POE2 Win11 24H2 Crashes - Constant crashing, >100% CPU usage, and more
@chillingreen#3361 Wrong.
- Permanent fix: switch back to 22h2/23h2 and block 24h2 - or disable 2 real cores (must be real cores, disable SMT) with Process Lasso PLUS disable SMT in bios (this way PC wont freeze just POE2, and you can restart), this way FPS wont tank much maybe just 10FPS Last edited by mkdr#2100 on Dec 13, 2024, 2:36:48 PM
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Same. Crash on game loading/zone loading most.
CPU goes prrrrrrrr prrrrrrrrr and Pewwwwwwwww game crashes. windows 10/i5 5800h issue started last 2-3 days |
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Same problem with 24h2 in loading screen
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Can we get a response from GGG on how far they are from a potential fix?
If they can't because it's a MS issue then fine... i'll reinstall windows 11 23H2. |
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Same issue here. On Windows 11 24H2 Home, running an i5-13400F, 32GB RAM, RTX4060. Happens very, very frequently when loading between zones. It's bad enough I don't want to play the game for fear of damaging my system.
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I can confirm the same issue on Win 11 24H2. Game just freezes in loading screens at random, and when it does the entire PC freezes, forcing me to force close my PC.
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If you're like and your game crashes loading shaders (usually in zone transitions), you can try this.
1. Delete shader cache from %appdata%\Path of Exile 2\ShaderCache(your render engine). This step may not be necessary, but it's what I did. 2. Go to your nvidia control panel, go to 'Manage 3d Settings'. In the global settings, increase the shader cache to 100GB (you may be able to go less, I havent tested). After this, your game will probably be still crashing while the shaders are recompiled and cached. After some time, you will be able to play the game just like normal again. One other thing, you can disable engine multithreading to severely limit the crash potential at a steep performance cost. If you do this in zone transitions, and then turn it back when you are in the zone, this also works. |
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Whoops, didn't see this thread when I posted mine, so I'll just repost what I put in my thread in case this one is getting monitored:
I've had other crashes, but this one is happening several times per play session, almost always on a loading screen. The entire system becomes unresponsive and must be manually restarted. My system: OS: Windows 11 Pro 64-bit (10.0, build 26100) (24H2) Mobo: Gigabyte AORUS ELITE AX CPU: AMD Ryzen 7 7800X3D RAM: Corsair Vengeance 32GB (2x16GB) DDR5 6000 SSD: Samsung 990 PRO 2TB PCIe Gen 4x4 NVMe GFX: EVGA nVIDIA RTX 2080 SUPER I've noticed nothing showing up in Windows Event Viewer after a freeze, or any indication when a freeze may be about to happen. The game is running fantastic (120+FPS), then I load into an area and the system locks up, seemingly at random. Happens both solo and in party play. The last debug entries from my last crash today (spam of "No collision callback set! MoveTo was not called before setting up line sweeper. Metadata/Characters/Int/IntFour" precedes this): " I really hope this somehow helps, it's really my only major technical issue I'm experiencing. |
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Selection bias occurs when the sample studied is not representative of the broader population, leading to skewed results. In our example, the issue arises because the sample primarily consists of systems updated to the latest version. If most of the observed issues are in those updated systems, it might lead to the conclusion that the update is the cause of the problem, even though other possible explanations (e.g., older systems being underreported or not included in the analysis) have not been considered.
In this case, it is not unlikely that people have auto updates on, on their newly built/bought computer that they installed the lastest OS with. Those people (including me) will then have 24H2 Last edited by godimpulse#1516 on Dec 13, 2024, 11:14:52 PM
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have constant crashes on 23h2)))
nothing helps and the only thing matters - my 4080 changing it to 3080 leads to no ussues |
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