Skip Acts function for the second and subsequent characters in the league

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arkanie#2558 wrote:
Trolls are trolls.

Idiots are idiots.

Ill intented toxic people are ill intented toxic people.

iam not pointing at anyone specifically.
I am pointing at the trolls, idiots and toxic people who keep ignoring that we are NOT asking for fast leveling, free items, free levels or anything like that.

We just want an alternative to the campaign after the first completion.

So

iF you want 2 and 3rd char in 1 click and in 1 minute ready to be 65lvl and mapping

to be used for different tasks

all for reason of speeding up start and avantage over others at league start

Potato, potahto

only differnce between fast leveling is smaller scale and semanthics.



If it can be made that you can get there by doing something else, not repeating campaign but spending similar amount of time on something else not giving leg up in endgame process, similar loot drop to campaign, no issue.

Standard, SSF again no issue either as there is no leg up on others.


AGAIN you are ignoring what is being said. Again someone put in the effort to hi-light the part you are ignoring, in blue this time. You keep jumping to this free 1 click 2nd/3rd character ready in 1 minute to be lvl 65. What part about you have to level it up from level 1 can you just not comprehend. You still have to level the character up! The only change is having to talk to the NPC's and click water levers and stuff like that. How is this so hard for you to even attempt to grasp. It is clear you have to be trolling at this point.

There is no different "advantage" on league start than there already is. You still need to complete the campaign fully on first character.
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I just dont want making 0.1 % more powerfull and wanna keep giving at least same chance for rest more casuall 99.9 % to compete as it's now at current state at least.

Belive it's in intrest of both player base and devs in term of $ profit to keep people coming, playing, not quiting and spending $


No matter what decision they make in game besides removing all drops and giving each player the exact same of everything, you will never have casuals on equal ground to those who play all day every day. Adding an alternate leveling path will change NOTHING about what difference already is and will continue to be. You want to talk about the company making profit? They have clearly stated a very large portion of people never even finish the campaign. How does forcing people to redo the campaign they have already completed when it is the exact same keep people playing and not quitting. The campaign repeat is the biggest reason I don't play more and have not even logged in since January. I am dreading having to do it again when .5 releases to be able to check out the new stuff they added, especially if there is a new class or ascendency to try. But I would be more willing to do it especially if I knew I only had to complete it once per league. So when I am bored of the first character I can try a different one without the boring headache slog the campaign is. Instead you would rather players who are similar to my stance to what, just not play? How does that help keep people playing and spend money?

A casual and a die hard are only equal at the character creation screen and even then, they really are not. The die hard is already in the first town before the casual is picking up their first skill gem.
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Not missing anything. Although wouldnt be suprised if you're pretending to miss something yourself

Ofc thats how it works on start, and I don't want tricks to make it easier and faster.

Cant believe many players on first day do grenades mercenary race build and after finishing interludes immiedietly repeat campaing in order to do endgame build on another class

Campaing skip would make it mandatory strat on legue start.

Pigeonholing to do stuff like that is bad.

It would absolutely make it worse for players not willing to do it

You are 100 % wrong about this part.

Ya people chase metas true, I dont want devs helping to make it easier and faster.

Nobody is forced to play 1 char but people wanting to start campaign and endgame with same setup shouldnt be on losing position, skip on day 1 would absolutely help for it to happen.

Again wouldnt mind skip later on.

Tune down capsing, condescending questions or dont replay to my messages please.


Ok you are completely ignoring very specific parts of what I am saying....

On league start. New league. Still with me? I hope so. YOU HAVE TO COMPLETE THE FULL CAMAPGIN BEFORE ANY ALTERNATE LEVELING PATH WOULD BE OPEN TO USE.

I even said I caps locked the parts you are ignoring.

You are saying that you think someone speed running the campaign (people already do) to unlock the alternate leveling path which would make you start back at level 1, is somehow faster than the mage playing ED/Cont and then respeccing into blood mage with CoC comet doing the campaign once? Are you serious? This is happening already every league since launch.

What meta would be created where starting at level 1, completing the campaign, then restarting at level 1 and having to level all the way up again would be faster than just playing through as you do now? Do you even see how this makes no sense?

That is exactly the point to keep it slow at league start.

I want it this way to keep 0.1 % from having even more advantage on people playing a little bit more casually.



Very tiny minority does it on 1st, 2nd day. Time waste to repeat campaing is a deterent for doing it and it should stay like this.

Sekh farm char, comfortable fast map clearer and boss killer on 1st, 2nd day and you get to farm all the best stuff even faster. Vast majority of player base wont do it even with skip, will start and continue first few days on same char and will be on losing position at the start even more with you skipping and saving many hours of play time.

It will absolutely make things worse inflation wise as there will be x time more people doing it and doing it faster but it will still be small MINORITY.


I do not want to make 3 chars in first few days.

I do not want to be forced to make 3 chars in fist few days

Skip would force me to do it or be on much worse starting position compared to current state of things with chasing inflation.


Not responding anymore to your trolling, fact denying, and campaing to get another trick for having advantage over majority of other players.
Made my point very clear.

Skip on day 1 is horrendous idea and would be bad.


See influx of negative reviews around christmas on steam and compare it to trade price increase on ninja.

Yes multiple temple debacles played role here but underlaying thing here had a lot to do with inflation and not having ability to afford proper stuff to fnish chars, so better quit than waste time.

Worse reviews - less new players - less $

Anything making inflation to progress faster should be avoided like fire, anything giving advantage to under 1 % ers - same.


So now you are not only ignoring yet again what I am saying... you are equating the negative reviews on steam due to temple farming and only the players abusing it getting a trade advantage to requesting an alternate leveling option after campaign completion?

You DO NOT have to make 3 characters first day.
Since you repeated it (not sure why) I will address it a second time. You DO NOT have to make 3 characters first day.

An alternate leveling path would NOT make you make 3 characters first few days. Did you really repeat this 3 times to avoid the obvious fact you DO NOT have to do this in anyway?

You can still level a character the exact same now as if there was a alternate leveling method after campaign completion.

You are rambling about anything and everything while ignoring what is ALREADY in game THAT WOULD NOT CHANGE if an alternate leveling method was added.

Side note, you even added the Sekh and map farmer on day 1 would not change even with this.
I don't think they could make it truly on par w/ campaign in terms of time investment. So it would really create a larger divide between the top end and everyone else, which is a terrible idea.

If they made an alternative to campaign that took just as long to complete as campaign, people would complain that it was boring and to just let them go faster.

It just doesn't work.
Don't get lost by being so focused on the target that you forget to enjoy your surroundings.
It’s just not possible. People that ask this want GGG to spend thousands, if not millions to accommodate them while stalling all ongoing development of the game. We are already not getting leagues every 4 months, currently at 6 for 0.5.

This is literally impossible.

/thread
Let's get this thread back on track as we're talking over each other and using absolute language and straw man arguments. One of the issues is with the title "skip acts" as it automatically implies removing a leveling system (campaign / alternative campaign).

Concerns & Clarifications
1) Costs could be $100k upwards to $1,000,000 to implement any type of "alternate campaign".


Reality: GGG is no longer a small indie company. It’s fully owned by Tencent, with access to capital and long-term system investment. GGG paid almost NZ$100 million (~$62 million USD) in dividends in 2025.

Even if the cost for an alternate campaign is $100K to upwards of $1M (which is pure speculation) that breaks down to:

$100K: 2k–3k packs (~1% of a league)
$1M: 20k–33k packs (~5–10% of a league)

Estimated ~200k–500k supporter packs per league (~300k avg). 4 leagues per year. Typical $30-$50 pricing although since people purchase higher tier MTX, *should* be less supporter packs.

2) GGG has more important things to work on.
Tencent operates under an "Evergreen" model which is to say: Invest in systems that extend player lifetime value. The focus is on retention and engagement (high daily active users), not one-time spikes. In their reporting, they highlight games that sustain large player bases and generate consistent long-term revenue—titles.

If a system improves retention even slightly (i.e. reduces burnout, brings players back, or increases engagement) then it pays for itself quickly.

3) Cost arguments are speculation

“This would cost millions” is guesswork and hundreds of thousands (or a million) could be "ash tray money" depending on the ROI. This is built on existing systems—zones, bosses, encounters, scaling. That’s iteration, not rebuilding from scratch.

4) “Skipping the game” is overstated
Campaign is roughly ~5–15% of playtime. The other 85–95% is endgame.
No one is skipping the game. In fact, The Exile's Hunt has two (2) full play throughs which means two (2) end game characters before the reward is available. Heck, just offer The Exile's Hunt for each character after initial campaign.

5) Economy is being misread
Inflation is already a complaint in POE. The "Exile's Hunt" solution below doesn't affect current economy (as far as I can tell so would like further explanation as to how would negatively affect the economy and "no" or "Denied" aren't valid reasons LOL).

6) Low stake, high authority takes
A lot of strong opinions with little to no financial support behind them. Not worthless although it does weaken the “I’m protecting the game” stance. I think it would be a grand idea if GGG allowed access to forum posts only by those who buy a supporter pack. $30–$50 for hundreds (or thousands) of hours is one of the best returns in entertainment!! Let's support our game boys come on!

Last edited by 600lbpanther#3839 on May 6, 2026, 2:10:45 PM
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It’s just not possible. People that ask this want GGG to spend thousands, if not millions to accommodate them while stalling all ongoing development of the game. We are already not getting leagues every 4 months, currently at 6 for 0.5.

This is literally impossible.

/thread


Maps already in game.
Level scaling already in game.
Just combine the two.

They are going to delay either way. Why not make it so people get to enjoy the league longer instead of not playing because they don't want to redo the campaign again?
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freudo#0225 wrote:
I don't think they could make it truly on par w/ campaign in terms of time investment. So it would really create a larger divide between the top end and everyone else, which is a terrible idea.

If they made an alternative to campaign that took just as long to complete as campaign, people would complain that it was boring and to just let them go faster.

It just doesn't work.


Why does it need to take the exact same time as the campaign? You already completed it before. Why not get to just enjoy killing monsters and making your character stronger? What benefit is there to clicking the water levers again?

There will always be a divide between the top end and everyone else. An alternate leveling path would change literally nothing.

Top end can do the campaign in 6 hours. (Guessing on times)
Casual takes 15 hours.

Top end is better by 2 times.

Second character leveling path....

Top end can do it in 4 hours.
Casual takes 10 hours.

Top end is better by 2 times....

Ok redo the campaign...

Top end takes 5 hours....
Casual takes 12....

Both improved because of twink gear....
Top end still better...

Nothing changes except there are more people willing to make new characters and play more. Nothing else changes.
"
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It’s just not possible. People that ask this want GGG to spend thousands, if not millions to accommodate them while stalling all ongoing development of the game. We are already not getting leagues every 4 months, currently at 6 for 0.5.

This is literally impossible.

/thread


Maps already in game.
Level scaling already in game.
Just combine the two.

They are going to delay either way. Why not make it so people get to enjoy the league longer instead of not playing because they don't want to redo the campaign again?


This is by far the best ARPG in the market. People are playing and enjoying already.

What you’re saying about maps and level scaling make no sense. You can’t just do that and ship it, lol. It requires months, if not years of development time. And money, lots and lots of money.

The game is moving forward. Nobody wants to halt development for a mode that only a fraction of the playerbase wants. There’s always PoE1. Just saying 🤷‍♂️
"


Maps already in game.
Level scaling already in game.
Just combine the two.

They are going to delay either way. Why not make it so people get to enjoy the league longer instead of not playing because they don't want to redo the campaign again?


There is no point to explain something for this people. They clearly just ignore your words completely or throw it out context to keep defending. At end of the day we just hope that people who provides a meaningful ideas have been seen by GGG and that's all what matters.
My 0.4 leaguestarter: Lightning Spear Amazon

https://poe.ninja/poe2/profile/default_mp3-9394/vaal/character/fava_amazonls
Last edited by default_mp3#9394 on May 6, 2026, 10:28:08 PM

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