ExileCon Put My Support Into a Conflicted Place

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Reinhart wrote:
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Thesuffering wrote:
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exsea wrote:
sure we definitely would get improvements in poe 1.

but are you aware of the old exilecon 2019 announcements? poe2 and poe1 would be compatible. poe2's new gem system would replace poe1. any new mechanics and systems in poe2 would replace/improve poe1. poe1's gameplay would thus improved.

i gave a specific example, melee combat. poe2's melee combat is so freaking polished, i m amazed at how awesome it is.

ggg did mention it is very likely NOT going to port the animation/character rigging onto poe1, and by saying that, its likely we wont get those new melee animations and logically we will also not be getting the melee improvements.

all the time and effort on poe2 so far was supported by everyone who loved poe1. we were happy that ggg diverted resources away from poe1 to poe2 because whatever that was gonna be in poe2 would affect poe1 too.

the more obvious improvement is the new gem system. what does poe1 get?

zilch.

GGG's change of direction with poe 2 DIRECTLY meant that all the effort put into POE2 gave ZERO benefit to POE1.


That is because they couldnt change the engine in POE1 without significantly increasing the requirements for the game. That said they gave a new engine recently so maybe they are doing something about it, who knows.



At exilecon in 2019, GGG didn't give me the impression that the old engine was holding them back. As a matter of fact, it all doesn't matter, since the item system, the currency system, the skill tree system is all independent of the engine you use. From the first exilecon it was pretty obvious they were either going to improve the old engine or better could port the old game with updated item systems to the new engine. The engine is not the reason why Path of Exile 2 is a standalone game. And if GGG says so, it is an excuse.

The reasons are:

1) They want to go back to their "vision". They tested the waters with Ruthless by implementing it in POE 1. Most didn't like it, so they are keeping POE 1 alive for the moment and separate from POE 2.
2) They hit maximum revenue by drawing in the Diablo 3 zoom zoom crowd by killing off their original poe philosophy. You could actually say they sacrificed POE 1 for making POE 2.
3) They are now creating a game which is a mix of PoE, Diablo 4, Dark Souls & Hades. They expect they will be able to expand their current playerbase 10-fold by catering to these new type of gamers.


1. The animators have stated multiple times how working with POE1 was bad.

2. You are way off with your reasons. POE2 is just as zoomy as POE1 if not more so. Some of the attendees moved the support gems from the default to 4 links and they were zooming just fine even in those acts. This demo was mainly a mechanics showcase tho.
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Thesuffering wrote:


1. The animators have stated multiple times how working with POE1 was bad.

2. You are way off with your reasons. POE2 is just as zoomy as POE1 if not more so. Some of the attendees moved the support gems from the default to 4 links and they were zooming just fine even in those acts. This demo was mainly a mechanics showcase tho.


Im going to hit you with the cold hards, POE2 wont be anything like poe1 for at least 5+ years after release they literally said that at exilecon, and just because they said they tested it at 15 attacks p/s, thats their hypothetical top end of the system.. Its going to be vanilla systems a BIG RESET for years.

The current support gem structure almost exclusively does not have additional damage effects its mostly on hit and effect style supports. What do you think their roll / evasion system is going to look like even speed up to 100% movespeed, its going to be comical.. It would and will look stupid.

POE2 is going to be a slog for years.

Their game plan is literally to release vanilla poe again in a new engine with 'modern' sic (diablo 4, hades, dark souls) gameplay mechanics and farm people with the same content rehashed into the new engine for the next 10 yrs.

Chris as much as admitted this in the reddit post cpl years ago where he dunked on reddit for being bitches and was harping about the next generation of 10 yr players.

You think you are getting all or any of poe 1 content on release ? You will get "season 1"...SIGN UP YOUR BATTLEPASS AND STRAP IN FOR THE NEXT 10 YRS.

Thats cool and all, but im not here for that im here for poe as it is.
Last edited by stormyknight on Aug 2, 2023, 5:18:51 AM
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Thesuffering wrote:
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Reinhart wrote:


At exilecon in 2019, GGG didn't give me the impression that the old engine was holding them back. As a matter of fact, it all doesn't matter, since the item system, the currency system, the skill tree system is all independent of the engine you use. From the first exilecon it was pretty obvious they were either going to improve the old engine or better could port the old game with updated item systems to the new engine. The engine is not the reason why Path of Exile 2 is a standalone game. And if GGG says so, it is an excuse.

The reasons are:

1) They want to go back to their "vision". They tested the waters with Ruthless by implementing it in POE 1. Most didn't like it, so they are keeping POE 1 alive for the moment and separate from POE 2.
2) They hit maximum revenue by drawing in the Diablo 3 zoom zoom crowd by killing off their original poe philosophy. You could actually say they sacrificed POE 1 for making POE 2.
3) They are now creating a game which is a mix of PoE, Diablo 4, Dark Souls & Hades. They expect they will be able to expand their current playerbase 10-fold by catering to these new type of gamers.


1. The animators have stated multiple times how working with POE1 was bad.

2. You are way off with your reasons. POE2 is just as zoomy as POE1 if not more so. Some of the attendees moved the support gems from the default to 4 links and they were zooming just fine even in those acts. This demo was mainly a mechanics showcase tho.


1.) Like I already said you can make a new engine and port your old/updated game systems in there.

2.) The developers think that initially the game will be a lot slower than current POE 1 and they will be right. But be sure the diehard poe builders and the streamers and their public will optimize builds in such a way that there will be zoom zoom again. And why would devs even care about the zoomers? I can annihilate baldur's gate with a kensage, doesn't mean the game sucks or anything, it just means i raped the game for myself by playing 'broken' builds that were not supposed to be. If you play a regular build, the game plays fine. A lot of people killed POE for themselves by playing these broken builds but blame the streamers for those as they made them popular in the first place. (This also caused Mark GGGNeon to blow up bosses hp and timed events which caused regular oldschool poe builds to malfunction).
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
POE turned into a ratrace for the most div/hour.
https://www.youtube.com/watch?v=NDFO4E5OKSE
Last edited by Reinhart on Aug 2, 2023, 5:34:29 AM
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Thesuffering wrote:
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exsea wrote:

but are you aware of the old exilecon 2019 announcements? poe2 and poe1 would be compatible. poe2's new gem system would replace poe1. any new mechanics and systems in poe2 would replace/improve poe1. poe1's gameplay would thus improved.


That is because they couldnt change the engine in POE1 without significantly increasing the requirements for the game. That said they gave a new engine recently so maybe they are doing something about it, who knows.

As you can tell I am a glass half full kind of guy, so I always give the benefit of the doubt and the most charitable explanations.

But the lack of recent improvements could be because of a lack of resources, maybe POE1 will get improvements when they get 6x the size of thier current team. As POE2 starts nearing completion we will get better and better leagues like this upcoming one. I think gameplay improvements will be in the future, but they said animations couldnt be changed because of the tech in POE1 which is why they were making POE2. That is what they said AFAIK in Exilecon 1.


i can get that you're being optimistic and giving GGG the benefit of doubt.

i dont know the specifics of the game engine. thats very technical. but even if what you said about the game engine is true, GGG still has an obligation to keep to their word. they did not. not only did they not keep to their word, they went against it.

isnt that betrayal?

as for poe1 getting improvements after poe2 is completed.

bro. i know you want to defend GGG but you're not acknowledging what i mentioned about how poe2 was meant to fix and improve poe1. if they dropped the ball they dropped the ball. is it difficult for you to accept that? my entire purpose of explaining to you in detail is to let you understand what the current situation is. GGG dropped the ball. they deceived us.

the change in poe2 set back any significant improvement perhaps even by years.

so what if "they can fix/improve poe1 AFTER they finish poe2" the fact changed. THEY DECEIVED the players. the announced improvements are not coming AS announced.

at this point can we trust GGG to even bother coming back to POE1? they already lied wide in the open. i bear you no illwill, but i see so many people defending GGG to no end.

i would also want you to understand, most of us complaining about this point want POE2 to succeed. the only thing is we're pissed that we were deceived and that POE2's success will come at a large cost to POE1.

POE1's improvements and fixes were sacrificed for the success of POE2.
[Removed by Support]
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stormyknight wrote:
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Thesuffering wrote:


1. The animators have stated multiple times how working with POE1 was bad.

2. You are way off with your reasons. POE2 is just as zoomy as POE1 if not more so. Some of the attendees moved the support gems from the default to 4 links and they were zooming just fine even in those acts. This demo was mainly a mechanics showcase tho.


Im going to hit you with the cold hards, POE2 wont be anything like poe1 for at least 5+ years after release they literally said that at exilecon, and just because they said they tested it at 15 attacks p/s, thats their hypothetical top end of the system.. Its going to be vanilla systems a BIG RESET for years.

The current support gem structure almost exclusively does not have additional damage effects its mostly on hit and effect style supports. What do you think their roll / evasion system is going to look like even speed up to 100% movespeed, its going to be comical.. It would and will look stupid.

POE2 is going to be a slog for years.

Their game plan is literally to release vanilla poe again in a new engine with 'modern' sic (diablo 4, hades, dark souls) gameplay mechanics and farm people with the same content rehashed into the new engine for the next 10 yrs.

Chris as much as admitted this in the reddit post cpl years ago where he dunked on reddit for being bitches and was harping about the next generation of 10 yr players.

You think you are getting all or any of poe 1 content on release ? You will get "season 1"...SIGN UP YOUR BATTLEPASS AND STRAP IN FOR THE NEXT 10 YRS.

Thats cool and all, but im not here for that im here for poe as it is.


WHen did they say all this? I need receipts. Recently they said they had different animations for different speeds. They also said it is the same end game so i doubt it wouldnt have most of the content POE 1 has.

https://www.reddit.com/r/pathofexile/comments/15drfka/poe_2_will_have_different_animations_depending_on/
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Reinhart wrote:
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Thesuffering wrote:
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Reinhart wrote:


At exilecon in 2019, GGG didn't give me the impression that the old engine was holding them back. As a matter of fact, it all doesn't matter, since the item system, the currency system, the skill tree system is all independent of the engine you use. From the first exilecon it was pretty obvious they were either going to improve the old engine or better could port the old game with updated item systems to the new engine. The engine is not the reason why Path of Exile 2 is a standalone game. And if GGG says so, it is an excuse.

The reasons are:

1) They want to go back to their "vision". They tested the waters with Ruthless by implementing it in POE 1. Most didn't like it, so they are keeping POE 1 alive for the moment and separate from POE 2.
2) They hit maximum revenue by drawing in the Diablo 3 zoom zoom crowd by killing off their original poe philosophy. You could actually say they sacrificed POE 1 for making POE 2.
3) They are now creating a game which is a mix of PoE, Diablo 4, Dark Souls & Hades. They expect they will be able to expand their current playerbase 10-fold by catering to these new type of gamers.


1. The animators have stated multiple times how working with POE1 was bad.

2. You are way off with your reasons. POE2 is just as zoomy as POE1 if not more so. Some of the attendees moved the support gems from the default to 4 links and they were zooming just fine even in those acts. This demo was mainly a mechanics showcase tho.


1.) Like I already said you can make a new engine and port your old/updated game systems in there.


I am not sure it is that easy. I suspect they will do it over time, But it think it takes time.
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exsea wrote:
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Thesuffering wrote:
"
exsea wrote:

but are you aware of the old exilecon 2019 announcements? poe2 and poe1 would be compatible. poe2's new gem system would replace poe1. any new mechanics and systems in poe2 would replace/improve poe1. poe1's gameplay would thus improved.


That is because they couldnt change the engine in POE1 without significantly increasing the requirements for the game. That said they gave a new engine recently so maybe they are doing something about it, who knows.

As you can tell I am a glass half full kind of guy, so I always give the benefit of the doubt and the most charitable explanations.

But the lack of recent improvements could be because of a lack of resources, maybe POE1 will get improvements when they get 6x the size of thier current team. As POE2 starts nearing completion we will get better and better leagues like this upcoming one. I think gameplay improvements will be in the future, but they said animations couldnt be changed because of the tech in POE1 which is why they were making POE2. That is what they said AFAIK in Exilecon 1.


i can get that you're being optimistic and giving GGG the benefit of doubt.

i dont know the specifics of the game engine. thats very technical. but even if what you said about the game engine is true, GGG still has an obligation to keep to their word. they did not. not only did they not keep to their word, they went against it.

isnt that betrayal?

as for poe1 getting improvements after poe2 is completed.

bro. i know you want to defend GGG but you're not acknowledging what i mentioned about how poe2 was meant to fix and improve poe1. if they dropped the ball they dropped the ball. is it difficult for you to accept that? my entire purpose of explaining to you in detail is to let you understand what the current situation is. GGG dropped the ball. they deceived us.

the change in poe2 set back any significant improvement perhaps even by years.

so what if "they can fix/improve poe1 AFTER they finish poe2" the fact changed. THEY DECEIVED the players. the announced improvements are not coming AS announced.

at this point can we trust GGG to even bother coming back to POE1? they already lied wide in the open. i bear you no illwill, but i see so many people defending GGG to no end.

i would also want you to understand, most of us complaining about this point want POE2 to succeed. the only thing is we're pissed that we were deceived and that POE2's success will come at a large cost to POE1.

POE1's improvements and fixes were sacrificed for the success of POE2.


I know you said that POE2 was supposed to fix POE1. But I do not know if they said that. But Exilecon 1 was a long time ago.

I know that the linking system was supposed to be changed with the new system in POE2 from the original exilecon. But I dont remember them explicitly saying that they will fix POE1 in anyway way.
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Dude, do you even know who I am

I know of you, But you don't really frequent the feedback forum so i don't really see you very often if ever in all of these years, I tried to talk to you a few times about some serious topics but you were busy talking about the good ol days so it was pretty impossible to have a conversation with you about the present.

Anywho back to work i guess, fights not over and history as some are so fond of recanting.. will not forget who was here standing with us during these dark times.
Innocence forgives you
Last edited by SilentSymphony on Aug 2, 2023, 7:28:05 AM
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"
Thesuffering wrote:

I know you said that POE2 was supposed to fix POE1. But I do not know if they said that.

you know you're right, in the exilecon vid i keep mentioning they never did explicitly say poe2 will fix all the issues. it was kinda implied, since the improvements that poe2 brought would "fix" things by making the problems a non issue.

old looking models? replaced by new ones. improvement fixing an issue.
animation/ looking weird? poe2's replacement fixes it.
new player experience bad coz u have to choose between good stats or good sockets? new gem system fixes it.

its to the point that chris himself actually joked on one of the old streams, when asked about a poe1 issue, his words were "POE2 fixes it". i cant for the life of me find the clip as theres a ton of streams over the years. its even a running joke "POE 2 fixes it".

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Thesuffering wrote:
But Exilecon 1 was a long time ago.


5 years in fact. if 5 years ago your boss told you managed to sell a total of 5000 tacos over the years and he'd give you 500$, you worked your ass off and did it. his response? well, it was a long time ago. would you accept it?

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Thesuffering wrote:
I know that the linking system was supposed to be changed with the new system in POE2 from the original exilecon. But I dont remember them explicitly saying that they will fix POE1 in anyway way.
exactly. many inherent issues of poe1 would be fixed by poe2.

if all the doors in your house was creaking. i told you i'd replace all of them, wouldnt they fix the creaking problem?

the current situation is akin me now telling you, oh the new doors that i told you i'd replace for you, the ones i bought doesnt fit any of the door frames of your house. ooooooops.
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