How is this a looter ARPG when you NEVER LOOT ANYTHING!?!?!?!?

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I get the complaint but I have had a lot of good experiences finding and crafting gear. With so many exalts I have enjoyed tossing them on gear and getting some strong results.


That's RNG for you. Some will get lucky, and others will not. The lucky ones will never see an issue and the unlucky will only see an issue.
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I get the complaint but I have had a lot of good experiences finding and crafting gear. With so many exalts I have enjoyed tossing them on gear and getting some strong results.



Sorry, but that's not good enough... gambling on exalts is not good gameplay because then you say you're ok with having to completely trash and reroll your character based on bad luck on RNG...

A good game is one that gives you the option to beat it by playing it... not by praying, not by farming currencies, not by doing chores...


PoE2, is telling you "go earn money to get power"... that's a job, not a game... in a good game, the game tells you "go kill shit to get more power"

Think about it this way, in Monster Hunter, when I want to make a new armor I have to get the parts from killing the specific monster the armor is made of... but when I kill the monster I ALWAYS get some of the parts I need... so while it's RNG if I get the right parts I always get some parts so farming the monster for parts is rewarding... In PoE and all ARPGs RNG is completely random so you either have to shower the player with loot to some extent or it doesn't work... because even if I go back to farm for more power to progress (which is a chore already), I can't even farm specific things... I just randomly waste my time, hoping I get something useful


The concept of the game is completely flawed... the sooner GGG sees it, the better... if they don't then the game will eventually bore everyone sooner or later...
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I get the complaint but I have had a lot of good experiences finding and crafting gear. With so many exalts I have enjoyed tossing them on gear and getting some strong results.



Sorry, but that's not good enough... gambling on exalts is not good gameplay because then you say you're ok with having to completely trash and reroll your character based on bad luck on RNG...

A good game is one that gives you the option to beat it by playing it... not by praying, not by farming currencies, not by doing chores...


PoE2, is telling you "go earn money to get power"... that's a job, not a game... in a good game, the game tells you "go kill shit to get more power"

Think about it this way, in Monster Hunter, when I want to make a new armor I have to get the parts from killing the specific monster the armor is made of... but when I kill the monster I ALWAYS get some of the parts I need... so while it's RNG if I get the right parts I always get some parts so farming the monster for parts is rewarding... In PoE and all ARPGs RNG is completely random so you either have to shower the player with loot to some extent or it doesn't work... because even if I go back to farm for more power to progress (which is a chore already), I can't even farm specific things... I just randomly waste my time, hoping I get something useful


The concept of the game is completely flawed... the sooner GGG sees it, the better... if they don't then the game will eventually bore everyone sooner or later...


As I've said before GGG could literally kill people and there would be someone on here defending them.
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mikeab79#3627 wrote:
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I get the complaint but I have had a lot of good experiences finding and crafting gear. With so many exalts I have enjoyed tossing them on gear and getting some strong results.


That's RNG for you. Some will get lucky, and others will not. The lucky ones will never see an issue and the unlucky will only see an issue.



Which is why on games based on RNG you need to have A LOT of rolls of the dice so that everyone eventually gets lucky... which is why on games based on RNG, the game showers you with loot... because when everyone depends on random chance and rolls of a dice, you need to roll a ton of dices so that eventually one roll gets the right number for the player to be rewarded...


And especially in a game like PoE2 that items have a fuckton of different affixes and getting the right ones is extremely rare, if you don't have a ton of rolls of the dice then the majority of players will NEVER get something good and will always have to go trade with others cause the game will never actually reward them on it's own...


It's a very simple concept of basic chance statistics... here in Greece we do basic statistics in high school math classes believe it or not...
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morlin#4942 wrote:
On the contrary, there is too much loot when you pass a certain threshold


True, but the vast majority of players never ever reach that point.
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morlin#4942 wrote:
On the contrary, there is too much loot when you pass a certain threshold


True, but the vast majority of players never ever reach that point.



The game should offer what you need to AT THE VERY LEAST beat the campaign without trading and without needing to beg for items because you never find anything on the ground...

Also, people act like making 5 alts should be a given to farm currencies to get stuff for your main... um, no... the game should be easily viable by only making one character and progressing through gaming and not through doing chores to progress eventually...


Anyway, people that don't see this flaw are completely blind and oblivious
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morlin#4942 wrote:
On the contrary, there is too much loot when you pass a certain threshold


True, but the vast majority of players never ever reach that point.



The game should offer what you need to AT THE VERY LEAST beat the campaign without trading and without needing to beg for items because you never find anything on the ground...

Also, people act like making 5 alts should be a given to farm currencies to get stuff for your main... um, no... the game should be easily viable by only making one character and progressing through gaming and not through doing chores to progress eventually...


Anyway, people that don't see this flaw are completely blind and oblivious


Agreed.
Yep +1

This game is just slow,tedious,painful and boring. It's anything but fun.

Well said and I will second.

Grinding g Currency Games is probably the correct title for the company now. The drops have increased but they are worthless drops for the most part. And spamming rarity find on my gear at the expense of survivalists is stupid… period.

I’ ve gone back to POE 1 due to this fact. It’s not much better there. I’m retired and I don’t want to play a game where I feel I’m back on the job…. Seriously it feels like work not fun.
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Yep +1

This game is just slow,tedious,painful and boring. It's anything but fun.

Well said and I will second.

Grinding g Currency Games is probably the correct title for the company now. The drops have increased but they are worthless drops for the most part. And spamming rarity find on my gear at the expense of survivalists is stupid… period.

I’ ve gone back to POE 1 due to this fact. It’s not much better there. I’m retired and I don’t want to play a game where I feel I’m back on the job…. Seriously it feels like work not fun.



Try Last Epoch... the game is deep, has a ton of builds to try, it's fun, it's rewarding and yes it's a little bit too easy before you get deep into endgame but you'll love it... also the crafting and gearing systems are TOP KNOTCH

They also have a fantastic system that rewards solo self found if you don't want to trade cause you can chose between the two and both choices are very rewarding...

Seriously, try it man, you'll love it..
It has been said to death .

SSF NEEDS to be the mode that the game is balanced around.
With the option to have loot drops bound to players in the group at the time of drop, if you were in the group when it died you can loot it.

Trade league NEEDS to be seen as EASY MODE. It is the optional difficulty.
and if everyone wants to go to easy mode and buy all their gear .. and skip to the finish line with credit card in hand.... let em ... more power to them ...

Because then the game is balanced for a character playing the game to be able to beat the game.

As long as Pay to win is seen as the default scaling.
They are screwed. The game will never have an appeal to 80%.

That is a figure im pulling out of my ass to represent what i think is the number of players who see the market as cheating.. it doesn't matter what GGG says, it doesn't matter what you say ... many many many play to FIND gear .. to earn it by playing the game... not buying it and getting a carry...

In fact buying anything is a sure fire way to limit playtime.
The second i buy anything .. im no longer invested in this character.

In fact the whole game just diminished.
Its WAR GAMES ... the best solution is ... not to play.
Why am i picking anything up ? its 99% crap leave it just grab currency items.

Its faster and a better use of my time not to loot becasue my small inventory means ill just need to go back to town ..... walk to too many vendors to ditch the crap in my bag ... so don't bother...

TBH i get annoyed even reading what the items are at this point ... why .. its crap .. its going to be broken down to get the only thing worth having ...

Currency ....

So i can go do the 100% deterministic crafting at the market.
Its the ONLY crafting bench in the game ...

I get to set what item im going to craft .
i get to set what affixes I want on the Item .
I get to choose damage types or defense layers on the items.

then i add my crafting materials and i get the perfect result.
I just need to go pick it up and i dont even need to farm to get the access to it.

I just instantly portal to the loot .. I mean the crafting result.

Last edited by Jitter912#4278 on Dec 31, 2024, 11:15:13 AM

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