Why PoE 2 will again not get a Auction house? (or trading system)

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trixxar wrote:

If you use the trade system, you know this is false and you are lying.

Ill assume you just dont know what you are talking about like you play SSF and just bought your challenges and dont otherwise trade. Thats being generous.

Again, Im being kind explaining to you because I think you really know what you are saying is false.


I actively play the poe leagues since 2.2.0 and i trade(buy and sell) for 1-20 chaos items and play the leagues longer than most players.

I only speak out about a topic, if i have alot experience in it.

I dont need to troll or justify myself. Yes, some items(type (like maps),...), you do not get answer easy, but my trades are very fast most of the time.
The trading experience in week 1 of a league is worse for sure, because everyone is completing their atlas for example, but there are always tricks with searching, which make it alot faster.

Unfortunately i dont stream, so cant demonstrate it to you, but i give you an example: Lets say i want to buy six molten shell gems (level 1/quality 20%) for leveling offhand. In this case, i make 2-4 trades per minute. If i get 2-3 group invites at the same time. I let the 2 sellers wait(whisper them i am in trade, ready soon) and trade with them right after first trade.


Your characters and gear speaks itself about how much you care for good gear or how long you play a league or how much time you spend with trading items.
Last edited by Kharadas on Oct 27, 2024, 2:44:16 PM
I always find your type funny. I beat all non-uber content without overgearing. For you, it takes 10x more gear.

And somehow you want to brag about that... really? Ok. Your brag is that it takes you more gear to achieve the same content.

Also, yours is private, reflecting some serious cowardice if you are judging others by it.

Really...Make that comment then panic hide your character tabs? Hahaha, wow. Ok buddy.

(Mods, if you are going to delete my comment, please review who I am responding to and be consistent. Profiles are fair game, or not, but be consistent.)


I don't think you know what you are talking about either.

Let's say you want a wand with Tier 2 attacked speed or better, 9.0% base crit chance, Tier 2 or better flat mana and global crit multi Tier 4 or better. (a mid to low level item for a COC MOM wander)

Thats not super rare or should be super expensive because you don't need high rolls on everything nor do you need 6 specifics. Its a 50c to 2 div item maybe, depending on crit multi roll.

However, if you try to trade for that, you can't skip the first few nor sort solely by cost or you will pay 50+ div when a 2 div item works.

For an item like that, you're going to message 20 people, alt tabbing each tab, generally getting ignored. As you cycle through the items, you have to figure out your other gear's stats because each item you buy might change what else you can/need to wear. So each one is a boring, slow endeavor.

You would know this if you engaged in normal trade, so again, you just dont know what you are talking about.
Last edited by trixxar on Oct 28, 2024, 3:08:42 AM
The actual Trade market ingame + faustus + the trade tool on this site are more than enought. It only need an auto-accept when the price offer is the same than price asked, it would be quicker and avoid price manipulation.
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666lol666 wrote:
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MadMossy wrote:
PoE will never have frictionless trade, because it would absolutely ruin the game.

Sorry but this is pure bs. If I could buy a 20/20 gem without having to ask 10-12 players before finally I can buy it how would that ruin the game? Because ""TY" "TY" is such a great player interaction? Or because wasting 3 minutes before getting the item is the best? It makes no sense and it never has!


Ideas and people can change.

That comment was from back in August (2nd) after only a few days of playing Kalguur.

With several months in the league now, have less friction for item trade would actually be beneficial, as long as checks and balances are in place to prevent exploitation.

One of the issues with kalguur was having both the website and in-game options available. In game was often hugely inflated in cost over the website. Removing the website entirely would be a good thing.
Last edited by MadMossy on Nov 11, 2024, 4:14:57 PM

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