Shockwave Totem
welp, after linking an Increased AoE, I discovered Totem Range was a thing...
It could hit the whole screen, but it doesn't trigger unless there's an enemy within 100 range... I guess I'll have to invest in the puny 15% Totem Range... PoE forums ignore list script:
http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. | |
Hi, i got a template based on Shockwave totem with on a 5L :
- increase area of effect - add fire damage - faster casting - add lightning damage (for shock) And i play hatred. I also got equal like 44% area of effect by node so like 75% with Gem support... range is always 100 and i dont see a real difference when i put the increase AOE gem or not... But when i put concentrated effect i can really see the Range is shorter... why work good in concentrated and not in increase ??? I think range have to be update (in skill tool tip) with node, support gem etc...if GGG can do this can be a cool help ;) thx If someone had try this, ill be happy to read if u see the same probleme... thx Last edited by Toxygene on Jan 14, 2014, 9:43:46 AM
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The listed range is the Totem Range, which dictates the distance at which the Totem can 'see'. It is not affected by Inc/Red AoE, but by Totem Range modifiers. Skills do not list their AoE Radius.
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Ok so that mean : my totem can hit (for exemple) at 200 "range/distance" cause of all my node/gem support AOE but if no enemy in "Range" 100, he hit nothing?
Ex : 1 enemy at 80 range and one at 150 my totem hit both Ex : 1 enemy at 101 range and one at 150 my totem dont hit That right ? if yes thx for the explication ;) | |
That is correct. I should note, the base radius for Shockwave Totem is 20, so it's not actually possible for Shockwave Totem to hit outside its sight radius.
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actually i see a difference between :
AoE : Area of effect CE : Concentrated effect Naoe: Node Area of effect AoE alone AoE + CE CE alone Same with node or not. So in fact, all work but the start value is "small" so the difference is nott easy to see at start ;) but now i understand. Yesterday i try the node +15% totem range, and yes on my skill i can read : Range -> 115 instead of 100. But nothing visible in game : i try look the distance my totem hit and push at 100 range. Nothing visible at 115... so i regret this node. The best is so : CE + AoE + Naoe without node "+15% totem range" Tell me if u have try and got another explication for that :p im open ^^ | |
Got an idea :
Maybe that mean : Even if i put 500% area of effect, if AoE radius is over totem radius range (100 or 115 if node), the totem cant hit and push over the range ? so i guess if its that, i dont put enaught AoE if i dont see the difference between the distance with or without the node +15% range... This totem make me crazy lol | |
Anyone else had issues using this in a party?
I think the knockback is more a nuisance than a bonus because it spreads enemies out where people want enemies tightly packed hence other players can get annoyed when you play with them. I mean how often do you see this skill used in a party.I'd rather have a built in stun,maybe even a chance of a shocked status (even though it does physical why not?). | |
this skill needs to either:
a) be able to identify when a mob is in its range (not just 100) and attack as a result b)just spam cast regardless of what is in range i can see b as being far more reliable AND easier to program. boom. people might actually use b.c AI is not longer faulty. |
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goddamit nerf searing bond.
searing bond+increased burning dmg, use ele curse=3 gems full skill build. searing bond has no problem burning thru enemies even from great range. shockwave totem+inc aoe+conc effect+added fire+faster casting, use hatred aura+vulnerability curse=decent dmg. but it wont attack with it. searing bond needs nerf, too op. shockwave totem a buff. IF a dmg buff no more that 20% needed! just fix the AI range! i know the 'increased physical dmg' node applies to shockwave totem. does melee phys? i dont think so. whats that its a spell? no its not. EK scales off spell and phys. siggggghhhhh. Last edited by zephiroth3 on Mar 8, 2014, 2:26:15 AM
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