Why was Hexblast destroyed???

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Aynix#7757 wrote:
"I dodnt see it so its false"

Ok dude. Cry more about your poor Hexblast. Meanwhile we all will enjoy leaguestart with something new.


So will i with a summoner as you would've seen, if you actually read what i've been talking about with you. I even theorised some with you because i thought you were talking in good faith. But i can see you clearly aren't.

There were never any big discussions to shout for srs nerfs or ts. If anything complaints came when ts got touched, sometimes srs also.
Main complaints that i remember however where spectres. When everyone started to play spectres for multiple leagues due it was just so good.
And they wanted something new, that i do remember. But never about srs or ts.

Hehe...."no complaints about SRS". Woof.

Mines are not dead. HEXBLAST mines are dead. There's a big difference. Hexblast as a skill in its own right has way too much going for it, even WITH the timer (although its far more clunky now ofc). But hexblast combined with mines was astronomically too powerful.

SRS has gone through MANY nerfs, because people constantly complained how powerful it was. LIke...for years. Multiple versions too: popcorn, poison, and straight fire. Your ignorance is showing through...Most of the minion changes that have EVER happened were because of SRS (and Carrion). You have to be deliberately avoiding those conversations to claim they didn't happen. Spectre complaints were overall FAR LESS than SRS and Carrion. There were a few spectres that had a singular league where they were too powerful, and were subsequently nerfed out of existence.

I didn't misquote you at any time...not really sure what you are even referring to. You have said multiple falsehoods about hexblast mines in defense of it "not being too widely used" nor in need of such a drastic change. That is what I have quoted.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 6, 2025, 10:58:25 AM
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_SleeZy_#4498 wrote:
Seems like everyone things we're complaining about its damage, while it's not. It's about the deletion of the gem when it comes to mines. While they instead could gut its damage to a more reasonable damage range.


Self-casting's biggest problem has always been that, depending on the patch, it has always been better to just put your spells on a proxy, be that a totem, a mine, a trigger or whatever. With a patch that focuses on self-casting in many ways, they need to make spells more suited for self-casting, and in some cases, less suited for mines.

Timing is the key here, as Hexblast was maybe the strongest and most popular spell to be put on a mine - and was therefore made an example out of, so to speak, because putting it on a mine (maybe) bypassed some intended interaction the skill has/had.

Just my guess.

Skills come, skills go, plenty of fish in the sea.
Bring me some coffee and I'll bring you a smile.
"
Hehe...."no complaints about SRS". Woof.

Mines are not dead. HEXBLAST mines are dead. There's a big difference. Hexblast as a skill in its own right has way too much going for it, even WITH the timer (although its far more clunky now ofc). But hexblast combined with mines was astronomically too powerful.

SRS has gone through MANY nerfs, because people constantly complained how powerful it was. LIke...for years. Multiple versions too: popcorn, poison, and straight fire. Your ignorance is showing through...Most of the minion changes that have EVER happened were because of SRS (and Carrion). You have to be deliberately avoiding those conversations to claim they didn't happen. Spectre complaints were overall FAR LESS than SRS and Carrion. There were a few spectres that had a singular league where they were too powerful, and were subsequently nerfed out of existence.

I didn't misquote you at any time...not really sure what you are even referring to. You have said multiple falsehoods about hexblast mines in defense of it "not being too widely used" nor in need of such a drastic change. That is what I have quoted.


What i mean with misqoute is you don't include it all. It's considered bad mannered.
I'm well aware mines aren't dead, HB the skill for mines are. And i enjoy it's mechanics hence i don't want to see it deleted. I don't mind damage nerf though as i've been saying several times.

Yes i'm well aware that srs has gone through many changes over the years, i started it back in 1.2 when noone played it then in 1.3 it started getting popular. Especially due how good it was to kill atziri at the time.
But my point with all that srs talk is the gem never got removed from the game like hb is from mines now.
SRS has always been viable even with nerfs. Which is why i call for nerfs to HB as well.

Maybe here on the forums then regarding the complaints, on reddit however i've seen no such thing and i used to be there daily for years but as of recent i'm barely there due it's just toxic & complaints all the time.
So i can see the irony that i'm now here complaining. But i'm not complaining about nerfs, but it's removal. I want it nerfed, not removed.

Lastly atleast on reddit the complains were massive regarding spectres that's why they had to keep nerfing them league after league. Then some new monster pops up and it's op again. Then they started nerfing the skill gem itself which is what they should've done from the start instead of going after the mobs which they initially did.

Either way reason that even came up in the first place is because i said "it was fine" Some of you clearly don't think it was fine.
So fair enough. But my point still stands that those gems are still playable and available today. Gone through years of changes but never removed.

But HB is.

So all i'm ultimately advocating for is to make it works with mines like before but with way less damage, then only us who enjoys the skill will still play it.
You even said it yourself that not many people enjoy the mine playstyle. So those who only play for power will leave if they nerf the damage in half or more. But will still be available for us who enjoys it.

Edit: Some spellings, probably missed a bunch still. I'm abit tired been up since the announcement last night.

Last edited by _SleeZy_#4498 on Jun 6, 2025, 11:20:25 AM
"
Phrazz#3529 wrote:
"
_SleeZy_#4498 wrote:
Seems like everyone things we're complaining about its damage, while it's not. It's about the deletion of the gem when it comes to mines. While they instead could gut its damage to a more reasonable damage range.


Self-casting's biggest problem has always been that, depending on the patch, it has always been better to just put your spells on a proxy, be that a totem, a mine, a trigger or whatever. With a patch that focuses on self-casting in many ways, they need to make spells more suited for self-casting, and in some cases, less suited for mines.

Timing is the key here, as Hexblast was maybe the strongest and most popular spell to be put on a mine - and was therefore made an example out of, so to speak, because putting it on a mine (maybe) bypassed some intended interaction the skill has/had.

Just my guess.

Skills come, skills go, plenty of fish in the sea.


That is true and i agree.

And it's why i'm calling for a nerf to its damage IE "Used with mines deals 70% less damage" tag on it. That way it's still useable to some extent.

Not to be removed. But well it's low chance of them changing it either way but i had some hopes hence why i'm happy to discuss it here in the forums.
People seem to intentionally want to misunderstand me though.
They have 2 people balancing the game according to the lead. Probably couldn't be bothered to take time and make any meaningful changes, decided to gut it and call it a day.

It kinda funny that the decision they probably made in 5 min or so at the end of the day will affect thousands of people who really enjoyed how the skill played.
If GGG is concerned about the death of self-casting builds, and the extreme preference towards proxies/triggered spells, then the answer lies in the same place it always has: defenses and incoming monster damage.

If the average self-casting situation means that your character is likely dead if they repeatedly stand still, then the answer is to significantly nerf monster damage. You can buff the skill damage by 50% and the near-guaranteed character death result will still be the same.

I see nothing meaningful for caster/self-cast defenses in the patch except maybe elementalist cold builds? Even that had the action/movement speed debuffs on the enemies removed for the cold ascendancy node.

We're still playing a game where big clumps of offscreen projectile/caster mobs readily delete you unless you are stacking lucky block, and good luck doing that as the average (not wealthy) witch or templar or shadow and maintaining respectable clearing damage.

Diablo 3 gets a lot of flack on these boards but go play it in endgame as a wizard or witch doctor (most common caster build classes) in endgame greater rift (GR) pushing. Multiple tools are provided for you in passives and unique items and set bonuses to keep you alive so you can STAND STILL and use your abilities without constantly having a heart attack.

Where are such defensive tools in POE1? They don't exist. The only "defensive tool" for most builds is to keep moving, so unless they plan to port over "cast while moving" from POE2, we arrive at the same problem.
"

I see nothing meaningful for caster/self-cast defenses in the patch except maybe elementalist cold builds? Even that had the action/movement speed debuffs on the enemies removed for the cold ascendancy node.


Infused CHanneling support now gives 12% less damage taken instead 8%%.
This is a buff
"
Aynix#7757 wrote:
"

I see nothing meaningful for caster/self-cast defenses in the patch except maybe elementalist cold builds? Even that had the action/movement speed debuffs on the enemies removed for the cold ascendancy node.


Infused CHanneling support now gives 12% less damage taken instead 8%%.
This is a buff


Ahchtuallyh, it IS a 50% buff.
Bring me some coffee and I'll bring you a smile.
To gem itself yes. To our survability? Its less than 5%.

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