Why PoE 2 will again not get a Auction house? (or trading system)

The easiest variant would probably be to simply make the premium tabs available OFFLINE.
That is, if I want to buy something, I open the tabs of others and trade with the tab, so to speak.

But Chris does not want that. For whatever reason.
What annoys me everytime this topic pops up is the disregard of us that actually really enjoy PoEs economy. Its what makes this game different from all the others.

No bind on equip, no bind on pickup, no timegating. Just a free economy. You can buy, use and sell any item, often for a profit

All achieved through keeping inflation low due to
-Difficulty valuating the item you found (lots of us got full stashes with items we dont know how much to sell for)
-Hassle of putting it up and performing the trade (not putting everything we find for sale)

Its the least intrusive system in anygame so far that wants to keep an actually functioning economy and a big reason for PoEs success.

Instead of trying to change a game people like, find one that suits you instead,
The game you people ask for already exists. Dont try to ruin others people fun just because they havent made it the way you want
"
Nidal wrote:
What annoys me everytime this topic pops up is the disregard of us that actually really enjoy PoEs economy. Its what makes this game different from all the others.


In what limited fairness I'm willing to offer Trade Gripers, most of the impetus for 'Better Trade' seems to come from the nigh-universal feeling that the people who "really enjoy" Path of Exile's economy tend to do so at the explicit, deliberate, and actively malicious expense of everyone else.

"
Nidal wrote:
No bind on equip, no bind on pickup, no timegating. Just a free economy. You can buy, use and sell any item, often for a profit


I mean...c'mon. You're a Market Man. You know that the overwhelming majority of absolutely everything everyone picks up is worthless. The Average Player could go an entire league without ever receiving a single item worth more than a few chaos at best. It's why the Money People always say "the best way to make money is to pick ONE SINGLE THING you mildly enjoy doing, then hyperfocus on that one thing to the exclusion of literally everything else until you want to die rather than do it one more time - then keep doing it anyways" - because the only way to Beat The Lootgorithm(C) is to grind one single ultranarrow type of content so hard that you force the Lootgorithm to give you one or two drops actually worth selling.

"
Nidal wrote:
All achieved through keeping inflation low due to
-Difficulty valuating the item you found (lots of us got full stashes with items we dont know how much to sell for)


This is incredibly difficult on people, especially when they know that flippers are actively looking for "idiots" who don't know what their item is worth. Putting an item up for trade and immediately receiving thirty-seven Live Search whispers is a sure sign your item was undervalued, but nobody ever gets any feedback on their item being overvalued other than the item not going anywhere. It's also very much the case that checking the market for pricing is a fool's errand because all the things in the market is shit that hasn't sold yet. Most players have absolutely no way whatsoever to determine fair pricing for their doohickus, especially when it is actively in the Money People's best interests to bald-facedly, maliciously lie and lowball the shit[ out of anyone who asks "what is this worth, do you think?"


"
Nidal wrote:
-Hassle of putting it up and performing the trade (not putting everything we find for sale)


Yep. And that does have to be the way it continues to be. Path of Exile only works because most people sell very little. The moment everyone can sell everything, nothing has value anymore.

"
Nidal wrote:
Its the least intrusive system in anygame so far that wants to keep an actually functioning economy and a big reason for PoEs success.

Instead of trying to change a game people like, find one that suits you instead, the game you people ask for already exists. Dont try to ruin others people fun just because they havent made it the way you want


Heh. Much like how I detest how much of a janky unfun Make-The-Numbers-Bigger Speedee Speed Boi pile of nonsense Path of Exile has become but still very much enjoy the game's unparalleled breadth of customization and buildiness, it's possible for other people to enjoy significant chunks of a given game while having real problems with other chunks of it.

It's why I argue with Trade Gripers that what they want will backfire on them horribly and ruin the game in ways they will hate, rather than just telling them their opinion is wrong and they should leave. Trade Gripers think Infinite Free Trade Forever will mean they can easily and effortlessly sell all their random garbage for all the currency they need to buy their seventh Headhunter by trhe end of League Start Weekend, without realizing that the market hypersaturation they're pushing for will ruin their own ability to make money far more than it will ruin Money People like you.

Money People will simply find new bizarre, backwards, highly unintuitive ways to squeeze blood from this stone, but all the people who don't have that eldritch skillset will be left in the dust with nothing to spend on the shit they need. And I wish they'd start realizing that.
There is a trading system. AHs are silly in ARPGs.
"
Kaukus1 wrote:
The easiest variant would probably be to simply make the premium tabs available OFFLINE.
That is, if I want to buy something, I open the tabs of others and trade with the tab, so to speak.

But Chris does not want that. For whatever reason.


Because that encourages playing the game, probably.

And when I think about it, that's probably the reason for a lot of this considering how obsessed GGG are with player retention.

(But on the flip side coming home from work/school and having a bunch of currency to buy things with would encourage you to play the game more, too...)
Ninja.
PoE2 will have a trade system for sure... but in China!
"
la_blue_girl wrote:
(But on the flip side coming home from work/school and having a bunch of currency to buy things with would encourage you to play the game more, too...)


They can do what hey want with trading, but they should ALWAYS keep the requirement of being online and logged in to trade. Always.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Meh, trading hasnt been a problem for me. Its a much better system than many other games I have played. Maybe make it easier to trade low value currency but thats about it. I see many say "fix trade" that only offer solutions that would be more harmful than good. Especially offline trading would be a disaster.

SSF progression is the real issue. I loved harvest because it made me less dependant on trade and I could focus more on actually playing the game. The trade system itself isnt bad but that the game is pretty much built around it is. If focus would shift from currency farming and reliance on rng I bet players would be more ok with current trading. Smooth out gear progression with predictability rather than rng first. Thats what I would like to see anyway.
After more than 10 years of POE 1 people still don't get it. I mean Chris and the boys stated countless times that there will be no auction house because they don't want the fast sell/buy whatever you want thing. The precious player interaction of "ty" and "ty gl" is an age-old meme in POE 1. So why would anyone think that there will be an auction house in POE 2?
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
"
Nidal wrote:
What annoys me everytime this topic pops up is the disregard of us that actually really enjoy PoEs economy. Its what makes this game different from all the others.

No bind on equip, no bind on pickup, no timegating. Just a free economy. You can buy, use and sell any item, often for a profit

All achieved through keeping inflation low due to
-Difficulty valuating the item you found (lots of us got full stashes with items we dont know how much to sell for)
-Hassle of putting it up and performing the trade (not putting everything we find for sale)

Its the least intrusive system in anygame so far that wants to keep an actually functioning economy and a big reason for PoEs success.

Instead of trying to change a game people like, find one that suits you instead,
The game you people ask for already exists. Dont try to ruin others people fun just because they havent made it the way you want


That seems ridiculous and that you might be an hyper beginner at the game.

First of all, at one point you realize that your stash tabs can be used as dump tabs with a b/o price on them. Therefore all of your items are always for sale, and you don't actually need to evaluate how much an item is worth, you can just set your tabs high, then lower them as stuff don't sale, or if you get whispers for an item right away, you can gradually up the price before actually selling it, basically invaliding both of your arguments at once.

Even despite that, I am of the opinion that trade is utter garbage in this game, and is actually an impediment to making the game more fun.
Last edited by DeepAlchemist on Aug 7, 2023, 7:32:00 AM

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