Shockwave Totem

welp, after linking an Increased AoE, I discovered Totem Range was a thing...
It could hit the whole screen, but it doesn't trigger unless there's an enemy within 100 range...
I guess I'll have to invest in the puny 15% Totem Range...
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Hi, i got a template based on Shockwave totem with on a 5L :

- increase area of effect
- add fire damage
- faster casting
- add lightning damage (for shock)

And i play hatred.

I also got equal like 44% area of effect by node so like 75% with Gem support... range is always 100 and i dont see a real difference when i put the increase AOE gem or not... But when i put concentrated effect i can really see the Range is shorter... why work good in concentrated and not in increase ???

I think range have to be update (in skill tool tip) with node, support gem etc...if GGG can do this can be a cool help ;) thx

If someone had try this, ill be happy to read if u see the same probleme... thx
Last edited by Toxygene on Jan 14, 2014, 9:43:46 AM
The listed range is the Totem Range, which dictates the distance at which the Totem can 'see'. It is not affected by Inc/Red AoE, but by Totem Range modifiers. Skills do not list their AoE Radius.
Ok so that mean : my totem can hit (for exemple) at 200 "range/distance" cause of all my node/gem support AOE but if no enemy in "Range" 100, he hit nothing?

Ex : 1 enemy at 80 range and one at 150 my totem hit both
Ex : 1 enemy at 101 range and one at 150 my totem dont hit

That right ? if yes thx for the explication ;)
That is correct. I should note, the base radius for Shockwave Totem is 20, so it's not actually possible for Shockwave Totem to hit outside its sight radius.
actually i see a difference between :

AoE : Area of effect
CE : Concentrated effect
Naoe: Node Area of effect

AoE alone
AoE + CE
CE alone

Same with node or not. So in fact, all work but the start value is "small" so the difference is nott easy to see at start ;) but now i understand.

Yesterday i try the node +15% totem range, and yes on my skill i can read : Range -> 115 instead of 100.

But nothing visible in game : i try look the distance my totem hit and push at 100 range.
Nothing visible at 115... so i regret this node.

The best is so : CE + AoE + Naoe without node "+15% totem range"

Tell me if u have try and got another explication for that :p im open ^^
Got an idea :

Maybe that mean :

Even if i put 500% area of effect, if AoE radius is over totem radius range (100 or 115 if node), the totem cant hit and push over the range ? so i guess if its that, i dont put enaught AoE if i dont see the difference between the distance with or without the node +15% range...


This totem make me crazy lol
Anyone else had issues using this in a party?

I think the knockback is more a nuisance than a bonus because it spreads enemies out where people want enemies tightly packed hence other players can get annoyed when you play with them.

I mean how often do you see this skill used in a party.I'd rather have a built in stun,maybe even a chance of a shocked status (even though it does physical why not?).
this skill needs to either:
a) be able to identify when a mob is in its range (not just 100) and attack as a result
b)just spam cast regardless of what is in range

i can see b as being far more reliable AND easier to program.
boom. people might actually use b.c AI is not longer faulty.
goddamit nerf searing bond.
searing bond+increased burning dmg,
use ele curse=3 gems full skill build.
searing bond has no problem burning thru enemies even from great range.

shockwave totem+inc aoe+conc effect+added fire+faster casting,
use hatred aura+vulnerability curse=decent dmg. but it wont attack with it.
searing bond needs nerf, too op.
shockwave totem a buff.
IF a dmg buff no more that 20% needed! just fix the AI range!

i know the 'increased physical dmg' node applies to shockwave totem.
does melee phys? i dont think so.
whats that its a spell? no its not.
EK scales off spell and phys.
siggggghhhhh.
Last edited by zephiroth3 on Mar 8, 2014, 2:26:15 AM

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