Why PoE 2 will again not get a Auction house? (or trading system)

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ZenJelly wrote:
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Sidefx06 wrote:
https://clips.twitch.tv/SpoopyGrotesqueBearSoBayed-BZxenujI2RpiPe8h

Enjoy boys :) We are winning!


This isn't winning, and it's sad you can't see that.


lmao this very much is great W for average player like what are you even yapping about
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S0zil5 wrote:
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ZenJelly wrote:
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Sidefx06 wrote:
https://clips.twitch.tv/SpoopyGrotesqueBearSoBayed-BZxenujI2RpiPe8h

Enjoy boys :) We are winning!


This isn't winning, and it's sad you can't see that.


lmao this very much is great W for average player like what are you even yapping about


You're right this is a W, PoE 2 will be dead and gone within a year and poe will then get some good development.
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Pashid wrote:
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Sidefx06 wrote:


Enjoy boys :) We are winning!


Game's already dead before it arrives.
They give certain people just way more power as they already have, but I'm sure lot's of people are already thrilled and excited about more bots and tft clown fiesta on an even higher level of market manipulation just for the sake of being able to instant buy stuff.
The better approach would have been a full ssf balanced game without any trading, and maybe just short trading in party play like D3 did it. It would remove close to most rmt


lol what a perfect example of a solution that's worse than the problem. RMT and bots are a reality, you don't eliminate them completely you just curb them.

You want a whole game to be SSF, remove one of the primary aspects of ARPG that is player trading and trade economy so that maybe you won't see RMT - but you still will it will just be in other forms.

GGG doesn't need to be adopting anything from the Diablo franchise post D3 release.
The fix to that is to simply place an upper limit on the price of an auction lot)

This way, the cheap items will actually get sold, no more ignores from sleepless map runners.

The expensive ones will still consist of high price great deals, making the player interaction a bit more enjoyable.

The hard question is where and HOW to put that bound.

The obv solution is to have the npcs currency trades to limit how many chaoses are worth of a divine... like 300?; then limit auction lot to have price less than, say 2 divines, volia, the really expensive items are getting hand traded, the cheaper ones get auctioned.

Oh and add the search ability to an auctioneer NPC, so they can point you to the seller of valuable items so no trade site needed.
I really do not understand people's deep, abiding abhorrence for any sort of third-party resource for this game, up to and including the wiki. Y'all are willing to walk around with eight hundred third-party apps on your smartphones for literally every business you've ever even vaguely contemplated doing business with in the last twenty years, but somebody makes one single third-party tool for a game as dense and complex as Path of exile and everybody loses their freaking brains and starts reaching for their muskets and guillotines like it's the French Revolution.

Incomprehensible.

Anyways. This entire thread is outdated. PoE2 will have integrated trade functionality similar(ish) to Settlers of Kalguur's currency exchange. The CE in Settlers was nakedly and without question a test run for the trade functionality being designed for PoE2, wherein gold is the controlling mechanism that prevents market hypersaturation. Whether it works for preventing market hypersaturation I do not know, as a buyer-side-only tax does not actually prevent the behavior of "I will put literally every item that drops up for sale because I have absolutely no reason whatsoever not to". The only way to do that is to make the seller pay for each prospective sale and/or limit the amount of sales a seller can make somehow, which Settlers currently does not do. Bleh.

Regardless, Grinding Gear found an answer to the Trade Problem: introduce a currency (gold) that cannot be traded and can only be accrued via time spent killing monsters and taking their stuff. Gold neatly cuts off ultra-high-volume trade, which is never anything but Hyper Cancer in any game it exists in, and the fact that gold has other uses beyond player trade means player trades have to at a minimum be more valuable than buying crap from vendors. Maybe that will curb hypersaturation. Who knows. We're about a month or so from finding out, I guess.
To be honest the current system is fine, all they would need to do is automate the final part.

So Seller puts items in premium tabs as normal.

Buyer looks on site as normal.

Buyer sees item they want, clicks buy instead of message.

Seller gets message saying such an item sold and what they received for it.

Buyer gets message saying they paid such an amount and what they received.

They've already done it in one way with the settlers league, for a certain amount of gold it lets you convert currencies with other players automatically via the NPC, so no reason they couldn't automate it for the website.
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MadMossy wrote:
PoE will never have frictionless trade, because it would absolutely ruin the game.

Sorry but this is pure bs. If I could buy a 20/20 gem without having to ask 10-12 players before finally I can buy it how would that ruin the game? Because ""TY" "TY" is such a great player interaction? Or because wasting 3 minutes before getting the item is the best? It makes no sense and it never has!
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
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666lol666 wrote:

If I could buy a 20/20 gem without having to ask 10-12 players before finally I can buy it how would that ruin the game?


This is your own problem. If you search correct, sort by date and price, you will buy your items very very fast.
Last edited by Kharadas on Oct 25, 2024, 12:08:27 PM
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Kharadas wrote:
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666lol666 wrote:

If I could buy a 20/20 gem without having to ask 10-12 players before finally I can buy it how would that ruin the game?


This is your own problem. If you search correct, sort by date and price, you will buy your items very very fast.

Lol, it's not about sorting, it's because that late in the league only very few people are willing to interrupt their maps or whatever else endgame content to sell something for a few chaos orbs. And yes, I'm guilty of that too. Still putting shit in my shop tabs (out of pure habit) but when I get a whisper for an item worth 20c I can't force myselft to leave the map to actually sell it.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Last edited by 666lol666 on Oct 26, 2024, 2:09:35 PM
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Kharadas wrote:
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666lol666 wrote:

If I could buy a 20/20 gem without having to ask 10-12 players before finally I can buy it how would that ruin the game?


This is your own problem. If you search correct, sort by date and price, you will buy your items very very fast.


If you use the trade system, you know this is false and you are lying.

Ill assume you just dont know what you are talking about like you play SSF and just bought your challenges and dont otherwise trade. Thats being generous.

Bulk items, you can sort by time listed, ignore the bottom few listings, and get a decent rate of response.

Anything rare or specialized, like rare gear with a certain mix of stats, there is no way to skip the process of just messaging 20 people, getting ignored by 90+%, and just go through the horribly unimmersive and tax-filing-like process of dealing with Chris' trade system.

Sorting doesnt work, time stamp only helps a minor bit by ignore the earliest ones near league start, cost is not the indicator either.

Again, Im being kind explaining to you because I think you really know what you are saying is false.

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