Content Update 0.5.0 — Path of Exile 2: Return of the Ancients

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Becoul#8922 wrote:
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Becoul#8922 wrote:

So I understand why the developers are doing this if they wanted to increase the value of loot in the game.

Ground loot? In POE2? That Rare Tier 5 item on the ground full of T6-T10 weird mods that basically unfixable without dozen of big boy omens and chaos orbs? I am not even talking about spell caster items which is insane casino.

Speaking of absolute and relative item power, they're two different things. The relative power of items with essences dropped from drops was simply colossal, which basically leads to you not caring about the items anymore and only looking for essences and bases. It's not that all loot themselves must be ideal—that would be stupid—but rather how your relative power grows depending on item drops. With essences, it didn't really grow at all, because you got such powerful items immediately with them that most of the items automatically became junk. Even if they were stronger relative to your old gear, they would still be many times weaker compared to gear collected through essences.



GGG could chose to nerf essence mods instead of nerf crafting. To be honest, i dont mind all mods from essences are 1 tier lower than what it currently is. But it is a completely different story that crafted mod are just limited to 1. It is not about gear power, it is about killing early endgame crafting which is why its a huge problem. And in addition to that, the so called "hideout warriors" are completely unaffected as they spam chaos which is allowed.
So what this end up with is not loot values more, but early endgame startup gear become unviable and the actual "hideout warriors" would still craft, crafted gears are still better than loots, since omens are untouched.
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Becoul#8922 wrote:
which basically leads to you not caring about the items anymore and only looking for essences and bases.



yes? because nothing yellow items on the ground are sh**? Or even worse, lower level than you are.

you need your ground loot fantasy? go play Diablo 4. Even tho at certain point power of the drops hangs at the same level and you to fix this items manually.
In POE2 you don't have such luxury, everything is insane RNG designed to move all the goalposts and artificially overstretch your time spend moving toward that goal.
Crafting was finally at the good state after garbage slot machine coin slamming of 0.1 and 0.2 now here we are back to Path of You Cannot 2.

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TicoCh#7841 wrote:


It is not about gear power, it is about killing early endgame crafting which is why its a huge problem.

More RNG more ppl will not engage with the crafting. That's why market were flooded with good items at the all levels, since more ppl engage with essence crafting. Now it's going to be back to 0.1 situation where poor stays poor and rich only gets richer and all this RMT s***ty ads in chat happened during that days.
Last edited by default_mp3#9394 on May 25, 2026, 7:20:14 AM
So warrior got pretty much nerfed? Again? Do GGG really hate melee that much?

I mean its the worst class by far already?
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Night#9744 wrote:

Don't play? SSF players should not be a priority for developers, because those who play this mode choose the path of pain and suffering themselves. They also do not bring money, as the player does in the normal mode, buying tabs for trading and storing consumables/fragments, etc.


You're describing my experience backwards.

Trade is the pain and suffering. SSF is how I avoid it, and enjoy playing. No build guides, no meta farming, no interacting with the market. Just a deterministic crafting loop with a hint of RNG, now it's the other way around.
This change kills that, and probably my interest in the game along with it.

Clearly GGG got two very different audiences, I don't give a damn about what happens for the currency chasing meta chads, and you do not care what happens to the filthy (usually) silent casuals.

And the money thing? Casual players who genuinely enjoy a game tend to spend generously.
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TicoCh#7841 wrote:

GGG could chose to nerf essence mods instead of nerf crafting. To be honest, i dont mind all mods from essences are 1 tier lower than what it currently is. But it is a completely different story that crafted mod are just limited to 1. It is not about gear power, it is about killing early endgame crafting which is why its a huge problem. And in addition to that, the so called "hideout warriors" are completely unaffected as they spam chaos which is allowed.
So what this end up with is not loot values more, but early endgame startup gear become unviable and the actual "hideout warriors" would still craft, crafted gears are still better than loots, since omens are untouched.


Rune crafting is still unknown. It's possible it will be so powerful that even a single mod will provide a huge advantage, or it will affect several mods at once, as seen in the video where all damage types were reduced to one. So, we'll only know what exactly has happened to crafting at release. In theory, this should lead to a more gradual increase in the power of a player's gear and their strength, rather than an instantaneous power surge where a player quickly starts farming anything and everything and everyone dies instantly. This change will weaken the growth of strength in the early endgame, but in the later, new crafting through runes can, on the contrary, make it even stronger.
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yes? because nothing yellow items on the ground are sh**? Or even worse, lower level than you are.



That's right, all items that drop are bad because you compare them to crafted ones, when guaranteed crafting is better than 99% of item drops.
LOG OUT

Was excited to run HCSSF for the first time. Everything seemed good for this league. Now we can't even use essences? RIP SSF RIP GGG
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Becoul#8922 wrote:
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TicoCh#7841 wrote:

GGG could chose to nerf essence mods instead of nerf crafting. To be honest, i dont mind all mods from essences are 1 tier lower than what it currently is. But it is a completely different story that crafted mod are just limited to 1. It is not about gear power, it is about killing early endgame crafting which is why its a huge problem. And in addition to that, the so called "hideout warriors" are completely unaffected as they spam chaos which is allowed.
So what this end up with is not loot values more, but early endgame startup gear become unviable and the actual "hideout warriors" would still craft, crafted gears are still better than loots, since omens are untouched.


Rune crafting is still unknown. It's possible it will be so powerful that even a single mod will provide a huge advantage, or it will affect several mods at once, as seen in the video where all damage types were reduced to one. So, we'll only know what exactly has happened to crafting at release. In theory, this should lead to a more gradual increase in the power of a player's gear and their strength, rather than an instantaneous power surge where a player quickly starts farming anything and everything and everyone dies instantly. This change will weaken the growth of strength in the early endgame, but in the later, new crafting through runes can, on the contrary, make it even stronger.


Then they should tease what the rune crafting can do instead of secretly dropping a huge nerf to essence. And whats worse is that based on the current tease, rune crafting is just a different way of chaos spamming. Say the time modifier thing on boots where they showcased in the live stream. By spending a socket and a ton of chaos, you might have a chance to hit sth useful on your boots. I dont see how this would be useful by any means as a compensation to SSF or to early endgames in general.
they nerfed essences and now we cant even combine them?
i was planning to play ssf
Last edited by Sawelev#1718 on May 25, 2026, 7:30:57 AM
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Guaranteed item crafting completely devalues ​​item drops, making almost everything look like junk except for the white base item, and that's only because crafting is possible. So I understand why the developers are doing this if they wanted to increase the value of loot in the game.


you clearly dont understand. in their last interview they literally said breach now rewards the best amulet in the game. which means every amulet that drops is basically pointless and THEY ARE OK WITH THAT.

plus omens still exist which allows for crafting literally any item possible.

all this change does is say there will be 2 types of players. the ones who could afford omens day 1, and everyone else.

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