Why PoE 2 will again not get a Auction house? (or trading system)
Its also not just the hassle of completing the trade either. Its also the fact that its really hard to know what something is worth, the hassle starts way before the item even ends up available for trading
Most players have stashes full of items of things that might be valuable but cant be bothered to sell when they dont know what price they should ask for. Any effort to make it easier or smoother would increase inflation, and i assume theyre happy where things are right now, and so am i :) | |
" How do you stop the seller from having people send her trade requests whenever she needs a time-out from her Lab or Delve run, or needs a spare portal in a boss fight she can't spare from the normal six? She gets to go to her hideout, refresh her flasks, offload loot from her inventory - all sorts of things it's either supposed to be impossible to do (Lab/Delve) or have a real, actual cost to do (basic mapping). Again - this is cross-instance trade with extra steps involved. Cross-instance trade breaks the access restrictions that half the game's content are built on, no matter how many extra steps you add to it. How do you solve that? EDIT:: the devs also addressed the "in-game" thing in a Polish interview I read recently. The reason they encourage use of browsers for third-party stuff like trade or the Wiki is because it's apparently more difficult and costly to implement that stuff in the game engine. The game engine is built to display the game, not to display text-dense browser-style content that's kinnasorta specifically designed for browsers. They're not sure how they could display content like that better than a browser could short of just implementing the browser directly in PoE, which has a whole host of other issues associated with it. Whether you buy that answer, or whether you think it's good enough, is your call to make. I think they could probably do something for trade, but I also understand that the search/organization functionality implemented in the trade website is likely really hard to do in an in-game interface that by necessity needs to be a lot smaller and a whole lot more stripped-down and barebones than the browser interface. Last edited by 1453R on Aug 3, 2023, 11:50:16 AM
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Yeah the problem/friction with the current system is really only when you sell things. If you just play casually and buy stuff via the trade site for currency you find, you never get interrupted by PMs while mapping etc.
Ninja.
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" Ok, for arguments sake let's say there is actually someone out there who would whisp a friend during a boss fight to send him a trade request for one of the items he listed just to allow him to refill flasks. Let's also pretend, for arguments sake, that this is actually a relevant problem to give a damn about and not something utterly irrelevant. What's stopping GGG from just, you know, prevent that kind of stuff? If you return to your hideout that way you can't refill your flasks, interact with vendors or your stash. Let's even block changes to your own inventory and equipment. Limit interaction to the trade and nothing else. The boss fight/instance the player was summoned from can just be frozen for the time and when he returns it picks up right where he left, no grace period. |
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" Until you want to turn 2k C into divines in the first month of the league. Forty minutes into 'pm bots and chill,' you will really feel the friction. | |
Currently, you need a minimum of 1 third party application for trade to even function at all, being a browser.
Recommended is to run another third party application for price-checking. A third third party application for bulk trading via discord, which in turn requires DM:s and automation via more third party applications. For a while, I even ran a fourth application to try to get pricedata on labenchants on helmets. You plan your builds in yet another third party application (thank god for path of building). You trade bots to exchange currencies - we all know it and noone complains since it's way better than not getting answers. None of this is getting adressed in PoE 2 since scuffed ruthless won't need it. Meaningful player interaction is to play duo using linked skills while slowly walking through the same campaign for the 80th time. |
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exilecon had the masters of game design on interview: the schäfers, breivik and some other guy moderated by kripparian.
spoiler alert: "in a worldwide game economy you can't have frictionless trade cause it competes with finding an item yourself." just make a game with a worldwide market yourself, implement easy trade and watch people only playing the trade game but don't go full blizzard and try to cash in on your frankenstein creation. age and treachery will triumph over youth and skill!
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Asian servers have an AH for years and they are fine...
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Go check their AH.
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" The problem is, this is already happening to a horrifying degree. Finding actual items (not currency) that help with your progression past white maps? How often does that happen? Once every few leagues? Putting friction in trade does NOT prevent it from competing with finding items yourself and it does not prevent it from totally and utterly dominating that competition. Especially because the loot got nerfed to nerf trade which is utterly ridiculous to begin with. If you wanted an actual competition the idea would be to nerf and limit trade, not loot who is the underdog to begin with. And to make things even worse, the only friction trade currently has is that players need to decide between spending their time on trade OR playing the game. The main thing that accomplishes is to force the one sided competition rather than allowing coexistence. GGG introduced the problem (trade) out of questionable reasons (Items only matter when they can be traded? Like wtf kinda logic is that) and then implemented a "solution" to the problems this caused, that isn't even remotely solving a single one of those issues. Players skipping progression steps? Massive difference in wealth between traders and non traders? Bots utterly dominating the market? All this is common occurence already, having friction in trade doesn't do shit about it. In the case of skipping progression steps having easier trade would likely be better because if trade is a pain but overly efficient that only encourages people to make as little trades as possible to reach their goal. They'll try to avoid unneccessary trades and go for BIS asap. If trade wasn't such a pain people might actually use it more often for incremental upgrades. Last edited by Baharoth15 on Aug 4, 2023, 2:07:35 AM
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