How is this a looter ARPG when you NEVER LOOT ANYTHING!?!?!?!?

i just got out of a thread on here where someone said that "you must have trade skill issues"

the skill issue clowns in this forum are amazing

not wanting to trade for items in an ARPG is not a skill issue.

especially since the game drops nothing
"
"
morlin#4942 wrote:
On the contrary, there is too much loot when you pass a certain threshold

and...your not seeing the issue?
Trade needs to be removed from the game, so the devs are forced to balance tool drop.


Trade is OK, but it needs to be in the bloody game, lol.
"
Soop#0082 wrote:
"
"
Booyak#0562 wrote:
Loot? So there is loot in this game? I got all my stuff from item generator! https://www.pathofexile2.com/trade
Here you go! Type what you need and you can have it for some ex.

What a bs.



man, seriously, you even buy leveling gear... I shit you not... one exalt for every leveling piece and suddenly no more "skill issues" if you know what you're buying...


How the f*** is this interactive or meaningful gameplay? I go to goddamn grocery store and pick the groceries I need? That's "gameplay"? That's "skill"?

Cause before I started doing that everyone was telling me I had "skill issues"!!!

So my lack of skill was not going online and spending my in-game money to buy power without finding it and without earning it in game???


The trouble is a lot of folks have spent a decade mindlessly grinding PoE to accrue currency. Their ego's are attached to that complete and utter waste of their time.
They associate that grind with "Skill".

say it louder for the ones in the back
The people who 'aren't hearing you' are hearing you, but we all think you're crazy.

Your complaint is the loot grind. Either it's too hard, or it's too easy because of trading. Your middle ground is to eliminate the grind and improve everyone's drops for free so they can just run max spec gear full time and 'feel good.'

That's never been the formula for any successful loot-farming ARPG in the near-30 years since Diablo 1 launched the genre into mainstream. Diablo 1 had a Magic Find stat.

On top of this, the company you're complaining about the core formula of the gameplay to is named Grinding Gear Games.

You came to a hockey arena and are shouting at the people who came to watch and play hockey for not playing soccer.
Last edited by Th3Fall3n0n3#6762 on Jan 5, 2025, 8:43:04 PM
"
The people who 'aren't hearing you' are hearing you, but we all think you're crazy.

Your complaint is the loot grind. Either it's too hard, or it's too easy because of trading. Your middle ground is to eliminate the grind and improve everyone's drops for free so they can just run max spec gear full time and 'feel good.'

That's never been the formula for any successful ARPG in the near-30 years since Diablo 1 launched the genre into mainstream. Diablo 1 had a Magic Find stat.

On top of this, the company you're complaining about the core formula of the gameplay to is named Grinding Gear Games.

You came to a hockey arena and are shouting at the people who came to watch and play hockey for not playing soccer.


Why do you folks absolutely insist on pretending there’s not an enormous gap between what we have now and perfect GG loot raining from the sky? We want to grind gear, we acknowledge the value of chase items, but I shouldn’t be mapping with a level 20 scepter despite looting all bases and slamming all my exalts. I could go shopping, sure, but nobody responds to buy requests for entry level gear anymore, and buying gear doesn’t feel anywhere near as good as finding or crafting it.
"
Rivance#3976 wrote:
"
The people who 'aren't hearing you' are hearing you, but we all think you're crazy.

Your complaint is the loot grind. Either it's too hard, or it's too easy because of trading. Your middle ground is to eliminate the grind and improve everyone's drops for free so they can just run max spec gear full time and 'feel good.'

That's never been the formula for any successful ARPG in the near-30 years since Diablo 1 launched the genre into mainstream. Diablo 1 had a Magic Find stat.

On top of this, the company you're complaining about the core formula of the gameplay to is named Grinding Gear Games.

You came to a hockey arena and are shouting at the people who came to watch and play hockey for not playing soccer.


Why do you folks absolutely insist on pretending there’s not an enormous gap between what we have now and perfect GG loot raining from the sky? We want to grind gear, we acknowledge the value of chase items, but I shouldn’t be mapping with a level 20 scepter despite looting all bases and slamming all my exalts. I could go shopping, sure, but nobody responds to buy requests for entry level gear anymore, and buying gear doesn’t feel anywhere near as good as finding or crafting it.


Its because they're being deliberately disingenuous.

Its not so much that there is "no loot" its that the itemisation is utter, unwiped, ass.
The drops aren't just "Not good" they're functionally useless given the rules set by the game its self. They drop with affixes that are not just useless, but actively nonsense given the very specifications the game requires for you to progress.


"
Rivance#3976 wrote:
Why do you folks absolutely insist on pretending there’s not an enormous gap between what we have now and perfect GG loot raining from the sky? We want to grind gear, we acknowledge the value of chase items, but I shouldn’t be mapping with a level 20 scepter despite looting all bases and slamming all my exalts. I could go shopping, sure, but nobody responds to buy requests for entry level gear anymore, and buying gear doesn’t feel anywhere near as good as finding or crafting it.


Because my experience is directly contradictory to yours. Rather than fight a mechanic that's existed since the start of the genre, I had ~50% rarity increase by the middle of act2 normal, across multiple items that I purchased from Act Vendors along the way, that I took advantage of since normal difficulty can be completed just about naked barring a decent weapon weapon in every game in the genre, again, including D1.

Finding 'decent' gear for my level was never a problem.

I'm not unsympathetic to how it could be unfun if it was a problem for someone else... but my sympathy dries up rapidly when it happens because you want to change a core mechanic of the genre rather than partake in it.
Last edited by Th3Fall3n0n3#6762 on Jan 5, 2025, 8:51:43 PM
So what happens when you get no drops with rarity on them?

Just SooL?
"
Soop#0082 wrote:
So what happens when you get no drops with rarity on them?

Just SooL?


Fortunately, they literally guaranteed that would be impossible because you can buy gold rings and gold amulets from the vendors.

If you tell me you played the game from 1-50 and used the vendors, and a gold amulet and a pair of gold rings never ever cycled into your shop inventory, I call BS.

THAT would need fixed. But nothing short of half the player base providing video logs is going to convince me it happened.
Last edited by Th3Fall3n0n3#6762 on Jan 5, 2025, 8:54:38 PM
So your response is just "no."

Solid. I can see this is going nowhere.

Report Forum Post

Report Account:

Report Type

Additional Info