How is this a looter ARPG when you NEVER LOOT ANYTHING!?!?!?!?
" Which systems do most PoE1 players use? Like, do most PoE1 players do beastcrafting? Essence spamming? Metacrafting? Chaos spamming? Rog crafting (which also exists in my version of PoE2)? My impression from this thread and others is that your PoE1 experience is also unusual, and most PoE1 players really do have large amounts of interesting and valuable loot drop at all stages of the game. That's the whole topic of this thread - PoE1 drops lots of loot, PoE2 doesn't drop any loot. It also sounds like our PoE2 experiences have been very different. I find plenty of white items of the best possible base type in their group, and plenty of currency to craft them with; I've sold a few 1+ div crafts, which I know is small-time compared to the majority of players, but at least it's something! |
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RNG and you Don't have enough item rarity.
You put your expectations too high at times hoping that after 50 hours of game play you get to farm a 100 DIV Rare Bow or Melee weapon. Rampage IGN : Cool_Hamster
Standard IGN : Hamsterbaby Standard IGN : HamsterMfer Please do not hesitate to contact me in game if you have posted or offered on my items. Regards |
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" Yes, our experiences are very different. I play only SSF. Gear progression is very very very slow and vendors dependent. Loot from pick up and crafting are not satisfying. " Don't know the metrics for the community in general... in my experience I use all of them to mix and experiment. My favourite endgame activities in PoE 1 are Delve and Heist. So, much currency to Chaos Spam... Rog is too much hassle and RNG... farm Expedition, remove that, add it, brick, try again... on trade league is easier, get the bricked item - put to sell for 1 Chaos - profit. SSF it won't fly, item bricked is lost time and resources. " I do find plenty of white itens, the issue is one we use any crafting on them, it is bricked. Throw away and suck up the loss. Has no trying or experimentation. Craft is on a sad state to sustain SSF engagement. |
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After 370 hours played, the problems I have with loot is....
1. Nothing rarely ever drops that can be used by my class, and when something actually does, its almost always completely useless due to how it was rolled. Items usable by your class should have a higher chance of dropping versus garbage you cant even use. 2. Loot drops should be on par with the level of the maps and monsters your fighting. I shouldn't be seeing tons of low level crap in a Tier 16 juiced map with MF gear and an optimized atlas tree, but i do - all the time. Map drops in that tier shouldn't be dropping lower than the content you are running. Because of this high level map sustainability problematic at best. I'm sick of seeing low level maps drop in high level maps I've juiced. 3. Some items never drop for me despite almost 370 hours of played time across multiple characters (I.e. Greater/Perfect Jewelers orbs, etc.) I've seen maybe 5 total divines ever drop in POE2. 4. Crafting is just gambling, almost always yielding undesirable results. It really is laughable to call it crafting. Gambling at the vendors isn't any better, but this seems to be the only option since loot drops are even worse, and the economy is FUBAR at the moment. Loot is supposed to be an exciting part of an ARPG. Right now I'm just not seeing any excitement in loot drops. Bad RNG? Bad Luck? For the amount of time I've invested already in the game, the rewards just aren't there. |
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+1. Playing monk and if see anything rare and better, it is mostly bows, crossbows.... All the time.
I do play 15ish, plenty of maps per day, 88lvl and i DO NOT saw divine for 5th day right now.. And after economy become destroyed, craps cost 1div+. Unbelievable... And as the fun for the end, in my every 15 map, i do loot waystone tier 2-8. One two three max, with optimized mf, juiced maps. SIIIIIIGH Last edited by Liquidfreak#4668 on Jan 3, 2025, 9:00:35 PM
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" There's no need to exaggerate. A 5 Exalt weapon from the ground would be amazing. |
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" The game is made for traders. Deal with it. |
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I personally agree. I wish they would have kept the drop rate as it was on day 1 but up the currency rate to what we have now. And actually, now that I think about it. If this is to be the standard gearing-loop for poe2 I might stick with poe1 when I get the urge. The gameplay loop is too demanding in poe2 to feel rewarding for the effort comparatively. Building a char during campaign is fun but the end game maps and gearing system is not. (I also cannot complete my 4th ascendancy due to trial of crashes before I get to fight trialmaster.)
Edit: I want to note I also tend to have faith GGG can make poe2 something we all enjoy still. They listened to players well enough in poe1 over the years (even if sometimes it took years). I have no reason to suspect that pattern might change. Last edited by HashBob#0163 on Jan 3, 2025, 10:08:54 PM
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My biggest issue with the state of POE2 is that it seems to focus more on punishing game play instead of challenging gameplay. The game seems to punish you for everything you attempt.
Crafting is nonexistent until late game, and I think that is by design. GGG wants you to struggle, they want you to take forever to finish the campaign, this is also by design. I've finished the campaign three times with three different classes. Each time it was grueling and very frustrating at times. I loved the boss fights, I loved the challenges of learning the fights and tweaking my skills to defeat them. What I hated, truly hated, was trying to beat the content with gear 10 to 20 levels lower than my current level. I had little to no luck with drops or vendors until I rolled a class with dexterity, and then it was very little luck. I don't find this gameplay fun, it's not rewarding or fun beating rare mob after rare mob and getting nothing for your effort. I'm sure it gets better after you've spent one month of your life grinding away in end game and finally get a few drops. I just don't find this fun. Does fun even matter to GGG anymore? I don't play games to be punished for every failure or mistake I make along the journey. I play games to feel like a hero or a God who steadily becomes an unstoppable force of the universe. This game doesn't achieve that, it just punishes you for the sake of punishing you. This game gives you very little for victories. Half the time I felt like I was fighting Godzilla with a broom handle for my weapon and a trash can lid for my shield. Skill? Yeah I beat the bosses. But.....it wasn't fun and on top of that they give you NOTHING for your victories the majority of the time. It's early access, things might change. But as this game stands right now, I'm out GGG. I'm not going to be a lab rat in your ongoing experiments on the effects of punishing game mechanics on gamers. And I'm sad, D4 sucks, LE is a pretender, and Grim Dawn hurts your eyes. I thought maybe after 10 years of trying GGG could look at the rest of the competition and get it right. I was wrong. Your story is awesome, graphics are awesome, bosses awesome, everything else? Dumpster fire. |
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