Why PoE 2 will again not get a Auction house? (or trading system)

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Open market is a competition and your suggestions sound like you looking for faster competition


i know the issue .. everything could be get cheap and people get things instand .. BUT

what if just they make it more easy .. just trade chat + DM tool to send people stuff like in WOW the item send system
It's not about people "getting things cheap." I've seen a lot of folks ask why it would be bad for basic gear to be more or less free on the market.

The problem is that you - you personally, Partycommander - will never sell anything again if you get what you want. You won't be able to. Nothing you get will be worth selling, and so you'll never have any way of accruing the currency required for buying gear.

As for your "just let them DM" bit? You're asking for cross-instance trade. People have asked for cross-instance trade for the last five years, at least. The problem with it, beyond the market hypersaturation, is now you're giving people access to their stash in whatever non-town instance they happen to be in. The rules for limited-access instances like maps are now broken, and players can use cross-instance trade to empty a map of every last single item in it whenever they feel like. Thereby exacerbating market hypersaturation even more.

Just not a good idea.
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1453R wrote:
The tediousness is the brake. That's the entire point - trade is not frictionless. It is not free. You have to spend your own time hunting for items to buy, then trying to buy what you need. And conversely you have to stop whatever it is you're doing and respond to requests for a sale.


Not a good one. It takes like one minute at best from the moment i find the item i want until the moment where i am back in my hideout. Is that supposed to be the big idea? If we had auctions that go for 24 hours the average waiting time would be way longer i.e more friction and a stronger brake.


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1453R wrote:

But that way lies the madness of market hypersaturation. You talk about artificial, programmatic brakes on trade, but do you honestly believe the people shrieking and shrieking and shrieking and shrieking for Infinite Free Frictionless Trade Forever will put up with things like sale limits, stack size limits, timeouts or lockouts, or any of the other methods they keep pretending they'll "accept" for just long enough to get the Auction House they're so desperate for?


I am not talking for other people, I am me and noone else. The minimum request i have is not having to fiddle around with that stupid chat box in order to accept a trade request and then die my way out of whatever instance i am in because my current instance is one among dozens in this game where i can't even open a portal.

Best solution in my opinion would be to just get rid of trade all together. It's a shitty way of getting gear ruins game balance and shifts the focus of the game away from an ARPG. Good loot and crafting instead of trade would make this game a million times better as far as i am concerned.

That being said, i'd be willing to bet that a good potion of the people asking for trade improvement aren't really looking for unlimited frictionless trade they just don't want to deal with pricefixing and people not responding to trade requests all the time. If that was gone i'd say the voices asking for an AH would get a lot mroe quiet compared to now.


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1453R wrote:

EDIT: Y'know what? Query for all y'all Infinite Free Trade Forever folks.

What would you say if Path of Exile adopted the Last Epoch system (at least I think it was Last Epoch that did this), and once an item was traded it acquired the "Traded" item tag, and it could never be traded again? It becomes account-bound to you and you are never able to flip or resell or in any other way return the item to the market. Once an item sells once - one single time - it is permanently and forever out of circulation. You CANNOT make money flipping, the way 99.89796578% of all Money players make their money. Hell, if I had my way it'd even apply to currency - trade that divine orb away for a bunch of chaos, and that is now your chaos, you cannot use it to then trade for somebody else's thingamajobber.

How do y'all think that'd work, in PoE?


Assuming the trade process doesn't keep me from playing the game for extended periods of times then yes i'd like such a system more than what we currently have. I am not here to play wallstreet, i want to play an ARPG that is about killing monsters and finding loot. I don't give a fuck about people who like/want to play wallstreet, there are plenty of games to do that. This game calls itself an ARPG so let me play a god damn ARPG instead of forcing me to play wallstreet in order to get anywhere.
Last edited by Baharoth15#0429 on Aug 3, 2023, 2:42:10 AM
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Kurnis wrote:
The thing is, they could literally just make trading the same as it is now, but BETTER.


Better how?

They don't want to go the route of zero interaction between players, so no off line, no auction house and no trade NPC

The only thing wrong with trade is the players.
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Partycommander wrote:
nobody can get scammed like that.


People get scammed by a phone call telling them the goverment needs them to pay a bill in amazon gift cards. If there is a system, you can get scammed on it. Heck right now people REGULARLY get scammed with a trade window that requires a mouse over and a confirmation that locks out if any item changes. Doing it, but in the middle of the map makes this scam EASIER because you're less likely to be focused on the trade.

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Partycommander wrote:
Also it needs to much time to trade like this .. make it quick.
Even if there is no AH... just make a DM system where people can send and accept items via post.


So you're saying if my roommate is in the next room, and I see an enchant in a lab I want on an item in someone elses stash, or maybe something I could sell, I can now just teleport it into my bags, enchant it and then trade it back! Well there goes a huge market. Also a great way to add a scam by pretneding to have the enchant then just keeping the stuff (or demanding pre-payment).

It also means I can loot -every- item in a map. Every scrap of trash, fill up the bags, trade it to someone out of the map, keep going. You get a full loot for no added portals. This 'solution' adds a LOT of problems, and that's not even getting into technical (cross realm, etc), and stuff like layouts and UI problems that also need to be handled.

Like I'm not opposed to some improvement to trades, but these ain't it, and the problem isn't that simple, nor is it that big, SSF players get along juuuuust fine, so all this "you must trade to get ahead' is just full on hogwash. I rarely trade and I'm trash running off meta stuff all the time and I get to trade punishes with Siris and Maven often enough.
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So you're saying if my roommate is in the next room,


why it starts so fast to go into offtopic?
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lagwin1980 wrote:
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Kurnis wrote:
The thing is, they could literally just make trading the same as it is now, but BETTER.


Better how?


[Removed by Support]

Lets see here:

Buyer
Finds the item he wants on the PoE Trade search engine (which SHOULD be in-game). Sends an interactive trade request to the seller.

Seller
Seller gets an interactive trade request, which he can press "accept" or "decline" on, no matter where he is. If he accepts, he gets teleported to his hideout "for free", using an own "trade portal" that doesn't have a wind-up/cast time. If he declines, the item gets de-listed for a certain time, to battle price fixing. There's also things that could be done if the buyer doesn't respect that trade.

These changes would 'force'/encourage people to actually behave, and I would love it. And they would be SIMPLE to implement. Player interaction? Check. Still the "same" sell, buy and list system? Check.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
Last edited by Whai_GGG#0000 on Aug 3, 2023, 4:34:37 AM
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Partycommander wrote:
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So you're saying if my roommate is in the next room,


why it starts so fast to go into offtopic?


Taking a quote out of context when the point is demonstrating an issue in your suggested 'improvement' and how it's an utterly non-viable alternative is still very on topic my dude.

Taking a quote out of context, then complaining about things going off topic is off topic.
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Partycommander wrote:
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Open market is a competition and your suggestions sound like you looking for faster competition
what if just they make it more easy .. just trade chat + DM tool to send people stuff like in WOW the item send system

I understood that part in your first post. I have no reason to deny better user experience.

I didn't mention that part because I can not really tell what "better user experience" is for.

tl;dr PoE is a rogue-like (survival) ARPG with plenty of playfulness and teasing.

Some people avoid picking up loot as efficiently as possible (time consuming) and buy better equipment for an affordable price.
Some part of them won't get involved much into crafting. They'd rather shop and grind.

I'd call this "smoother experience". I am not going to deny that.

I assume that GGG is expecting us to find fun and excitement by killing mobs, picking loots and crafting our own.
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Last edited by finisterre#5659 on Aug 3, 2023, 1:16:10 PM
You can have your Auctionhouse if you solve the following riddle:

Lets say a [Removed by Support] person implements a great Helmet,
unique ofcourse !
lets say that very same item gets traded for 1 alchemy shard because of its abundance on the market.

How do you make it easy for me to swap trillions of items to the npc-vendor ?
Because i ain´t going to play that "AH" game without serious QoL if it forces me to shovel mirrors in town.

And no, removing or buffing said item only shifts the AH-meta to the next best.
https://www.youtube.com/watch?v=JcKqhDFhNHI
Last edited by Drew_GGG#0000 on Aug 3, 2023, 10:36:27 AM

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