Content Update 0.5.0 — Path of Exile 2: Return of the Ancients
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Totems kinda back, thanks for clarification!
Last edited by KCS_AnyLastWord#1143 on May 28, 2026, 11:02:01 AM
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" Great build diversity amiright? "The heavens burned
The stars cried out And under the ashes of infinity Hope, scarred and bleeding breathed it's last." |
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" This 1000%. I was going to try them out but this pretty much makes it unplayable again, maybe should have changed it to No mana cost instead and specified mana. It wasn't even the mana scaling that looked crazy it was the Rathpith+Bloodmage stuff lol Oh well, time to play Twisters or Snipe and 1 shot bosses I guess. |
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Why nerf these builds? Do you really have to let some influencers hype up other builds just so these get nerfed, forcing casual players to go on YouTube and pad their view counts? Come on, this isn’t a PVP game.
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Absurd move, buff totems and nerf them again to unplayavle levels.the inly think i can ask is how the hell you can make such a great move?
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damn connor is 2/4 lets see if tomorrow they end up nerfing twister too
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lol @ announcing things and then nerfing them before anyone even played them. do you guys believe me yet?
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Thx ggg for ruining my totem build. I cant belive it how blunt this decision was. 0.5 = no build variaty again.
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You never disappoint me GGG!The last 2 years you have become the master of killing hype !GZ !That kill on totems one day before launch was SUPERB!Let's play all twisters so we can have numerous funny videos of ppl dying all the time on maps!
Killing archmage seems that wasn't enough , you had to add also cost so make it TOTTALY USELESS!Gz one more time !! YOU ARE THE BEST !!! -----EDIT---- After clarification seems spell totems are playable!(will suffer to sustain mana but at least playable)And for sure not so hyped AGAIN!!! Also still that one day before league start nerf is not a great move GGG!!! Last edited by PapaSt#7426 on May 27, 2026, 11:02:59 PM
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" Thing is, Bloodmage life stacker with rathpit isn't even broken, it's about the same level of strong as archamage but the problem is that rathpit costs a fortune and is extremely rare so it's not attainable by 99.9% of the players. GGG simply went and said. Oh right, Spell totems are not supposed to be playable but I guess if they are the 1 in a million players with too much currency then I guess we can allow it. Basically the same as PoE 1 where spell totems are unplayable unless you have the kind of currency to throw at the problem that only 0.01% of the player base has. "The heavens burned
The stars cried out And under the ashes of infinity Hope, scarred and bleeding breathed it's last." |
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