Why was Hexblast destroyed???

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To everyone who is using Hexblast of Havoc as an example that it's still possible to play it in Mines in 3.26, you don't have any idea what you're talking about. It would be fine as a clearing skill, but you'd never kill a rare with mods or a map boss.


Yeah sadly it wont be "delete all on no gear" build. You will actually need to spend more than 10 divines on your gear using it. What a tragedy!
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Aynix#7757 wrote:
Oh so you dont want to use Havoc because its not as OP as normal Hexblast was?
Too bad.


Havoc will be buffed with 60% Effectiveness of Added Damage next league so its possible that its DPS will be in line with normal HB.

We talked about this before that the problem with havoc is not the damage but the build identity, however you still just pretend that this discussion never happened.


I explained in detail how engaging and interesting Hexblast was because of its unique interactions with hexes, resistances, and ailments. I loved the build primarily for those mechanics, the damage was just a bonus. That's why even with a significant damage nerf, I would still play the build.

But Havoc doesn’t have any of those interactions. It’s just a simple hit, bland and boring.

Also you cannot reliably farm alt gems meaning that it's not SSF compatible anymore.
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djuq4l#1584 wrote:


Also you cannot reliably farm alt gems meaning that it's not SSF compatible anymore.


Ofc you can. Have you ever heard about place called Labirynth?
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djuq4l#1584 wrote:

I explained in detail how engaging and interesting Hexblast was because of its unique interactions with hexes, resistances, and ailments. I loved the build primarily for those mechanics, the damage was just a bonus. That's why even with a significant damage nerf, I would still play the build.


Those interactions are all just straight superior to other skills. It was interesting when doom was a mechanic and very few people played it then, the mines version was just abusing that it was superior in nearly every way.
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djuq4l#1584 wrote:

I explained in detail how engaging and interesting Hexblast was because of its unique interactions with hexes, resistances, and ailments. I loved the build primarily for those mechanics, the damage was just a bonus. That's why even with a significant damage nerf, I would still play the build.


Those interactions are all just straight superior to other skills. It was interesting when doom was a mechanic and very few people played it then, the mines version was just abusing that it was superior in nearly every way.


Yep, people always love to pretend there was any othere reason they played meta builds other than it being straight up OP.
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Aynix#7757 wrote:
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To everyone who is using Hexblast of Havoc as an example that it's still possible to play it in Mines in 3.26, you don't have any idea what you're talking about. It would be fine as a clearing skill, but you'd never kill a rare with mods or a map boss.


Yeah sadly it wont be "delete all on no gear" build. You will actually need to spend more than 10 divines on your gear using it. What a tragedy!


My gear is worth several mirrors and Hexblast of Havoc is still dogshit. It doesn't Freeze, Ignite and Shock, nor does it target the lowest resistance. It's just mediocre chaos damage with no interaction, other than doing AoE if the target is hexed.

Reading is hard. If you spent half as much time learning as you do trolling, you'd be better at life.

But hey, just being trolled and thinking about the complexity of the game is getting me a tiny bit excited about 3.26. Hmm...Ice Trap?...Hmm...
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Aynix#7757 wrote:
Yep, people always love to pretend there was any othere reason they played meta builds other than it being straight up OP.


The primary reason to play meta builds for most people is that they have the largest training wheels. There's more guides and more streams and more focus in the market on the gear you need(sucks when it's rare uniques, but everyone needs goals). Very little to think about, like the amount of thought put into your generalization.

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It doesn't Freeze, Ignite and Shock, nor does it target the lowest resistance.


Yeah, I wonder why skill that could freeze, shock and ignite at the same time and would always pick lowest resistance of a monster was "deleted" from the game.
Its trully a mystery!
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Aynix#7757 wrote:
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To everyone who is using Hexblast of Havoc as an example that it's still possible to play it in Mines in 3.26, you don't have any idea what you're talking about. It would be fine as a clearing skill, but you'd never kill a rare with mods or a map boss.


Yeah sadly it wont be "delete all on no gear" build. You will actually need to spend more than 10 divines on your gear using it. What a tragedy!


My gear is worth several mirrors and Hexblast of Havoc is still dogshit. It doesn't Freeze, Ignite and Shock, nor does it target the lowest resistance. It's just mediocre chaos damage with no interaction, other than doing AoE if the target is hexed.

Reading is hard. If you spent half as much time learning as you do trolling, you'd be better at life.

But hey, just being trolled and thinking about the complexity of the game is getting me a tiny bit excited about 3.26. Hmm...Ice Trap?...Hmm...


I’m glad to see that the guy was temporarily banned. This had become ridiculous.

I actually wanted to make an Ice Nova miner build. With the unique ring, it will auto-target, and you can double curse + expose for damage like you would with Hexblast.

Funny how this will be more like a Hexblast build than with Havoc. XD
Psst!

(check out the new Hexblast of Havoc and you only need Despair for it)

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