Build diversity is still terrible

to paraphrase josh strife hayes/asmon (both have said something similar)

whenever you create more difficult challenges in the game, you actively increase the requirement for the player to be more efficient/meta and thus restrict their creativity.

build diversity IS good. you can do a gazillion builds in POE.

build VIABILITY tho is a different story.

then theres the argument that theres a huge amount of VIABLE builds thus theres still a huge amount of diversity.

this is where the whole conflict of ideas will never cease as the original argument/statement is inaccurate. build diversity is NOT terrible. but the requirement to make a build viable is absurdly high.

as one forummer here mentioned. to make a good build all you need is to tick checkboxes.
[Removed by Support]
This reminds me of that time last year when I was told that Determination is mandatory for physical reduction. But I made a pretty tanky build by simply abusing Lighting Coil + 90% res + 100% spell supp + phys taken to elemental conversion with almost no armor.
I think it's all about game knowledge and outdated expectations.

Some people are stuck on the idea of "75% resistances being enough". Some people are stuck on the idea of "you need 100k+ armor to survive". Others are stuck on the obsolete notion of you needing 6k+ life.

The game is evolving, with both new challenges, but also new offensive and defensive tools to beat said challenges.

I'm SO glad that PoE isn't a game with just "offense" and "defense" rating (like certain other games), but a game that actually have some substance and depth. There are tons of defensive tools/options in the game that you can mix and match depending on your goals and playstyle. Sure, some are better than others (I'm looking at you, Spell Suppression and Endurance Charges), but we have so many (mostly) overlooked defensive options.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
There simply shouldn't be skills that scale 5 to 20x better than the rest of "bog standard" skills in the game.

The crap skills that lag behind the lightning strikes and the ice novas of frostbolts need a serious facelift.

Otherwise people who can't play all day will always gravitate towards what doesn't "slow" them down.

When fallacious arguments aren't convincing comes the biased moderation.
Why are Lightning Strike and Frost Nova even brought up when Hexblast exists? Ridiculous clear speed + freeze on a tight budget. Laughs in the faces of bosses. Can be used by multiple classes in different ways. Scales to absurd levels. Looks fine AF by the way, love the purple. And the kicker? You don't have the *it's a mine and I don't like this type of gameplay" excuse anymore because Automation is a thing. In fact, you should be thankful that it is a mine because mines aim for you.
Last edited by Johny_Snow on Oct 21, 2024, 4:12:16 AM
Scaling 5 better than other skills is already a serious stretch, 20 times or even 10 times is just not a thing.

Let's just compare LS with crappy frost blades.

LS has 450 base, with perfect positioning you can hit twice so ~900. With Nimis on you get 3 hit's aka 1350 base. VLS is difficult to really calculate but even if we take it as a 4th hit we would be at 1800 base.

That's almost 4 times what frost blades has in terms of base. A lot, sure, but even this doesn't amount to 5 times. Frost blades can also use Nimis in which case it get's back down to 2 times.

Same with Ice Nova of Frostbolts. Even if you can get all 4 to overlap on the target it's still only roughly 3 times the base damage of regular ice nova since the regular gem has almost twice the base. And that's only IF you can get all 4 to overlap.

There certainly are differences between skills but you are blowing it way out of proportion. Also, the damage of a build isn't just a matter of gem base damage and mechanics, there are a lot of other factors that play into it. And more often than not, getting those other factors wrong is what's causing builds to have low damage.
"
Baharoth15 wrote:
Scaling 5 better than other skills is already a serious stretch, 20 times or even 10 times is just not a thing.

Let's just compare LS with crappy frost blades.

LS has 450 base, with perfect positioning you can hit twice so ~900. With Nimis on you get 3 hit's aka 1350 base. VLS is difficult to really calculate but even if we take it as a 4th hit we would be at 1800 base.

That's almost 4 times what frost blades has in terms of base. A lot, sure, but even this doesn't amount to 5 times. Frost blades can also use Nimis in which case it get's back down to 2 times.

Same with Ice Nova of Frostbolts. Even if you can get all 4 to overlap on the target it's still only roughly 3 times the base damage of regular ice nova since the regular gem has almost twice the base. And that's only IF you can get all 4 to overlap.

There certainly are differences between skills but you are blowing it way out of proportion. Also, the damage of a build isn't just a matter of gem base damage and mechanics, there are a lot of other factors that play into it. And more often than not, getting those other factors wrong is what's causing builds to have low damage.


There are certain skills which are borderline unplayable tbh.

Especially when you take a look at ignite builds, besides burning arrow of vigour or maw of mischief it is awful to play and you can barely dot cap it.

All the caster skills come to mind immediately like Flameblast, Incineration, Armageddon Brand, Scorching Ray etc.

Ignite seriously needs buffs, it is kinda ridiculous that cheese builds like Maw perform so much better than Ignite Channeling skills.
Even if what you said was true, it would be more of a matter of ignite being weak rather a problem with the individual skills.

I can't claim to have played every skill in this game, there are some where i simply dislike the mechanics and don't play them as a result. But i've played quite a few, i'd say about 30%, maybe 50% and so far i haven't encountered any that were anywhere close to unplayable.
With nimis ls hits 4 times.

And molten strike of zenith is where it goes to 20x territory.

And I didn't say things were unplayable, just not worth the time if you value it.
When fallacious arguments aren't convincing comes the biased moderation.
Last edited by Bosscannon on Oct 21, 2024, 4:56:34 AM
The melee attack, the outgoing projectile and then the returning projectile can each get one hit. I don't know where you are getting the 4th one from. And realistically speaking, with nimis randomising the direction you shoot your projectiles you'll have plenty of cases where even with perfect positioning you only hit the melee attack while the outgoing projectiles go of course. So those 3 hits aren't even consistent.

As for MsoZ that skill is almost exclusively used with str stacking and requires hundreds of divines before it becomes even remotely playable. I wonder why that is if the skill is so great? And even then i doubt it would get 20x the damage of other skills using the same scaling method.

/edit the unplayable was obviously addressed to the other guy, not you.
Last edited by Baharoth15 on Oct 21, 2024, 5:01:35 AM

Report Forum Post

Report Account:

Report Type

Additional Info