Why was Hexblast destroyed???

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_SleeZy_#4498 wrote:


Yes with low investment you'll do maybe 5 mil or less.


I mean....again....not true. I played Hexblast mines multiple times across the past few leagues. At sub-1 divine, I pretty regularly got straight through t16s and all bosses except ubers. You hardly needed anything to deal over 10 million damage. Not to mention how nearly every possible utility is directly built into the build: defense (mine play), charge generation, massive power, ailments, a huge "free" multiplier, etc.

Even compared to things like RF and LS, which certainly WERE more popular, hexblast mines were OP for far less. The only reason they weren't MORE used is simply because mine-play turns people off more than the others.
Starting anew....with PoE 2
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djuq4l#1584 wrote:



Exactly NERFED! Not removed! Hexblast will not work with mines anymore and cannot be effectively selfcatlst because of the 2 sec cooldown.
Many people here argues that it is justified that hexblast got nerfed but it wasn't nerfed. The hexblast mine archetype was removed from the game!
I am OK with nerfing I am not OK with taking away options and builds.


Dont think the change to Hexblast is just due to its popularity. I think GGG just dont want Hexblast to be used with mines period.
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Aynix#7757 wrote:
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djuq4l#1584 wrote:
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Aynix#7757 wrote:
THey didnt like how for past 10 leagues everyone and their mother was leaguestarting as Hexblast Mines, so they just "removed" it from the game ^ ^

RF next?


Check poe ninja! in Settlers 7% of players league started with hexblast. It might have been overused 5 leagues ago but now it was in a good position.


5% of ALL BUILDS were Hexblast. Including all builds that were made past league start, in last 10 months.
It was 5th most played skill in the entire game. Do you know what happened to other 4? Thats right, they got nerfed as well. (well except RF, GGG is scared to touch it)


lol why should rf be nerfed? it's only played so much because it's noob friendly and accompanied by the most noob friendly guide there is and also rf is used to boost other builds damage that also increases its usage but a normal rf build isn't too good and it actually got nerfed due to fire trap nerfs
Yes, Hexblast is giga dead.

Another build will take its place.
People will most likely go back to Exsanguinate mines, that they used before Hexblast mines were a thing. Or Ball Lightning mines that were removing bosses from existence (with swap to Arc Mines for clear).
Power Siphon/Kinetic Blast mines are also super strong.
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_SleeZy_#4498 wrote:


Yes with low investment you'll do maybe 5 mil or less.


I mean....again....not true. I played Hexblast mines multiple times across the past few leagues. At sub-1 divine, I pretty regularly got straight through t16s and all bosses except ubers. You hardly needed anything to deal over 10 million damage. Not to mention how nearly every possible utility is directly built into the build: defense (mine play), charge generation, massive power, ailments, a huge "free" multiplier, etc.

Even compared to things like RF and LS, which certainly WERE more popular, hexblast mines were OP for far less. The only reason they weren't MORE used is simply because mine-play turns people off more than the others.


You keep misquouting me and not reading the rest of what i've to say.
So i guess we're just going to keep going in circles.

But as another example for many many leagues srs was always my-goto leaguestarter especially in ssf. Because it starts good and scales good. Has had multiple changes over the years but never removed from the game.
Similar with many bow skills, it's only recently tornadoshot finally got so nerfed that people don't realy like it anymore. Was used for multiple years. And it was fine.

But somehow HB mines isn't allowed to exist? Like i said i'm fine with 50% less dmg nerf which would make it less good than many other skills. But still fun to play. And like you also say, not many people enjoy mines to begin with. So why delete one skill that makes it fun to play?
I'm asking for nerfs here not REMOVAL.
Also it's not a very tanky build, however trickster atleast gave it some surviveability hence it actually feels good to play. But to make it so, you need investment. My gear is alittle over 100 divine at the time i stopped playing 3-4 weeks into the league. I feel that is fair.

I noted the other guy mention 5-10 divine builds, yea it'll feel good at that investment for sure but to increase survivablility and actually play endgame without dying all the time you need to spend the divines. I did make it to 98.
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_SleeZy_#4498 wrote:


But as another example for many many leagues srs was always my-goto leaguestarter especially in ssf. Because it starts good and scales good. Has had multiple changes over the years but never removed from the game.
Similar with many bow skills, it's only recently tornadoshot finally got so nerfed that people don't realy like it anymore. Was used for multiple years. And it was fine.




No it wasnt fine. People complained about them for years untill GGG finally budged and nerfed it. Them taking THIS long to nerf them wasnt fine either.
If you want to play mines, there is more skills available than you will ever have time to test out. Hexblast wasnt only skill that exists.
Last edited by Aynix#7757 on Jun 6, 2025, 10:32:44 AM
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Aynix#7757 wrote:
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_SleeZy_#4498 wrote:


But as another example for many many leagues srs was always my-goto leaguestarter especially in ssf. Because it starts good and scales good. Has had multiple changes over the years but never removed from the game.
Similar with many bow skills, it's only recently tornadoshot finally got so nerfed that people don't realy like it anymore. Was used for multiple years. And it was fine.




No it wasnt fine. People complained about them for years untill GGG finally budged and nerfed it. Them taking THIS long to nerf them wasnt fine either.
If you want to play mines, there is more skills available than you will ever have time to test out. Hexblast wasnt only skill that exists.


Never saw any complaints about neither skill so that's just false. Even on reddit that's usualy very vocal never screamed about nerfs for those.

I feel now like you've not read my posts either, not fully. Go back and read. I'm aware HB isn't the only skill to exist but it did feel good to play compared to others, so i'm annoyed/sad to see it go when all they could've done is nerf it to decent/mid damage instead and let those of us who enjoy it still play it when we feel like it.
But now they're removing it from the game.
Also more skills than i've time to test out is also false since i've been playing for 8k hours.
I'm not new to the game and i also know how this song and dance goes when it comes to nerfs. It's why i'm trying to atleast make them revert the deletion of the gem and instead nerf it with a tag that gives it 50-70% less damage when triggered. Then itll still work as selfcast if that's the true intention they want for the gem.

I've been agreeing with many of your takes but this one, i can't because you're lying.
That said maybe you feel it's not fine and that's fair. But they were still not removed from the game like HB is now.

Vspark, coc discharge for example also gone, both would be fine to exist today with number tweaks but they never did.
But occasionally they do number tweaks to bring old skills back into the fold. But not often. That's why i don't want HB to be deleted from mines, because they might never bring em back then.

Seems like everyone things we're complaining about its damage, while it's not. It's about the deletion of the gem when it comes to mines. While they instead could gut its damage to a more reasonable damage range.
"I dodnt see it so its false"

Ok dude. Cry more about your poor Hexblast. Meanwhile we all will enjoy leaguestart with something new.
There might be another Trarthan gem for Hexblast, hmm...

It won't help much for league start though, I'd imagine...

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