[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!

@Andy - The theorycraft version has so many uniques I think going purity of elements is better than more damage with a skitterbot, easier to cap resists so more gear mods for chaos resist and maybe cast speed, life, etc. Ailment immunity (including the scorch/brittle/etc ones) are really strong too. It already has enough damage at 10M+
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Chubbypuppy wrote:
@Andy - The theorycraft version has so many uniques I think going purity of elements is better than more damage with a skitterbot, easier to cap resists so more gear mods for chaos resist and maybe cast speed, life, etc. Ailment immunity (including the scorch/brittle/etc ones) are really strong too. It already has enough damage at 10M+


Purity of Elements (50% reserve) is not traded off with Skitterbots (35%).

Purity of Elements would trade off with Zealotry (both 50% reserve).

The skitterbots trade off would be with Arctic Armor and Defiance Banner or Herald of Ash and Defiance banner (35% total).

I LOVE Purity of Elements. If the damage is really as high as it looks going crit and sustaining Righteous Fire, then I agree it would be ok to use in place of Zealotry.

This is all brand new ground though. Lots of interesting choices to be made.
Doh brain fart, it is 50% :P

I would rather keep heraldash/banner instead of skitter. The HoAsh helps with clear a lot.
Last edited by Chubbypuppy#3011 on Dec 10, 2021, 12:54:23 AM
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Chubbypuppy wrote:
Thanks, very interesting! A few comments:

You can only get scorched when 2 highest attributes are same so that might be hard to do.

POB has "have you shocked enemy recently" but leadership prevents shocking so I think you need to uncheck that, losing some DPS. Can move the passive tree nodes that relate to shocking like Static Blows

Don't really need the crit on the gloves with brittle, so another source to get resists or a culling strike mod



It is possible to be only 5 points from balance in the PoB. This means we can get the remaining 5 strength either through a jewel socket, or by getting a 28 str rolled circle of anguish.

Static Blows got re-worked and they made sure to include lightning ailments rather than exclusively shocked. For some reason they left the damage portion to be for shocked only. Could it work on sapped, that I do not know. It would be nearly impossible to test since the dmg difference is really low.

From what it looks like, the gloves will have to come in clutch, removing a circle of anguish is too much of a damage loss, at that point just got elementalist.

Hi there,
great build. Just started it a few days ago and had a lot of fun. I did not find an answer to this question:

Why you use the blue nightmare? Even without it I have 75 % spell block with tempest shield and glancing blows. So, in my opinion, there is no need for the jewel and it frees a slot for a rare one with Life/ES/Chaos res. etc.
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Braan79 wrote:
Hi there,
great build. Just started it a few days ago and had a lot of fun. I did not find an answer to this question:

Why you use the blue nightmare? Even without it I have 75 % spell block with tempest shield and glancing blows. So, in my opinion, there is no need for the jewel and it frees a slot for a rare one with Life/ES/Chaos res. etc.


Hello! Welcome to the build.

Please note that many items in the first post are out of date. You should only reference the POB at the very top.

Before 3.16, Blue Nightmare was needed to cap block. After the tree change in 3.16 it is no longer needed as you have already correctly realized.

In the latest POB in the first post, you will see Blue Nightmare is no longer used.
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jeekudo92 wrote:

From what it looks like, the gloves will have to come in clutch, removing a circle of anguish is too much of a damage loss, at that point just got elementalist.


Check out the version Stoudtir created. He removed the Circle Ring and still has great looking damage. With two rings and a rare gloves we may be able to pull this off.
Hey Andy! Thanks for the critique on the CI version. Here's a new POB for the hybrid version you were working on that includes Purity of Elements. This has been a lot of fun to theory craft!

https://pastebin.com/RUuUYVy1

Maxed res to include Chaos, strength/intel equal, and 10mil dps when flasks are up

Adding Purity actually makes it easier to balance everything.
1. Swap the watcher's eye for the +Chaos version.
2. Gloves with +1 gems, strength (20-30), and lightning or cold res. One in POB is listed on trade for 1ex.
3. New ring with minimum 60 chaos, the missing res (cold or lightning) and an open prefix to craft -mana. 70c for one in POB
4. Conqueror's Efficiency jewel. This is only needed if you want hextouch linked to Tempest shield. self casting curse on boss wouldn't be bad if you need the rare jewel for res or strength you couldn't get on gloves or ring

Strength is close enough to intel at that point to throw a couple divines at your Circle of Anguish until they're equal.

Edit: Change #5 would be swapping the small cluster from reduced zealotry res to reduced determination reservation
Last edited by stoudtlr#5310 on Dec 10, 2021, 10:01:47 AM
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stoudtlr wrote:
Hey Andy! Thanks for the critique on the CI version. Here's a new POB for the hybrid version you were working on that includes Purity of Elements. This has been a lot of fun to theory craft!

https://pastebin.com/RUuUYVy1

Maxed res to include Chaos, strength/intel equal, and 10mil dps when flasks are up

Adding Purity actually makes it easier to balance everything.
1. Swap the watcher's eye for the +Chaos version.
2. Gloves with +1 gems, strength (20-30), and lightning or cold res. One in POB is listed on trade for 1ex.
3. New ring with minimum 60 chaos, the missing res (cold or lightning) and an open prefix to craft -mana. 70c for one in POB
4. Conqueror's Efficiency jewel. This is only needed if you want hextouch linked to Tempest shield. self casting curse on boss wouldn't be bad if you need the rare jewel for res or strength you couldn't get on gloves or ring

Strength is close enough to intel at that point to throw a couple divines at your Circle of Anguish until they're equal.

Edit: Change #5 would be swapping the small cluster from reduced zealotry res to reduced determination reservation


This is BEAUTIFUL!! Fantastic theory craft :) !!

* Full mana sustain

* Nice damage

* Wonderful health pool of 8k, especially considering this is now fully ailment immune)

Looks great!

Here are some questions/comments

1) In place of Righteous Fire, can we use Vaal Righteous Fire to pick up extra burst damage when needed? I know VRF comes with a down side but I wanted to make sure it was an option for those that wanted it.

2) I am still a bit concerned that we can not support Righteous Fire unless we are stationary. Having to turn on and off RF is not going to be fun. Is there any way we support RF with out having to stop?

3) In past leagues, we have tried to shoot for trees that ended around 96/97 which we felt was more reasonable for people to achieve during a league. What 3-4 points would you remove from the build in this case?

4) I have never used corrupted soul with this build. I see it gives an insane amount of ES. But we also base much of our recovery on getting back our ES. How much of an issue will it be that so much damage will bypass our ES? We have life leech on our weapon. Will that be enough?

5) Typically in past leagues we have tried very hard to be 100% stun immune. I see that we are a healthy 90% in this POB. I assume that will be enough but I wanted to raise the point in case that might be an issue. Getting stunned sucks for this build because channeling has to start over from scratch and we lose lots of dps.

6) For fun I like to lower the cost of the theory builds to see what is possible early in a league. As such I removed Bottled Faith, removed Enlighten (which means I also removed Herald of Ash to fit everything in), and lowered Empower to a level 3. Enlighten 4, Bottled Faith, and Empower 4 are always going to be really expensive. Even with removing those powerful items (along with HOA), the damage is still an extremely healthy 5.7M which we know from previous leagues is more than good enough to do T16's which we create currency for the big ticket items.

Bravo!!! I would love to hear your feedback on some of my comments. My only real concern is number 2. If I can find a way to mitigate that (or learn to shut it off when needed), I am very likely to use your POB as a baseline for 3.17 (depending on nerfs of course).
For the amulet, what is realistic to shoot for regarding the resistances?

Getting all 3 resistances positive looks expensive and getting all 3 at +3 is like in the 100ex range.

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