Skip Acts function for the second and subsequent characters in the league

"
Dear Developers,


I am writing to you with a heavy heart, on behalf of the entire
AUCTIONERS Guild community — and personally from Denis Sergeevich.
Please, we are sincerely begging you to consider these crucial
quality-of-life improvements to our beloved game POE 2.
Please don’t see this as just another piece of feedback. This is a cry
from the soul… a reflection of what truly feels like the opinion of
every single player in Path of Exile 2.

First of all — as someone who has been playing since the very
beginning of the POE2 release, and who has completed the Acts multiple
times — I cannot stress this enough: please give players the option
not to replay the Acts again after the start of a new league and the
first full completion.
We are exhausted.
The Acts are not engaging after the first run. They feel overwhelming,
repetitive, and emotionally draining. One playthrough is more than
enough to understand the mechanics, abilities, and flow of the game.
After that… it becomes a chore. A painful one.

Right now, the necessity to go through the Acts again discourages
experimentation. It pushes players away from trying new builds, new
classes — from actually enjoying the depth of your game.


Please… give us a choose how to begin the development of a new
character: Start at level 1 and act 1 or at level 65, early endgame
(T1 maps). This one change alone would bring back excitement,
creativity, and freedom.
At the moment, the thought of replaying the Acts again feels so
unbearable that many players simply choose not to try something new at
all…


But this opportunity must cost some currency or gold, we need to think about this. It's don't must be free.


Secondly, we desperately need a detailed incoming damage statistics system.

Players need to understand what is killing them — the type of damage,
the element, the source. Without this information, improving or
adapting builds becomes frustrating and unclear. It leaves players
feeling lost and helpless.

And finally, as a small additional request for the future — it would
be wonderful to see more microtransactions for ROA mounts, such as
wolves, panthers, or other similar creatures.
Not everyone enjoys the chocobo-style design inspired by Final
Fantasy. Many players would love the option to replace it with
something that better fits their personal taste and the darker
atmosphere of the game.

We truly love this game. That’s why this hurts so much to say.

Please hear us.

Please don’t let this frustration push players away from something
that has so much potential to be extraordinary.


Create a survey in Google Docs for registered users
[Removed by Support]



SSF yes, but not in the trade league, where people control a market!
Last edited by BrittanyA_GGG#0000 on Apr 27, 2026, 7:06:38 AM
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arkanie#2558 wrote:
"
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It is all a slog. It was fine and dandy the first few times. After 10+ there is no desire to do it ever again. I dont care how good they want to make it, even the best movie ever gets boring when you rewatch it dozens of times. It is never the same experience. Act 1 is ok, 2 is crap until dreadnaught, all of 3 is crap, 4 is meh. They still have 2 more to go!
I get your firmly on the "Skip Campaign" side due to the reason of "I've done this 20 times" as highlighted by your "best movie ever gets boring when you rewatch it dozens of times" analogy.

What I don't understand (yet) is that the "I've done this 20 times" argument can can also be used for end game or to put it another way:

If the campaign is boring after 15 runs then the endgame MUST be boring after run 300.

However, you don't identify the end game as repetitive (and many others who like the skip option don't either).

My initial assumption is it isn't the content. It's that maps lets you choose your repetition and the campaign doesn't.

This goes back to the "Dynamic Systems" proposal or said in another fashion: Give the campaign the same agency and decision making ability as end game mapping does and the argument disappears.

Here is some rough math just to highlight the disparity in the argument and why NOT having a choice in the campaign (i.e. doing the same exact thing everytime) is the problem (not the concept of a campaign).

Campaign length: 20-40 hours per character (linear, unchanging).

Endgame length per league: 200-600+ hours (voluntary, however functionally identical loop repeated hundreds of times).


being repetitve, grindd something (or mechanic), etc. these are all difrent thigns. and yetr poe 2 doesnt have true endgame yet, we are still on EA. but campaign is for sure, boring after first time. it doesn serve to game. adding skip option doesnt hurt anything and its not same way 'grind;', its just meaningless annoying procedure. PS iam against anything free, like intsa lvl 65 or something. everybody igrnores what people say and with tunnel effect they stay in their darkness and yell others, not try to understand


Adding skip function would harshly hurt the economy. SO it would affect literally anyone playing the game and play into the hands of people already taking only a few hours to get through the campaign.

Such a function is fine and good if this game would be SSF or bound to be offline. But not if people play and control a market, the economy.
"
arkanie#2558 wrote:
Thank for your aproach man! Even I agree your solution or not, doesnt matter but the important point is that you understand what is going on and why we want 'skip' option. as you created the solution, its actually GGG's problem that they have to find the best solution. I am okay with your solution becosue its at least not the same cam'pain' over and over brocracy and thanks alot for you effort (ps: i loved your solution)
No problem and glad you read the solution and liked it!! Been fun theory-crafting this issue with everyone... Again, it doesn't really affect me because I'm not sure I've ever had three (3) end game characters in one (1) league before.

Below is my response to the topic in general so please don't feel this is directed to you...I just wanted to include you in my response and thank you for your response.
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One of the last areas to understand is impact to the economy. From what I see the economy argument isn't valid although I could be biased or ignorant to areas I am not seeing/understanding.

1) Nobody is skipping anything.

You run the campaign. Then either repeat the campaign for a 2nd time OR run an "alternate campaign". Then you're gifted a reward for veteran status which is a path directly to end game. It resets every league.

2) In Path of Exile, the economy is driven by drop rates and efficiency — not how many times you replay the campaign so the concern isn’t campaign drops — it’s faster access to maps.

But by the time the "direct to end game option" unlocks, players already have two endgame characters farming. A third character reaching maps isn’t introducing a new force into the economy — it’s operating inside one that’s already established (i.e. - rather than "Farm currency" on their Druid or Warrior...they "Farm currency" on a Necromancer").

The only real concern to the economy concern is timing. Hyperinflation is already an issue in POE's current state. If access to maps is too fast, you tune progression pacing — not force repetition and call it balance.

And the “Exile’s Hunt” idea isn’t new.

The game already moved on from repeating acts (Cruel/Merciless) to scaling zones to level. Opening multiple zones (Exile's Hunt example) and letting players choose their path is just the next step in that evolution.

Anyways, that's the summation of the argument in whole (as I see it). Just d/l an ARPG I haven't played before that is about out with it's 2nd expansion...started playing it and so far pretty immersive although there is a lot to say about "new" = "fun". I'll check back to see how this argument ended up (which I'm assuming will be where it is right now...everyone's arms crossed, digging their heels in, squinty eyed, refuging to budge LOL).
"
The game already moved on from repeating acts (Cruel/Merciless) to scaling zones to level. Opening multiple zones (Exile's Hunt example) and letting players choose their path is just the next step in that evolution.


OMG I luaghed hard even it was not a joke!

No no people who is againts skip option they are like 'we want to re do act 1 over 30 times with 30 difficulties before maps brr brr' LOL

you made the point sir! I dont know if they have little bit reason left than they should understand

about influstion thing, Temple it self ruined economy if they meant about it but so it is not their concern, they just say no for no reason.

but what i thought about is, yes it may have effect in a reverse way, if faster high lvl character exists , they demand more items from economy so it increaas prices, maybe this is the realistic concern maybe (or not, becouse iam still saying, there should be no 'faster' things. it takes 5-6 hours with twink items for me to reach endgame, make it same with 'skip' campain option without giving me anything free=nothing will negative effected)
+++
General question while reading through this post...

What do the anti campaign skip players think the majority mean when saying campaign skip?

Is it...

A) Free lvl 60 character

or

B) Alternate leveling path i.e. level scaling maps or some "cow level" to just kill things and level at the same speed without having to talk to 1000 NPC's, click 30 water levers, drive a caravan to exit to talk to get back on to blow a horn to get back off again

For clarity.... option B is what the majority of us are talking about. Even willing to meet in the middle with only on characters after first completion of campaign each league. So there is no trade advantage. Because a lvl 80 mapper first character is making more currency than finishing campaign and starting a second character to level up in this alternate leveling option.

So with this in mind, can a campaign purist please explain how this is not acceptable?
Really has so many effects if it was put forward.


just one example,


The amount of complaints(not that I care or it effects my gameplay) when it comes to the temple breaking the economy, would seem like a grain of sand compared to the amount of complaints where the economy is shot in less than week 1 because of of the alt overload.
Mash the clean
"
Really has so many effects if it was put forward.


just one example,


The amount of complaints(not that I care or it effects my gameplay) when it comes to the temple breaking the economy, would seem like a grain of sand compared to the amount of complaints where the economy is shot in less than week 1 because of of the alt overload.


Not sure if this a response to me but I will try to discuss assuming it was.

How would the economy be shot with more low level characters? This I truly do not understand.

Player A keeps their first character grinding away, farming high end maps getting the most currency/items.

Player B gets a character through the campaign enters low tier maps and for any number of reasons decides to make an alt and does the alternate leveling path option and is leveling up. So player B has two level 60 characters at entry maps.

In this scenario, how is the trade economy effected when time wise it is the same, drop wise it is the same, items for sale are the same. The only thing different is the second character was leveled without having to do any of the annoying parts of the campaign thus increasing the enjoyability of making new characters. Then maybe on character three, they want to redo the campaign so they re run the campaign. Please be specific and explain how the trade economy is effected.
Finished the Lord of Hatred campaign in Diablo 4. Feels like an actual story with charcters and dialogues. You not mindlessly running from point a to point b. Something is happening around you. It makes you stay engaged with the story. It was like 7 or 8 hours long without skipping cutscenes.

And we have POE2 campaign. 95% of the time walking in dead dunes. Nothing is happening. Just slow boring slog stretched up to 10-15 hours. This thing should be much shorter than it is now. I have literally zero hype for 0.5 rn solely because of this.
My 0.4 leaguestarter: Lightning Spear Amazon

https://poe.ninja/poe2/profile/default_mp3-9394/vaal/character/fava_amazonls
"
Finished the Lord of Hatred campaign in Diablo 4. Feels like an actual story with charcters and dialogues. You not mindlessly running from point a to point b. Something is happening around you. It makes you stay engaged with the story. It was like 7 or 8 hours long without skipping cutscenes.

And we have POE2 campaign. 95% of the time walking in dead dunes. Nothing is happening. Just slow boring slog stretched up to 10-15 hours. This thing should be much shorter than it is now. I have literally zero hype for 0.5 rn solely because of this.


Maybe stick to d4 then and "contribute" to its development?
Last edited by SalamiHaze#9389 on Apr 29, 2026, 12:16:19 PM

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