Skip Acts function for the second and subsequent characters in the league

"
Jyrlep#4788 wrote:
The question is not difficulty. The question is time.

The campaign is easy as hell with prepared gear, but it still takes time.

Right now I can put "leveling gear" on almost any character, run through the campaign, ignore most of the actual build identity, and then respec later. It does not feel like this is how characters are supposed to be played, but when there is no skip or alternative route, why wouldn't people do it?

There is no way I am going to waste my time replaying the same campaign again and again, doing the same quests in the same order, while pretending I am "properly" playing the character. I am going to use leveling items, shortcuts, twink gear, and anything else that cuts the time down. At that point it is basically speedrunning a mandatory checklist.

And no, that does not feel good. It does not make me enjoy the game more.

So instead of gatekeeping the same repeated campaign route, GGG should either add meaningful replay value or give players a proper alternative after they have already completed it.


Balanced alternative would mean campaign time = alternative method time. Unbalanced alternative = there is no actual alternative and all resources committed for campaign are thrown to trash.

"
No one being serious is asking for free high level characters. They are trolling just as you are in your reply.


No one is trolling. If you really ask about skipping large portion of the game, why not ask about skipping leveling entirely then. Just be lvl 100 and start grinding (because this is what you ask for).
"
"
No one being serious is asking for free high level characters. They are trolling just as you are in your reply.


No one is trolling. If you really ask about skipping large portion of the game, why not ask about skipping leveling entirely then. Just be lvl 100 and start grinding (because this is what you ask for).


this is the defination of trolling :)
"
this is the defination of trolling :)


This is not trolling but a logical extrapolation.
"
Limited to prevent rushing at start of a league? Have you played a league? It is always rush to maps to try and get currency ASAP to cash in early. An alternate leveling OPTION for ALT CHARACTERS that ONLY OPENS AFTER FULL COMPLETION OF CAMPAIGN EACH LEAGUE would do absolutely nothing to this. I caps locked the parts you seem to be missing.

Your example of ABUSE is literally what happens now already.... Level up ED/Cont then unlock blood mage, then switch to CoC comet spam. Has literally happened every league. No campaign skip alternate leveling path will change this in any way either direction.

Not missing anything. Although wouldnt be suprised if you're pretending to miss something yourself

Ofc thats how it works on start, and I don't want tricks to make it easier and faster.

Cant believe many players on first day do grenades mercenary race build and after finishing interludes immiedietly repeat campaing in order to do endgame build on another class

Campaing skip would make it mandatory strat on legue start.

Pigeonholing to do stuff like that is bad.

It would absolutely make it worse for players not willing to do it

You are 100 % wrong about this part.

Ya people chase metas true, I dont want devs helping to make it easier and faster.

Nobody is forced to play 1 char but people wanting to start campaign and endgame with same setup shouldnt be on losing position, skip on day 1 would absolutely help for it to happen.

Again wouldnt mind skip later on.

Town down capsing, condescending questions or dont replay to my messages please.
Last edited by Timmy2000#0228 on May 4, 2026, 7:59:48 PM
Hi Everyone,

I want to preface this conversation by recognizing everyone’s passionate investment in these forums. Passion is required to succeed in any endeavor long term, but when conviction is based solely on passion, it can cloud both the problem and the solution.

This isn’t a superficial point as time is our most valuable currency, and we’re all spending it here, effectively working for free for GGG because we care about Path of Exile.

Reading through the posts, there's a lot of the same responses that I would call "concern" without much factual data or reason behind it. Below is the attempt to address some of these concerns and provide an updated visual on "The Exile's Hunt". However, difficulty is a separate conversation although (quickly) as I have posted before, I think it's an easy solution to implement: Offer a league option for 0.1 difficulty



Concerns & Clarifications
1) Costs could be $100k upwards to $1,000,000 to implement any type of "alternate campaign".


Reality: GGG is no longer a small indie company. It’s fully owned by Tencent, with access to capital and long-term system investment. GGG paid almost NZ$100 million (~$62 million USD) in dividends in 2025.

Even if the cost for an alternate campaign is $100K to upwards of $1M (which is pure speculation) that breaks down to:

$100K: 2k–3k packs (~1% of a league)
$1M: 20k–33k packs (~5–10% of a league)

Estimated ~200k–500k supporter packs per league (~300k avg). 4 leagues per year. Typical $30-$50 pricing although since people purchase higher tier MTX, *should* be less supporter packs.

2) GGG has more important things to work on.
Tencent operates under an "Evergreen" model which is to say: Invest in systems that extend player lifetime value. The focus is on retention and engagement (high daily active users), not one-time spikes. In their reporting, they highlight games that sustain large player bases and generate consistent long-term revenue—titles.

If a system improves retention even slightly (i.e. reduces burnout, brings players back, or increases engagement) then it pays for itself quickly.

3) Cost arguments are speculation

“This would cost millions” is guesswork and hundreds of thousands (or a million) could be "ash tray money" depending on the ROI. This is built on existing systems—zones, bosses, encounters, scaling. That’s iteration, not rebuilding from scratch.

4) “Skipping the game” is overstated
Campaign is roughly ~5–15% of playtime. The other 85–95% is endgame.
No one is skipping the game. In fact, The Exile's Hunt has two (2) full play throughs which means two (2) end game characters before the reward is available. Heck, just offer The Exile's Hunt for each character after initial campaign.

5) Economy is being misread
Inflation is already a complaint in POE. The "Exile's Hunt" solution below doesn't affect current economy (as far as I can tell so would like further explanation as to how would negatively affect the economy and "no" or "Denied" aren't valid reasons LOL).

6) Low stake, high authority takes
A lot of strong opinions with little to no financial support behind them. Not worthless although it does weaken the “I’m protecting the game” stance. I think it would be a grand idea if GGG allowed access to forum posts only by those who buy a supporter pack. $30–$50 for hundreds (or thousands) of hours is one of the best returns in entertainment!! Let's support our game boys come on!

Last edited by 600lbpanther#3839 on May 4, 2026, 9:19:54 PM

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