats next you going to call speedracing "weak willed individuals"?

the game can have more than 1 way to play. why are you even speaking on a version that doesnt affect you? are you like really mad that hardcore players exist? are they weak??


I have given you specific justifications and facts of what is missing in the SSF game mode - currency exchange and trading with players. That's it! And besides, you can give up such opportunities when playing in normal mode - just by force of will, if you have it...

Repeat again that poe 2 is not an MMO, where you simply cannot avoid meeting another player if you are fighting mobs in any location. The playing conditions are completely different there.
Therefore, yes - those who play SSF are weak-willed (with an exception), players who need a "kick" from the developers, a technical limitation in order not to use the OPTIONAL features of the game.

The exception is players who train high-speed passing. The ability to give up the chest so that the passage is from a clean slate is very convenient, i use it themselves. Otherwise, those who play in this mode specifically to the maximum level, using as the main mode - well, that's their case, I won't slander them, but it's fair to say that in my opinion they are deprived of the right to complain about dropping items or crafting if such changes are made GGG.
GGG first of all should think about the players of the normal mode. Ignoring SSF.
Last edited by Night#9744 on May 25, 2026, 10:05:40 AM
GGG, you done it again?

You talked about many important things with streamers. Yeah, promotion, bigger path ever, etc. And them, in the middle of nowhere, you landed a big change on the crafting?

This feels crazy.
You guys are so good to land the hachet on your feet.

Unbelievable :D
Roflmao.

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