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How is this a looter ARPG when you NEVER LOOT ANYTHING!?!?!?!?
i just got out of a thread on here where someone said that "you must have trade skill issues"
the skill issue clowns in this forum are amazing not wanting to trade for items in an ARPG is not a skill issue. especially since the game drops nothing |
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" Trade is OK, but it needs to be in the bloody game, lol. | |
" say it louder for the ones in the back |
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The people who 'aren't hearing you' are hearing you, but we all think you're crazy.
Your complaint is the loot grind. Either it's too hard, or it's too easy because of trading. Your middle ground is to eliminate the grind and improve everyone's drops for free so they can just run max spec gear full time and 'feel good.' That's never been the formula for any successful loot-farming ARPG in the near-30 years since Diablo 1 launched the genre into mainstream. Diablo 1 had a Magic Find stat. On top of this, the company you're complaining about the core formula of the gameplay to is named Grinding Gear Games. You came to a hockey arena and are shouting at the people who came to watch and play hockey for not playing soccer. Last edited by Th3Fall3n0n3#6762 on Jan 5, 2025, 8:43:04 PM
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" Why do you folks absolutely insist on pretending there’s not an enormous gap between what we have now and perfect GG loot raining from the sky? We want to grind gear, we acknowledge the value of chase items, but I shouldn’t be mapping with a level 20 scepter despite looting all bases and slamming all my exalts. I could go shopping, sure, but nobody responds to buy requests for entry level gear anymore, and buying gear doesn’t feel anywhere near as good as finding or crafting it. |
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" Its because they're being deliberately disingenuous. Its not so much that there is "no loot" its that the itemisation is utter, unwiped, ass. The drops aren't just "Not good" they're functionally useless given the rules set by the game its self. They drop with affixes that are not just useless, but actively nonsense given the very specifications the game requires for you to progress. | |
" Because my experience is directly contradictory to yours. Rather than fight a mechanic that's existed since the start of the genre, I had ~50% rarity increase by the middle of act2 normal, across multiple items that I purchased from Act Vendors along the way, that I took advantage of since normal difficulty can be completed just about naked barring a decent weapon weapon in every game in the genre, again, including D1. Finding 'decent' gear for my level was never a problem. I'm not unsympathetic to how it could be unfun if it was a problem for someone else... but my sympathy dries up rapidly when it happens because you want to change a core mechanic of the genre rather than partake in it. Last edited by Th3Fall3n0n3#6762 on Jan 5, 2025, 8:51:43 PM
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So what happens when you get no drops with rarity on them?
Just SooL? | |
" Fortunately, they literally guaranteed that would be impossible because you can buy gold rings and gold amulets from the vendors. If you tell me you played the game from 1-50 and used the vendors, and a gold amulet and a pair of gold rings never ever cycled into your shop inventory, I call BS. THAT would need fixed. But nothing short of half the player base providing video logs is going to convince me it happened. Last edited by Th3Fall3n0n3#6762 on Jan 5, 2025, 8:54:38 PM
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So your response is just "no."
Solid. I can see this is going nowhere. |