Skip Acts function for the second and subsequent characters in the league
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If a skip was indeed put into the game, wonder if we would se instead of after 2-3 weeks. We would se on day 2-3 "League is dead" hurr hur
Jokes aside. As one of the "Im a dad, full time work etc etc" this would be great for me timevise just makes new characters faster. However, i cant help feel that overall it would make the leagues die faster, and prices go up faster since less are playing. Ultimately for a gamerdad as myself, i think i would always be behind on getting currency for things unless i get a lucky drop or two. I think if there was some sort of increased value of redoing campaigne, like there are maybe some new juicy bosses added for the new runs would be enjoyable. Maybe as you progress things endgame, you also unluck new areas you can now explore in the campagine also? That would make End-game progression = Added Campaigne Value. And that could be a never-ending circle of: "Completing a full Swamp biome in End-game will now unlock a extra area in Act 3 as a optional route to the end of Waterways. This swamp area is very dangerus and will challange even the most seasoned of veteran! But the reward is a big timecut on Act 3" For example. Things like this, play game, improve game, i personaly would love. Cant have to much Junk in your Stash
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" Zone levels should stay the same I believe so it will not potentially ruin the trade economy ¯\_(ツ)_/¯ My 0.4 leaguestarter: Lightning Spear Amazon
https://poe.ninja/poe2/profile/default_mp3-9394/vaal/character/fava_amazonls |
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"Yes, there we go. That is where I'm at...It's predictability we are fighting. Now, my OFFICIAL POSITION: Make POE2 = Baldur's Gate 3 Lite + POE2 Combat :everyone's teeth starts gnashing..."This is an ARPG." Yeah...I know! However, definitely NOT "Next Gen ARPG". Having a campaign with heart and soul with dynamic quest/story-lines that have an effect on end game + dynamic atmosphere (light radius = perception), and difficulty (0.1 patch, standard, SSF, etc). I'm evolving on the subject because at first I'm a strict "No skip" campaign guy. Currently, I'm to a solution that is not so much a skip option as it is the campaign evolves the 2nd, 3rd, 4th time through (whether it be by dynamic systems or a new way to play through Acts 1 - 6). Anyway, I've been trying to gather everyone's opinions/feelings as to why they are FOR and AGAINST a campaign skip. Rather than argue one side, here's what I've actually heard from both: ![]() |
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" No, not at all. After over a dozen times I am over it. It is the single biggest reason I don't make more characters. I offer a win win middle ground spot that covers all arguments. First character of new season does campaign, all other after completion get to level either in level scaled maps with the campaign character rewards given as specific level intervals or better yet, some sort of "cow level" with the same character campaign rewards given at specific levels. The difference for all the "what is the difference people".... I dont have to click to talk to 1000 different people to move the caravan to get off to talk to get back on to talk to move it again. I dont have to click 25 water ways levers. I dont have to carry quest items around to have to talk to more people to turn them in. It is all a slog. It was fine and dandy the first few times. After 10+ there is no desire to do it ever again. I dont care how good they want to make it, even the best movie ever gets boring when you rewatch it dozens of times. It is never the same experience. Act 1 is ok, 2 is crap until dreadnaught, all of 3 is crap, 4 is meh. They still have 2 more to go! |
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" Explain why.... Or are you one of those fake campaign purists who say its the greatest and a skip would become mandatory because of trade... That means you care more about trade than the campaign.... Also, the best idea is for second characters on leagues so first one still has to do it to keep things in the middle. |
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" GGG's own words a very large % of players never finish it and the players numbers have been dropping since launch.... So simple math would let you know people are leaving in the campaign and its the only part they experienced... |
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" No... we are asking for second character of a league to not have to move a caravan around to talk to people to load another screen to talk again to get back on it to hit 30 water levers to carry around quest objects to talk to this person to give this item to a person crap.... We are asking for some sort of level scaling maps OR some sort of "cow level" where you can just go in and kill monsters to level and not have to worry about talking to 1000 different npc's. |
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" Ok, Fine. But make sure it takes way longer than the campaign and doesn't give any of the bonuses from doing the campaign. -Happy? Or you just want to be lazy and have an easy mode? |
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"I get your firmly on the "Skip Campaign" side due to the reason of "I've done this 20 times" as highlighted by your "best movie ever gets boring when you rewatch it dozens of times" analogy. What I don't understand (yet) is that the "I've done this 20 times" argument can can also be used for end game or to put it another way: If the campaign is boring after 15 runs then the endgame MUST be boring after run 300. However, you don't identify the end game as repetitive (and many others who like the skip option don't either). My initial assumption is it isn't the content. It's that maps lets you choose your repetition and the campaign doesn't. This goes back to the "Dynamic Systems" proposal or said in another fashion: Give the campaign the same agency and decision making ability as end game mapping does and the argument disappears. Here is some rough math just to highlight the disparity in the argument and why NOT having a choice in the campaign (i.e. doing the same exact thing everytime) is the problem (not the concept of a campaign). Campaign length: 20-40 hours per character (linear, unchanging). Endgame length per league: 200-600+ hours (voluntary, however functionally identical loop repeated hundreds of times). Last edited by 600lbpanther#3839 on Apr 24, 2026, 4:57:12 PM
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" Act 1 was good with atmosphere but still feels painful to play until hunting grounds. Once you enter Act 2 everything dissappears. It's just a boring walking simulator with fetch quests. Nothing is happening around you. Everything feels static. I understand it's mostly a dead dunes but Act 3 is the same. Nothing is really happening before the Black Chambers. No meaningful story progression. You just keep walking those stupid zones while world around keep being static. Act 4 have its own unique atmosphere but ultimately suffers the same problem. It's dead chapter until you beat boss in Excavation Sites. If you want an example of what is GOOD campaign should be. Look at Diablo 3 at least. That game's campaign of course not a masterpiece but did much much better job to keep you engaged in the story. And that was a 10+ years ago. While so-called NEXT GEN ARPG in 2026 is just 10 15 hours of forced checkpoints. My 0.4 leaguestarter: Lightning Spear Amazon
https://poe.ninja/poe2/profile/default_mp3-9394/vaal/character/fava_amazonls |
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