[Feedback] Time to Retire "Cast on Critical" in Patch 0.5

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Jonathan, please stick to your vision for PoE2, and consider retiring Cast on Critical for Content Patch 0.5 as it's antithetical to tactical, meaningful combat.


I really hope Jonathan is not reading this forum as it would take hours of his time. It would definitely be antithetical to meaningful game development.

The same 10 vision boys trying to maintain the propaganda. Nothing new

See, Developers do read impactful, meaningful feedback in the forums of their own game (and subsequently alter course). Thinking an owner or executive of a company doesn't care what their customers think about their product is a silly notion. They even take into account our overreactions.

Last edited by 600lbpanther#3839 on Apr 22, 2026, 11:22:26 AM
37% of players in POE Ninja use Cast on Crit, almost all of them use Comet.
Cast on crit needs to be taken out to the back of the shed and triple tapped.
Comet needs to be able to be used as a stand-alone spell not a Cast on Whatever.
No skill should hold captive almost half of the entire playerbase.
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Cast on crit needs to be taken out to the back of the shed and triple tapped.


Agreed, finally someone is some sensibility.
Disagreed,

It's a success when things are used. And in an ARPG that is based on a league system, there's nothing surprising about skills standing out and being used according to the content players want to engage with. It's called the Meta and also fun.


And apparently the post written by Chris, shows a rollback based on an initial nerf requested by some, which seems to have harmed the gaming experience of others.

And the answer given was to let the team in charge of balancing work. This is even more true today given that the game is in early access and far from being representative of its final balance.

"No skill should hold captive almost half of the entire playerbase."

Clearly, the playerbase does not feel trapped by a skill they chose to use; if that were the case, they would simply choose to change it.
Comet had received a buff for this 0.4 league and it was quite welcome since the endgame and ubergame content (Temple) were very demanding.
I don't think you understand how much a failure and a travesty it is to see a skill be higher than 15% of population, let alone 37%.
It is beyond boring and insipid always watching the same things. CoC Comet ES stacker. How utterly unimaginative and bland. In a game like POE2 with this type of Talent Tree, so many supports, so many skills, uniques. Having more than 1 third of the population be the same character is wowzers, what a failure.
Last edited by daxtrovian#4477 on Apr 21, 2026, 2:53:12 PM
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See, Developers do read impactful, meaningful feedback in the forums of their own game (and subsequently alter course). Thinking an owner or executive of a company doesn't care what their customers think about their product is a silly notion. They even take into account our overreactions.


Cries on public forum is never a good indication of community feedback. They have plenty of contacts among streamers and POE veterans with really good in-depth understanding of the game, who in turn can proxy feedbacks of their local communities.

I don't know it for sure but have a feeling (many years in product development) that GGG would rather listen to a constructive, ideally easily implementable feature request (UX improvement, usability etc.), than posts on "let's explode the whole game model and rotate whatever is left upside down".
Last edited by Chinkueda#1857 on Apr 21, 2026, 3:43:52 PM
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Cries on public forum is never a good indication of community feedback. They have plenty of contacts among streamers and POE veterans with really good in-depth understanding of the game, who in turn can proxy feedbacks of their local communities.

I don't know it for sure but have a feeling (many years in product development) that GGG would rather listen to a constructive, ideally easily implementable feature request (UX improvement, usability etc.), than posts on "let's explode the whole game model and rotate whatever is left upside down".

For sure, complaining and providing meaningful feedback are two different things. It's always easier to see someone else's center (i.e. - they're coming from a place of being obstinate or just whining) so sometimes a "grand idea" comes off as a whining post.

Is the Path of Exile forum just a pressure release valve for the complainers to let off steam or dreamers to hypothesize? Is it a place GGG goes too in order to gage sentiment and/or feedback on the game?

I dunno...as Chris Wilson's post says...they even hire people apparently covertly that are popular community members. Suppose it's better to treat the forums as a therapeutic "theorycrafting" session more than expecting any real, lasting change.
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Cries on public forum is never a good indication of community feedback. They have plenty of contacts among streamers and POE veterans with really good in-depth understanding of the game, who in turn can proxy feedbacks of their local communities.


Well, most PoE2 streamers are discussing that Cast on Critical is bad for the game, which reinforces this thread for GGG to consider major changes in 0.5.
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Cries on public forum is never a good indication of community feedback. They have plenty of contacts among streamers and POE veterans with really good in-depth understanding of the game, who in turn can proxy feedbacks of their local communities.


Well, most PoE2 streamers are discussing that Cast on Critical is bad for the game, which reinforces this thread for GGG to consider major changes in 0.5.


I don't think the opinion of streamers can be used as an argument that "reinforce" on its own the necessity for major changes.

Streamers are not representative of the PoE2 community as a whole.
They constitute a very specific group: ultra-optimized players, heavily meta-oriented, and operating in an environment where they constantly watch and respond to each other.

This mechanically creates an echo chamber, where the same discourse is reinforced by visibility rather than by diversity of viewpoints.

A consensus within this small circle does not prove a structural problem with the game, but rather reflects a feeling related to extreme playing conditions.
What is a problem for the very high-end is not necessarily an issue for the majority of players.

Equating visibility and representativeness is a mistake.
An argument repeated on Twitch or YT does not automatically become a global truth applicable to game balancing.

Cast on Crit is precisely a high-investment, high-risk, high-reward archetype that is part of the DNA of PoE2. Drastically questioning it based on a homogeneous discourse from content creators would amount to reducing the depth and diversity of builds, rather than improving the balance.

Major decisions should be based on global data and a broad vision of the community, not on an opinion amplified within a very visible microcosm. (this thread included)

Last edited by Hexmxm#0804 on Apr 22, 2026, 11:58:15 AM
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Cries on public forum is never a good indication of community feedback. They have plenty of contacts among streamers and POE veterans with really good in-depth understanding of the game, who in turn can proxy feedbacks of their local communities.


You`re speaking like coc comet situation is not OBJECTIVELY broken and lacks data to back it up. Your beloved streamers and their proxy are not needed in this case(or any to be honest).

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Hexmxm#0804 wrote:

Cast on Crit is precisely a high-investment, high-risk, high-reward archetype


No it`s not.

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Hexmxm#0804 wrote:

Major decisions should be based on global data and a broad vision of the community, not on an opinion amplified within a very visible microcosm. (this thread included)


Agreed. Except this thread/microcosm is actually based on global data. Retiring coc might be to much but it definitely has to be addressed.



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