From what we've seen so far, do you feel you're going to stay with PoE1 or move to PoE2?

I believe that if poe 2 turns out to be a failure for whatever reason they will chop up both games together to make poe definitive edition reexiled.

I still don't see them keeping this playerbase active in two games with so much player burnout.
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Snorkle_uk wrote:

poe2 has a dodge roll, it has iframes so you can use it to avoid certain kinds of damage, thats good and provides good gameplay, it wont work against aoe because that would be bad and provide bad gameplay


Just wanted to jump in here because even that statement is highly subjective. Presumably the dodge roll was added to provide more reactive and active skill based encounters. Which is fine if the dodge roll provides realistic mitigation to said AoE boss mechanics, and/or able to escape them relatively easily once identified. (Sufficiently advanced visual cues)

That remains to be seen, especially with some of the longer casting skills that have been shown. Take the witch/necro boss fight they showcased. It was brutal if you imagine that encounter scaled beyond the campaign.

The bottom line is we will have to get our hands on it to see. If there are no i-frames or significant mitigation, and the movement with cooldowns doesnt provide adequate opportunity to escape it will just be awful from a player experience standpoint. If that ends up being more close to the reality, I would anticipate players simply moving towards stacked EHP, and attempting to tank more often than not. If thats the obvious meta, then the dodge roll is a pointless headache, and the desgin concept is a failure.

Again we will see.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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DarthSki44 wrote:
If there are no i-frames or significant mitigation, and the movement with cooldowns doesnt provide adequate opportunity to escape it will just be awful from a player experience standpoint.



there are iframes in the roll and there is no cooldown on it, they already clarified that.


"
Presumably the dodge roll was added to provide more reactive and active skill based encounters. Which is fine if the dodge roll provides realistic mitigation to said AoE boss mechanics, and/or able to escape them relatively easily once identified. (Sufficiently advanced visual cues)



its there to provide more reactive and active skill based encounters, yep, but not for aoe mechanics like that, you move out of those either via your feet or a roll, i dont think it will make a difference which method you use to move out of them. that already exists in poe1, bosses use aoe skills and you move out of them by whatever method you want.

if they let the iframes count for aoe you remove that as a meaningful mechanic in the game. thats not subjective thats just how it is.


https://youtu.be/CCmSAnMUjMs?t=295


you can watch ziggy dodgerolling through projectile chains, thats how it works with the frames. people will use it, the game is designed around the roll letting you dodge the stuff they want the roll to be able to dodge.
"
Snorkle_uk wrote:


if they let the iframes count for aoe you remove that as a meaningful mechanic in the game. thats not subjective thats just how it is.



For clarity, subjective in the sense something will be considered "bad or good", or even "feel" a certain way.

I still maintain that if the dodge roll isn't really effective during the AoE portions of a boss damage phase, and the better solution ends up being "how do I just face tank this", then it seems like a fruitless endeavor, as it will simply be ignored.

I am far less concerned about the non-boss AoE mundane mob encounters where this same type of interaction is concerned. It's likely those will end up being fairly trivial fights anyways. (Barring whatever PoE2 league mechanics are envisoned)

Edit: Boss fight I was talking about prior: https://www.youtube.com/watch?v=82CGiyshJ0c 7:40 timestamp when it begins

The point here being it was far easier to just move, position & heal, than dodge roll, for pretty much the entire fight. Essentially dodge wasn't really a factor, so the question would be, why?

Anyways we will have to see how it will work, but it already seems somewhat janky. I have a feeling people will basically end up ignoring it, and just mitigate in other ways or movement.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44 on Sep 20, 2024, 3:12:59 PM
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Snorkle_uk wrote:
https://youtu.be/CCmSAnMUjMs?t=295

you can watch ziggy dodgerolling through projectile chains, thats how it works with the frames. people will use it, the game is designed around the roll letting you dodge the stuff they want the roll to be able to dodge.


So, unless I miscounted, it appears a dodge roll is about 60 frames long - a full second, given that the video runs at 60 FPS.

And if you pause the video at the right times and check the Poison counter, you can see that he gets hit once and then dodges sideways, out of the way of the projectiles, so this doesn't exactly showcase i-frames:



The ironic part is, the dodge roll he does after that causes him to immediately get hit, as can be seen here:



Thanks, I hate it already.
Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
------------------------------------------------------
If PoE 2 has no CWDT builds, I will quit for good.
"


Thanks, I hate it already.



he obviously mistimed those rolls, theres all the other times he completely avoided all the damage by rolling through the attack which ur what? ignoring because u just want a negative take?

ok, u hate them game, dont play it, no one will care.
"
DarthSki44 wrote:

Edit: Boss fight I was talking about prior: https://www.youtube.com/watch?v=82CGiyshJ0c 7:40 timestamp when it begins

The point here being it was far easier to just move, position & heal, than dodge roll, for pretty much the entire fight. Essentially dodge wasn't really a factor, so the question would be, why?



well if the entire game was that one encounter played on that one build then yeah, why?

i guess considering that is 1 boss in a game with 100 bosses and 1000s of mobs vs 100s of builds the why? is because of all the other encounters where you do use it, as we can already see all over the place in the footage we have seen.
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Snorkle_uk wrote:
he obviously mistimed those rolls, theres all the other times he completely avoided all the damage by rolling through the attack which ur what? ignoring because u just want a negative take?

ok, u hate them game, dont play it, no one will care.

I bet they iterated this like 50 times since releasing the video.
People should stop behaving like it's some concrete.
On Probation Any%
"
Snorkle_uk wrote:
he obviously mistimed those rolls, theres all the other times he completely avoided all the damage by rolling through the attack which ur what? ignoring because u just want a negative take?


Feel free to re-watch the video you linked. Even in these moments I clipped, you can clearly see him take damage while rolling. You claimed they said it has i-frames. I showed you 2 clear examples where it appears not to be the case. And the roll you seem to be referring to is an overhead attack that is meant to be dodged by rolling under it. That proves exactly nothing.
Win 11, RTX 4080, i7-13700K, 32GB DDR5-6000, 7000 MB/s SSD, 4k Ultra
------------------------------------------------------
If PoE 2 has no CWDT builds, I will quit for good.
"Yeah game not here but i KNOW it WILL be garbage."

I guess low expectations are much better than overexpectations.

Not sure if that game will be for me. Gonna check it, not hyped but intredasted.

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