Death Penalty System - EXP Loss in particular
" lol proceeds to literally compare himself to another person within the same paragraph. thanks for proving my point. reaching 100 should never be a goal in this game, it was stated many times by ggg. if you choose to chase it its on you, however you go about it Last edited by AintCare#6513 on Dec 24, 2024, 2:07:49 PM
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" Oh, you mean the same people that gave us: * 1 portal maps with all loot you didn't pick up gone, boss gone, checkpoint reset, EXP lost * Gem system that is somehow worse than PoE 1 * Crafting system devoid of any actual crafting * Said "crafting" requiring currency that is simply too scarce * Passive tree that is somehow worse than the first iterations in PoE 1 * Loading screen after loading screen that take ages * Rarity fucking up the economy again and letting bots go rampant with currency farm * Melee somehow being 10x worse than PoE 1, despite "solving melee" * Core character progression being gatekept by RNG content you have to grind with more RNG on top * Blanket nerfs killing other builds thanks to outliers, instead of fixing those outliers * Animation lock with no immunity windows (not just levers) * Slow af dodge roll that you cannot scale, with a long recovery window and too few i-frames * Long wind-up skills in a game where everything bum-rushes you * New MTX getting priority to push sales in Early Access, rather than prioritizing content people already paid for * A well to refill flasks - is this 1998? * Necessary NPCs and crafting benches spread all over town - again, is this 1998? * No quest markers/highlighters, yet massive areas with many dead ends, only to waste your time and to artificially inflate playtime * And probably a fuckton more I can't think of right now You mean those guys? I'm sure they are infallible and correct in every decision they make. It's not like they had +12 years of experience to draw from. That said, there's lots to love about PoE 2, even in Early Access, but I find the entire experience is completely soured by baffling backwards decisions that somehow made it past QA, that should NEVER have even gotten a green light to begin with. It's not Path of Exile 2, it's Path of Tedium². Gaming PC: Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 850W, 3840x2160p 120Hz
Streaming PC: Win 11, i5-12400, RTX 4060, 32GB DDR5-6000 CL36, 7000 MB/s SSD, 450W, 1920x1080p 60Hz |
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that's a lot of straws man, impressed you could grab them all in one post. read the thread title and come back when you have something relevant to say. meanwhile calm down, its not really your fault that you got conditioned to participation awards and/or fomo, but it might we wise to break that god awful habit
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" No its not. Its a flaw in the game design but the cucks calls it 'enhanced mechanic' like the game is like a souls game lol When a game about grind punishes your grind you are doing it wrong and not even Jesus can dispute this fact. Last edited by syansor#3871 on Dec 24, 2024, 4:04:32 PM
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" Another bullshit comment... Nobody says "remove EXP penalty so I can die my way up to 100" ... On the way to try out myself on higher difficulties I don't want to lose hours, days and weeks of progress. Since the progress I achieve does not interfere with anything but my own fun. None of you EXP-Loss Lover would have any disadvantages because you rarely lose EXP anyway if you are playing low maps all the time. But people who would like to play closer to their level in terms of difficulty shouldn't be punished 4 times at once. I said it before: It's basically not possible to die up to lv 100 because you can't afford to farm enough high maps to die on high maps to get the EXP to get to 100. The punishment of dying is the fact that you have to start over if you die to often on maps that are on your level. I have Tier 8 maps right now... why Am I not running them? Because it would be stupid. I need them when I have the quest to run Tier 8 maps. With or without EXP penalty. If you can't understand this simple fact than you are 100% damaged at some point or another... Just my opinion because it's basic mathmatics. |
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" Be thankful? What do you suppose player retention would look like if people lost their character in SC? HC players should be thankful that they don't.. |
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" HC is a concious choice. You don't get to complain when you deliberately choose to fuck yourself over. Gaming PC: Win 11, 7600X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000 MB/s SSD, 850W, 3840x2160p 120Hz
Streaming PC: Win 11, i5-12400, RTX 4060, 32GB DDR5-6000 CL36, 7000 MB/s SSD, 450W, 1920x1080p 60Hz |
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" EXACTLY!!! Someone finally gets it. And what is people's issue with players throwing themselves at a wall over and over again? Oh no - we can't let players do that. Let them face the challenge enough times they might win. We've got to punish them to make sure they never have the audacity to attempt that again. If I want to throw myself against a boss a hundred times in a row (which I can't anyway because maps), how is that a bad thing? How does that hurt anyone's gaming experience? |
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"Wawawa my net-build doesn't work unless I'm level 100 as the guide said, so I NEED it, I DESERVE it"
If you hate PoE2 design so much just don't play it and go back to PoE1 where XP loss doesn't exist and every single character can reach level 100 blindfolded. Ho wait... - PoE2 design is great. Death has consequences. You don't like the consequences ? Here are some possible solutions for you (choose wisely) : -Accept reality as it is and plan/play/feel accordingly. -Don't die : -Play tankier build -Get tankier gear -Play lower levels -Git gud. -Play another game less punitive, that would hurt your feelings less. -Complain online that the game is bad and stealing your time while doing everything you can to change it into something it's not to feed your ego. (But keep playing it for some reasons (???) ; who is the masochist here ?). |
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" Why is this message "needed"? What great harm is being caused by the player continuing to die repeatedly. Maybe they're having fun and want to overcome the challenge with the character they have? OMG, we can't have that! Players playing the way they want, that would be madness! " If you only die 1 in 100 maps then maps suck and need a serious overhaul. Maybe replace them with a giant pachinko machine that spits out rewards. That would at least be engaging. |
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