[Feedback] Time to Retire "Cast on Critical" in Patch 0.5
" At the same time it's easy to f*** up your build, especially if you relatively new to the game. Maybe it's better now, but during 0.1 this was definitely a thing. /---------- Also right now the is no much good alternatives to CoC/CoA and any other trigger spitit gems for casters. I think that is a problem. We had Archmage in 0.1 as additional endgame juice but right now it's just slurping mana without any significant return so it feels like that even Trinity or Elemental Conflux is better. Even tho, this might not justify to get additional spirit on gear for the sake of relatively mid damage boost. I dunno. Create some endgame spirit gem for example that utilizes Infusion comsuption mechanic that would provide some benefits, if you still double down on those Infusions (Imo I am not a fan of Infusions) My 0.4 leaguestarter: Lightning Spear Amazon https://poe.ninja/poe2/profile/default_mp3-9394/vaal/character/fava_amazonls Last edited by default_mp3#9394 on May 7, 2026, 6:09:38 AM
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But casters don't need an alternative. You don't need to use COC/coea even endgame. I created a monk invoker to be a triggered caster and dropped all the triggers bells because I got tired of the visual spam. Used the spirit for Archmage, Blink, and Mana Remnants instead and had zero issues with t16 abyss + breach over runs
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" Balancing is not any harder in PVE than PVP. GGG has all the data it needs to balance all builds so that no build has above 5% pick rate. The math isn't hard - if a gem is used <1%, buff it. If it's above 6%, nerf it. The balancing cycle needs to be quite rapid, and if so, fairly soon the game will be balanced. Every new league shuffles the numbers a lot, but the principle still works. And do remember: player count is the only objective metric for fun. If the count is low, game is not objectively fun, regardless of what subjective opinions people have about the game or its gameplay. |
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" Jonathan mentioned that player count at the START of a new league is what counts and GGG wants to see that metric grow league after league. Last edited by CharlesJT#7681 on May 12, 2026, 1:58:46 PM
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Jonathan and Mark, I'm surprised CoC was not touched in 0.5?
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" Yea but most of your suggestions is implemented in 0.5.0. Don't expect everything to be changed in a patch. |
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" I'm glad to see nerfs to ES and gem levels, but still think CoC also needs to be addressed in 0.5.0. |
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