The BIGGEST ISSUE with the POE2 community is THINKING IT SHOULD BE JUST LIKE POE1.
This entire thread serves to highlight how utterly divided the community is. And also, if you step back and look at the larger implications of that division, it shows that there is a real possibility that everyone is getting drastically different gameplay experiences out of this game.
I don't think anyone wants this game to be POE 1 but like....if you got the system right in POE 1, why not bring it to the new game? If it ain't broke, don't fix it. I think we really need GGG to come out with a final clarification on their vision of this game. The current state of it is lacking a strong identity in either direction, solely because they slapped together this endgame (I heard Johnathon said this was the case, correct me if im wrong) in about 6 months before EA so we could get a taste of it. This has made the vision very difficult for people to see, especially if you're one that doesn't regularly read news or watch streamers talk about the game. |
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" It is a very mixed bag... I think it goes like this: 1 - PoE 2 is meant to be less spammy, and bit slower 2 - PoE 2 obviously isn't going to nail it at the first attempt of making a complex more skill based ARPG so it IS still rough around the edges. Some people are too impatient and want perfect gameplay now. 3 - There are people that want PoE 1 remake, and since they didn't get that, are complaining on the forums 4 - Some people are complaining about indeed very bad decisions like trials and armor being weak And, at least... 5 - People didn't realize yet that making a game like PoE 2 takes a LOT of money and time, so they DID have to make it different to get "more" clients. A different game will bring different customers. PoE 2 has a lot of quality. And quality takes MONEY, those fluent animations and polished models don't make themselves. Simply making an update to PoE 1 would bring more money, but I don't believe it would be enough. Games are becoming considerably more costly to make when compared to a game from 2010 6 - In their interviews they said they were concerned about the 1-skill spam and wanted to reward people for doing combos/interactions, so that kind of answers your question. For me, I'm glad that they are trying to innovate. Best case scenario, we get a new game from a genre that was getting stale. They just need to finish and polish the game. Worst case scenario, there will always be PoE 1 which will be updated with new animations/engine sometime in the future Last edited by Gordyne#2944 on Dec 30, 2024, 2:32:18 PM
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" In responce to 3:there are people complaining about people who want PoE2 to take more from PoE1 by putting their hands over their ears and saying "it will never be like PoE1" instead of actually listening to the argument I concider them to be the most annoying people in the comment section, they are the ones saying rarity is "fine", that the atlas is "fine", that single portal is "a good idea", that the lack of defences on warrior is "fine" - all with absolutely zero thought put into their responce besides "it isn't like poe 1, cry about it" |
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" I thought the PoE 1 players were complaining about the slower pace of the campaign, Dodge Roll, removal of spammy travel skills. And mobs being really fast. Those are somewhat valid. But they fail to see that PoE 2 just has some of the problems that come straight from PoE 1: - Armor/Life/ES/Eva were never properly balanced - 1 Skill spam is still present, although playing with more active skills seems better in PoE2. - Broken combination of mods on Rare monsters - Sanctum and Ultimatum are just bad There are other groups... - People that hate trade will complain that PoE 2 is based around trade(like PoE 1 is) - People that wanted auction house in PoE 1 will complain that PoE 2 didn't "fix" it by implementing auction house - People that wanted XP penalty gone in PoE 1 will complain that PoE 2 didn't "fix" it and removed that - People that want to craft items and deck out their build in less than 10 hour of farming because they can't play too much will complain that PoE 2 didn't "Solve the issue" Here's what I think it is the truth: PoE 1 was made to be similar to D2. It WILL be based on Trade It WILL take XP on death It WILL take time to get good items when SSF It WILL NOT allow you to craft the item you want effortlessly And that is fine, good items shouldn't come easy. Complaining about changing these things is futile and will only lead to frustration. ARPGs are about making builds and chasing rare loot. It needs to be rare I guess one case could be made about a SSF league with increased droprates, since trading is impossible What people should be focusing on is game balance. Death XP and one portal feels a lot worse because of the broken balance on mobs. Last edited by Gordyne#2944 on Dec 30, 2024, 3:04:02 PM
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" 10 years ago i would have agreed with this. Nowdays i dont have the time and motivation for games like i did back then, now i have a life which is kinda sad sometimes. There is no reason whatsoever for the end game being so damnn punishing, its not fun. It might be fun for the top 1% of players but they dont represent the whole player base |
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" this is why Big ARPG created d4 for us "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 |
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Agree but this should not be on "Feedback", should be on general discussion
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poe2 isnt all that great dude...
Last edited by sekushiiandee#4336 on Dec 30, 2024, 4:29:58 PM
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" agreed. |
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" 1:PoE 1 had access to easy regen regardless of build, while defences were never completely balanced they were at least somewhat close to each other. In PoE 2 there is a lack of regen or leech on tree - resulting in Energy shield being better than the others by a massive margin, which is made even bigger of a gap because ES is essentially extra a life bar in a game where there are few ways to get more life. The impalance of defences in PoE2 is MUCH larger than PoE1 (and in PoE1 the better defence-armor is mostly run by melee) 2:PoE1 players are not the ones complaining about the busted builds, as they are all mostly 1 skill spam. This is due to a lack of conditional skills and skills that are used to setup other skills(I am talking about busted builds in PoE2, they are mostly 1-2 button). 3:Broken rare monster mods is PoE experience, everyone complains about them, including people that did not play PoE1... in fact PoE1 players expect it 4:Sanctum and Ultimatum were fine for alternate currency grinds in PoE1, as you didn't have to do them(everyone had leagues they liked/hated). The issue is when you make the heavy RNG league mechanics mandatory Last edited by doombybbr#6074 on Dec 31, 2024, 1:48:08 AM
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