|
Funny seeing people mad that the game isn't about dashing around one shotting screens in .01 seconds animeslop like PoE1 was. They specifically told you this game wasn't supposed to be PoE1. Nerfs are going in the right direction.
|
Posted byRSGExile#0932on Apr 4, 2025, 10:06:31 AM
|
"
At first I was very hyped to play PoE2 again, but reading all the QoL nerf made me very cautious not only about this single league, but for the future of the game at all...
Why making combats feel so clunky with a lot of cooldowns and delays? Curses were already a hassle to use, but adding a 0,5 delay? Damn... Not speaking about Hexblast which is completely dead, I don't know where the game is going from there...
Wanting to slow down the pace is one thing... Wanting to create a soul-like feeling at end-game in an arpg, is another... And what is even the point in that? What is the point in making far end-game more "attractive" to casuals, when they'll barely go up to Pinnacle bosses? (And not just difficulty related, just because of the time they have...) It's just a way to kill the game both for Casuals who'll leave as they leave anyway, but now also for endgame players who'll be bored with so many things that will make the gameplay terrible...
Hope it's just having it untested, but I more think I'll rather watch streams to see rather than playing... Cos it's too much, it's frightening...
if you want Dark Souls pace do implement Dark Souls attribute and scaling system
|
Posted byRedCorsair#2371on Apr 4, 2025, 10:12:33 AM
|
"
People are complaining because GGG hasn’t run this like a typical EA (I suspect out of fear of losing players which could happen here anyway). Months ago people were saying to go ahead and adjust what needed to be adjusted; just give people the tools they need to recoup and respec their character. It is EA after all, who cares if respecs are free?
Instead they’ve set a more firm expectation of “this is what we want endgame to be like” by leaving things as they were for months, and blaming players for “not being ok with changing in the middle of a ‘league’” which was never the case.
Until I can run Savannah, Sinking spire, etc with far less performance issues and can actually play endgame on console I’m good. Personally I feel GGG is way too focused on appeasing those that whine about balance and not nearly enough on the glaring performance issues.
imagine playing this game on console
|
Posted byTilt3d#7316on Apr 4, 2025, 10:14:03 AM
|
|
Looking forward to playing tonight and seeing how the game goes with the new changes!
|
Posted byViyullas#3465on Apr 4, 2025, 10:16:15 AM
|
|
It's disrespectful that you still haven't fixed life remnants being inaccessible in many boss fights (even the ones from crits). Ascendancy points should make you more powerful situationally or with a trade off, as has been your philosophy. Bloodmage's upside being non-existent in significant portions of core unavoidable content breaks this philosophy, and you've had months now to fix it. Make life remnants optional, make it a "free ascendancy" passive like the new warrior stuff, or just get rid of it altogether if you aren't willing to fix the glitchy feel. You can also fix it by making all recovery have the ability to overflow life. I don't care. There's so many simple and easy ways to fix it and I can't understand why you would insist on leaving something that feels so glitchy and bad there so that an entire ascendancy can become neglected.
|
Posted byChandarin#0575on Apr 4, 2025, 10:25:37 AM
|
"
I love how everyone is freaking out about changes to builds that exist
"Many Skills have had their base damage and/or damage growth per level rebalanced. Most of these changes are not specifically mentioned below as the changes are too widespread."
This is the most important line in the patch notes.
yup. everyone crying is just exposing themselves as spark archmage copycats (aka people who dont even play the game). cant wait to see what the newly normalized game is like...we literally have zero idea right now
|
Posted byTilt3d#7316on Apr 4, 2025, 10:34:33 AM
|
"
zero performance improvements...lel. Miserable gameplay stays miserable.
^^^ this 1000x
The devs keep playing in their studio with a closed or private network. The rest of us are still dying in a split second from garbage you can not see because the server lag does not let us and the game fps loss makes input response sluggish. The combination is an instant death which the devs are not experiencing so they have not addressed any part of it.
I found the game completely unplayable due to performance. If they addressed nothing then I wont even bother downloading this. I will wait for them to fix it before coming back
|
Posted byCrob#2629on Apr 4, 2025, 10:42:39 AM
|
"
"
I'm very sad, many skills are now unplayable
God damn, when do people learn?
If everything is nerfed, skills which you call "unplayable" are now playable, not OP and plenty of unplayable skills in the last patch, are now PLAYABLE compared to meta slaves.
Thankfully GGG is not listening to players who have no idea what they are talking about - thats blizzard work.
Blizzard has not listened to the opinion of the players for years. And what did it lead them to?
Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs
"Fixed a bug where existing items and skills did damage."
|
Posted byGudvvins#7025on Apr 4, 2025, 10:42:46 AM
|
|
I have it on both console and pc. Aforementioned maps have glaring performanxe issues that have been well documented.
Last edited by SRS BIZNESS BRO#9609 on Apr 4, 2025, 10:43:58 AM
|
|
"
i actually can understand nerfs, like this one is going out of control, we should nerf it, that one is way too powerful, we should nerf it.
but man, nerf does not mean to kill the build completely, the server crashing CoI feedback loop is not because the skill able to generate energy when they are triggered, its because you set absolutely 0 limit on cast on ignite gem about how fast they can be triggered again.
similarly barrier invocation cwdt builds are not overpowered because pyromantic pact can supply energy to barrier invocation, its because barrier invocation having 0 limit on fast it can be cast again once sufficient energy is provided.
So you think you stopped the interaction so CWDT build with barrier invocation is dead, and you stopped burning inscription able to provide energy and CoI build is dead.
But nerfing Burning Inscription wont kill CoI builds, as the true issue of all meta skills is not solved, killing burning inscription just force player to use another source to generate ignite, and because there are absolutely 0 limits on cast rate of meta skills, CoI or other meta skills will still be op. i mean, who the hell cares about the reduced energy gain? its only 200 comets per second or 100 comets per second, as 100 comets per second is still more than enough for current content
So, although as the person who created the BI-loop CWDT build i wished the build get nerfed, i'd be even fine if you say BI cannot be triggered faster than 1 cast per second or something like that, i'll then be happy and go find other combinations or skill synergies. But all i see from the PN is what i have done really annoyed devs as all the nerfs on meta skill seemly targeting BI. no more pyromantic pact energy supply, halved energy generation, so now you need 10 es for 1 energy, meaning for a single cast of comet, it need to take about 2890 damage on ES with lv18 qual 20% BI instead of 1445 before the patch. And what people get is a single comet cast without casting time, but still delayed because comet need time to fall from the sky. the cost for this instant cast of comet is now : 60 less spirit for other gems, 1 less slotable support gem, not able to be echoed. so whats the point of use barrier invocation? do we have anything scenario that this 60 spirit, 1 less support gem worth it for able to cast a spell without casting animation?
Apparently you still haven't understood the CWDT. Or he didn't read the changes carefully. The damage itself no longer generates energy at all. The very mechanics of the CWDT are destroyed. They cannot lead to a balance. The only thing they can do is completely destroy
Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs
"Fixed a bug where existing items and skills did damage."
|
Posted byGudvvins#7025on Apr 4, 2025, 10:46:40 AM
|