Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt

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Love reading the comments, where all people just cry and complain.
Oh no my spark is dead, oh no XY is dead. Thats whats healthy for a game, if you wanna play same shit for 4 years play D4. Holy


Takes two seconds to see you pretty much call everything "crying" regardless of what is said or why. Maybe you just want to comment to comment, maybe for attention idk but just because you don't feel the need to complain doesn't mean others don't get to. Sit down
Rip 0.2, seems unplayable for most people.
Trust your mind and strengthen your abilities!
Let's GO!
Noone of u dpn't see new unics and about 100 support gems, and 99% cry. LOL how many NOOBS around)
I was excited until reading this, now not so much. Nothing is saying hey using this is gonna be fun it all feels bad and the level gating feels like story progression is gonna be more of a chore especially since it will be my now 5th character doing it, but now at an even slower pace. Thanks
Shouldn't Poe2 get a separate website since it is another game?
I want Poe 1 news.
You made this choice act like it then.
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pnnnnnnp#7782 wrote:
Noone of u dpn't see new unics and about 100 support gems, and 99% cry. LOL how many NOOBS around)


Yeh, we can't see the 100 new support gems, maybe because they didn't show them?
Maybe they all gonna be trash? How do you know?
I'm surprised that people playing PoE 2 could play and experience the terrible lack of build diversity and not expect some of these nerfs. There were MULTIPLE item slot killers that simply rendered all other items useless. There were barely three builds that simply had slight variations which each called for the same uniques, the same abilities, and the same gameplay.

Why would you want more of that?
No life nodes or simple life buffs
Nerf corrupts on ring Life Regen ((
You read and realize that the developers are not playing their game. You see problems, but you can't spend 10 minutes to understand their causes and fix the causes. You see a skill that no one uses because of the inadequately high mana consumption and increase its damage. But even if you increase the damage by 10 times, the mana consumption will still not allow you to use it.

Instead of balancing the builds somehow, you just destroy some of them. And don't justify it by reducing the damage overall. Some builds simply cease to exist after this patch.

YOU're aiming for a diverse and more balanced gameplay. But so far I see 2-3 working builds and the complete disappearance of some existing ones, as well as subclasses using these builds.

The mechanics of charms are stillborn, there is no need to impose on players what they do not like. No one wants to depend on charges on some charm.

To make sure that your ideas are wrong, try to pass the 4th damage delirium in any melee class.

Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs

"Fixed a bug where existing items and skills did damage."

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