Why was Hexblast destroyed???

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Triki09#3901 wrote:
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Triki09#3901 wrote:
a dmg nerf would be enough but ggg ggs this gem :<

ty for nothing


In the POBs I listed from 3.25 and 3.24, I did 3.8BILLION DPS this league and 8BILLION DPS the previous league. If they nerf me appropriately, they make it useless for the rest of you casuals anyway.



Yes, you are something special, thank you for the meaningful contribution, I don't care how much damage you did, it's about them being able to nerf the gem, not destroy it completely, that's all I care about.


The way Hexblast works, they can't mathematically keep it a casting spell and let it be used in Mines, and have any semblance of balance. If they make the numbers applicable to Mines, it would HEAL mobs if self cast.

To everyone who is using Hexblast of Havoc as an example that it's still possible to play it in Mines in 3.26, you don't have any idea what you're talking about. It would be fine as a clearing skill, but you'd never kill a rare with mods or a map boss.
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[...] but it is completely asinine that they nerfed it in a way that removed the ability to play the archetype altogether, rather than nerfing its power. Why would they arbitrarily delete an existing build entirely, rather than (potentially vastly) depowering it? Changing the meta is all well and good, but randomly pinning the tail on the donkey and deleting a build entirely from even functioning is very rare, and usually accompanied by a raft of lateral changes and an explanation for the reasoning why.


Well, boo-hoo. Get in line, man. GGG "deleted" so many of my builds over the years, it's not even funny. It's just how it is, you need to get used to it.



↑ Back when "Hank the Tank" was still playable in its purest form, which was ages ago, last time effectively in 3.8. GGG nuked the entire build by changing Fortify in 3.9, all because of Delve abusers stacking reduced damage taken from hits (as it's additive). This resulted in the build taking ~35% (?) more damage (!). Also, multi-mod bench crafting was removed in the same patch, making the BASE items 10x as expensive, let alone the crafting. And they doubled monster HP in the same patch. Meaning, this build got triple-fucked in every direction, as now you had to spec into more defense, literally losing damage we got in a patch before it when Master of Metal was buffed, but now every boss was twice as tanky on top. Which completely defeated the entire point of the build of being a multi-purpose budget tank, primarily oriented for bossing and Uber Lab. And they reworked Champion several times inbetween.



↑ Poor Man's Ward Loop got completely fucked 3 times in a row. First, the reduced Mana Cost stuff was removed from flasks and jewels (Charms being ignored here, as they did not make it core). Then spells had their lower level damage effectiveness "rebalanced" to make the build deal half the damage from before, effectively dealing ~60% less damage compared to the original. Then Martyr of Innocence got completely reworked, bricking the entire thing altogether, as now you can't even use it for CWDT anymore because Battlemage's Cry fucks with your socketed trigger gems. They literally completely bricked 3 of my Standard characters this way, all of whom I have since deleted.



↑ SPEAKING OF WHICH, the change to Martyr of Innocence literally killed my Vengeance Ignite Chieftain, aka. The Candle Runner, which relied entirely on that staff, for reasons more than one. This is how it used to play in 3.11 and I wanted to bring it back in 3.25 (before I knew they killed it).



↑ Dancing Duo feels so shit these days, I can't even play it anymore. And it used to be one of my top 3 builds of all time. They completely reworked its Cyclone skill and AI, Dread Banner got "reworked", and never buffed it to make up for the horrible, horrible base damage. The Impale version is basically dead when you can play something much better for equal budget, as it now requires 4x Cluster Jewels to reach 100% chance to Impale, which is practically impossible. Or you just deal with the fact that the build is so much weaker than it could be.

My CoC Block VD Necro is dead. Also thanks to an unnecessary "rework".

My Fire Burst Chieftain is also dead due to similar changes.

My Puncture Glad is basically dead after some "reworks".

My Wild Strike Raider got rekt when things got reworked/removed/rebalanced in the past.

...and a couple others I no longer have the content for/don't remember the specifics for.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922
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To everyone who is using Hexblast of Havoc as an example that it's still possible to play it in Mines in 3.26, you don't have any idea what you're talking about. It would be fine as a clearing skill, but you'd never kill a rare with mods or a map boss.


Yeah sadly it wont be "delete all on no gear" build. You will actually need to spend more than 10 divines on your gear using it. What a tragedy!
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Aynix#7757 wrote:
Oh so you dont want to use Havoc because its not as OP as normal Hexblast was?
Too bad.


Havoc will be buffed with 60% Effectiveness of Added Damage next league so its possible that its DPS will be in line with normal HB.

We talked about this before that the problem with havoc is not the damage but the build identity, however you still just pretend that this discussion never happened.


I explained in detail how engaging and interesting Hexblast was because of its unique interactions with hexes, resistances, and ailments. I loved the build primarily for those mechanics, the damage was just a bonus. That's why even with a significant damage nerf, I would still play the build.

But Havoc doesn’t have any of those interactions. It’s just a simple hit, bland and boring.

Also you cannot reliably farm alt gems meaning that it's not SSF compatible anymore.
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djuq4l#1584 wrote:


Also you cannot reliably farm alt gems meaning that it's not SSF compatible anymore.


Ofc you can. Have you ever heard about place called Labirynth?
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djuq4l#1584 wrote:

I explained in detail how engaging and interesting Hexblast was because of its unique interactions with hexes, resistances, and ailments. I loved the build primarily for those mechanics, the damage was just a bonus. That's why even with a significant damage nerf, I would still play the build.


Those interactions are all just straight superior to other skills. It was interesting when doom was a mechanic and very few people played it then, the mines version was just abusing that it was superior in nearly every way.
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djuq4l#1584 wrote:

I explained in detail how engaging and interesting Hexblast was because of its unique interactions with hexes, resistances, and ailments. I loved the build primarily for those mechanics, the damage was just a bonus. That's why even with a significant damage nerf, I would still play the build.


Those interactions are all just straight superior to other skills. It was interesting when doom was a mechanic and very few people played it then, the mines version was just abusing that it was superior in nearly every way.


Yep, people always love to pretend there was any othere reason they played meta builds other than it being straight up OP.
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Aynix#7757 wrote:
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To everyone who is using Hexblast of Havoc as an example that it's still possible to play it in Mines in 3.26, you don't have any idea what you're talking about. It would be fine as a clearing skill, but you'd never kill a rare with mods or a map boss.


Yeah sadly it wont be "delete all on no gear" build. You will actually need to spend more than 10 divines on your gear using it. What a tragedy!


My gear is worth several mirrors and Hexblast of Havoc is still dogshit. It doesn't Freeze, Ignite and Shock, nor does it target the lowest resistance. It's just mediocre chaos damage with no interaction, other than doing AoE if the target is hexed.

Reading is hard. If you spent half as much time learning as you do trolling, you'd be better at life.

But hey, just being trolled and thinking about the complexity of the game is getting me a tiny bit excited about 3.26. Hmm...Ice Trap?...Hmm...
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Aynix#7757 wrote:
Yep, people always love to pretend there was any othere reason they played meta builds other than it being straight up OP.


The primary reason to play meta builds for most people is that they have the largest training wheels. There's more guides and more streams and more focus in the market on the gear you need(sucks when it's rare uniques, but everyone needs goals). Very little to think about, like the amount of thought put into your generalization.

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It doesn't Freeze, Ignite and Shock, nor does it target the lowest resistance.


Yeah, I wonder why skill that could freeze, shock and ignite at the same time and would always pick lowest resistance of a monster was "deleted" from the game.
Its trully a mystery!

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