Lost Ark experience was a total disaster...

Its amazon's fault because they keep trying and failing despite having very sizeable resources, did any of you guys play Crucible? They threw that in the bin but that's actually been their best concept they just had no idea what type of game to make with it and went for something I doubt even prime time blizzard could have marketed.

Realistically though Amazon aren't responsible for the problems with LA most of thats just because its got teething problems from trying to slam the type of game it is into the monetisation path offered by management.
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DarthSki44 wrote:
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Aynix wrote:
Our version of Lost Ark has one huge flaw that overshadows everything else.
Its published by Amazon.


Yeah Tencent is way better... :/


Tencent is not publisher. Also you literally cant find worse one than Amazon.

@Xyel
If you think Amazon as a publisher has nothing to say, think again.
Last edited by Aynix on Mar 12, 2022, 3:32:21 PM
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Xyel wrote:

This is one thing I don't get - Amazon has nothing to do with the game's content, only with technology. It performed a technological equivalent of a miracle during the launch by adding a massive data center in the span of a week; the infrastructure handled the launch overall extremely well, especially in comparison to any other game... but somehow, everything is Amazon's fault.

Where does that come from?


People not knowing stuff making confident statements about that stuff... AKA Dunning-Kruger.

Anyone who thinks LA's rollout was a disaster of some sort basically has never participated in an MMO launch and is under the delusion that they can happen without bugs or server nightmares.

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Xyel wrote:

Especially when a lot of the problems, like zero innate anti-bot protections, content drought at 1340-1370, quick release of stuff placed behind the drought...etc come from the game's design/content implementation choice, which is clearly on the developer, not the publisher.



No offense man but most MMO's that ever launched did so with basically 1/100th the content that LA has. Ofc this is due to being a seasoned MMO, but from my perspective I can't imagine using the word content drought here.

BTW there are streamers who haven't been able to get to the new raid yet.
"only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_
"
alhazred70 wrote:
No offense man but most MMO's that ever launched did so with basically 1/100th the content that LA has. Ofc this is due to being a seasoned MMO, but from my perspective I can't imagine using the word content drought here.

BTW there are streamers who haven't been able to get to the new raid yet.

Overall, yes, but 1340 - 1370 is a unique, desert-like area.

On the one hand, the distance of 1340 - 1370 is larger than 302 - 1340, and by quite a bit, and to farm in that area you have a chaos dungeon, where the one at 1355 drops the same stuff as the 1340 one, 2 relevant guardians, 2 abyssal dungeons with 4 bosses in total, and that's it.

Compared to the previous, much smaller, wall at 1080, there you also have a chaos dungeon, but 4 relevant guardians, 5 abyssal dungeons with 12 bosses in total, a ghost ship, and quite a few relevant islands (which you may or may not have done before).

So, after the blast of what 302 - 1340 is, with a metric fuckton of content that you progress through, having a ton of things to do at all time and something new every few upgrades, you hit a spot with very little content to do, but with the onlook of being in that spot for a really long time.

And, incidentally, you're likely to be out of a lot of the horizontal progression, because there isn't an infinite amount of it and you do a lot of that at the previous progression walls.
Last edited by Xyel on Mar 13, 2022, 4:15:54 AM
1340 + was intended to be a deadzone though AFAIK they just threw a bone to the people who grinded it by giving them some content, which I honestly think has already backfired.
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Xyel wrote:

So, after the blast of what 302 - 1340 is, with a metric fuckton of content that you progress through, having a ton of things to do at all time and something new every few upgrades, you hit a spot with very little content to do, but with the onlook of being in that spot for a really long time.


On the bright side you wont have the issue of trying to find a group for the new raid because there's only a few thousand people actually able to access it yet.

My point is you're talking about something that effects maybe a few thousand players. In a "month old" game that just released another raid in Month 2 that almost no one in the game is even close to... I mean that... Almost no one: like 2% of the playerbase is even in T1... oh and there's something like "50%" of the end game content still to come already playtested and bug fixed, tuned and retuned over in Korea ready to go.

Imagine calling that a content drought just because a couple thousand people who did the MMO content locust lemming off cliff thing just reached the last cliff to fling themselves and their credit cards off...
"only 10% of players care about melee" - Aesop's Fox if he was a GGG dev
"when you die in this game, typically you're getting one shot, you're dieing in one frame; almost always" -Ben_
Last edited by alhazred70 on Mar 13, 2022, 5:14:53 AM
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alhazred70 wrote:
On the bright side you wont have the issue of trying to find a group for the new raid because there's only a few thousand people actually able to access it yet.


i had this exact problem earlier today. we couldnt fill a group because nobody is 1370. we disbanded the lobby after failing to find the last guy for over an hour
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alhazred70 wrote:
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Xyel wrote:

So, after the blast of what 302 - 1340 is, with a metric fuckton of content that you progress through, having a ton of things to do at all time and something new every few upgrades, you hit a spot with very little content to do, but with the onlook of being in that spot for a really long time.


On the bright side you wont have the issue of trying to find a group for the new raid because there's only a few thousand people actually able to access it yet.

My point is you're talking about something that effects maybe a few thousand players. In a "month old" game that just released another raid in Month 2 that almost no one in the game is even close to... I mean that... Almost no one: like 2% of the playerbase is even in T1... oh and there's something like "50%" of the end game content still to come already playtested and bug fixed, tuned and retuned over in Korea ready to go.

Imagine calling that a content drought just because a couple thousand people who did the MMO content locust lemming off cliff thing just reached the last cliff to fling themselves and their credit cards off...

Oh, but the content deadzone is there for everyone - everyone in t1/t2 has just yet to reach it, and especially people who start pushing the vertical progression to see the new raid are going to be really, really surprised when they hit 1340.

Also, by steam achievements, https://steamcommunity.com/stats/1599340/achievements, 13.5% of playerbase has reached T1, and 2.1 % has reached T3.

And almost all of that content you are talking about is at 1370+.

Yes, there's content that's missing that would be playable at 1340, and that's precisely what people are complaining about - that we've got a hell of a deadzone at 1340, the content and balance changes that could help it already exist in other versions but they aren't in our version, but we're, instead, getting content to behind the deadzone.


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Draegnarrr wrote:
1340 + was intended to be a deadzone though AFAIK they just threw a bone to the people who grinded it by giving them some content, which I honestly think has already backfired.

Backfired it has, becaue that deadzone really sucks, and more importantly, extremely small percentage of the f2p, hardcore playerbase, has actually gotten through it - a ton of people playing 10+ hours a day, with 6+ characters in t3, are yet to make it through the dead zone, and so SG releasing next progression content behind that deadzone doesn't sit well with people.

Especially since the situation is unique to NA/EU - in both Korea and RU, the 1370+ content release came with honing rate upgrades, which made the deadzone a whole lot shorter.
Last edited by Xyel on Mar 13, 2022, 5:50:50 AM
Already under 500k players during weekend after one month after the white knights bragged how it has 1 million players and is a PoE, WoW and whatnot killer. Exactly as I was saying - let's see how many players it will have in 1 month, 3 months, 6 months, 1 year.

And even players with several hundred of hours are slowly admitting that the game is typical Korean cash-grab where you either spend eternity farming and creating alts to farm even more or you swipe that sweet credit card to reduce the grind.

What a surprise! /s
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esostaks wrote:
Already under 500k players during weekend after one month after the white knights bragged how it has 1 million players and is a PoE, WoW and whatnot killer. Exactly as I was saying - let's see how many players it will have in 1 month, 3 months, 6 months, 1 year.

And even players with several hundred of hours are slowly admitting that the game is typical Korean cash-grab where you either spend eternity farming and creating alts to farm even more or you swipe that sweet credit card to reduce the grind.

What a surprise! /s

It's 650k yesterday, which is more than 2x that of PoE's highest-ever peak, which PoE holds for an hour, and gets close to it for a few more hours in a year, while yesterday was a regular Saturday in LA.

And it has actually killed WoW's 9.2 patch.

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