[3.21] Aegis Incinerate Elementalist - Tank with over 10mil Shaper DPS!
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IMPORTANT Q. Why is this in the Templar forum? A. Over the years and over many balance changes the build has evolved from being better as a Templar to being far superior as a Witch Elementalist. Instead of remaking the thread in the Witch forum we decided to keep everything here, together with all the helpful information gathered over time by everyone here. ************************************************************* Latest version " Intro: Are you looking for a tank that can still deal damage? Tired of the swoop swoop speedmeta of late? Do you like seeing your ES go up and down while laughing at the mobs' damage? Have you missed playing Incinerate? Then this build might be for you... Before we start, I made this entire build on a budget of around 50ex in the Delirium league. That includes the Awakened gems. If you want to save on cost a bit, you can just use the regular versions of the gems and skip on using the +1 corrupted chest. Also, don't use the Unnatural Instinct jewel then. That would lower the cost to around 12-14 ex. Index: " 1. Update log:
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07/04/23 Updated for 3.21 06/05/22 3.18: no changes or nerfs! 04/02/22 Updated for 3.17 3 different PoB's added 19/10/21 3.16 updates With the full skill tree rework there come some changes to the build. Check the PoB! 25/07/21 3.15 updates 2. Pros & Cons:
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Pro: *Tank *Nice damage *High effective life pool *Uses some very different but nice mechanics *Easy league starter *Cheap to start... Con: *...but can be expensive to perfect *Can't do Ele reflect (but you can on the Elementalist version) or no regen *As the range of Incinerate is quite limited, the clear speed isn't the fastest 3. Stats:
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Defence:
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We sport the following layers of defence: -8K EHP (4k life + 4K ES) -25k armour unbuffed -60k armour buffed -75% Attack block -75% Spell Block -Resistances are 76/81/76/75 -Ele weakness capped -Chaos res capped -90% Physical damage reduction -Immune to Stun, Freezing, Chill, Ignite, Shock, Corrupted Blood, Maim and Silence. Offence:
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For Offence I use Incinerate, which on average deals about 6.8 million Shaper DPS! This takes into account all easily accessable buffs + flasks. Peak damage can even go over 8.7 million, with Vaal RF up! How do we get this much damage on a defensive focussed build you might ask? We first try to increase the level of the Incinerate-gem itself as much as possible, which increases its damage exponentially. Secondly we employ some nice tricks to both increase our own damage dealt, as well as making enemies take more damage. A very nice trick to increase damage is by using the Coward's Legacy belt combined with the Pain Attunement-keystone to give us an extra damage multiplier. Debuffs such as Curse, Unnerve, Ash and lowering Fire resistance make enemies melt. 4. Gear:
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The real essential item is Aegis Aurora. This is what gives us most of our defence. Other items are not really required but HIGHLY recommended! Some of these are harder to get in a new league though (Coward's Legacy, Skin of the Loyal, Watcher's Eye, ...) These can easily be replaced with rare's with just life/ES/armour/resists until you can get the uniques more easily. My own gear:
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More in-depth:
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Helmet:
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Since we focus both on getting Life and ES it is a nice helmet to use, because it increases both by A LOT! At the same time, the Transfiguration of Soul & Transfiguration of Mind mods on it give us a nice damage boost. From the Wiki: " I managed to get a +2 stage Incinerate enchant on it, which is a nice increase in damage (25% MORE per stage). Since this item only drops from Sirus, it might be hard to get it in the beginning of a league. I would recommend using an armour base helmet with life and resistances until you manage to get one. Body Armour:
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This is both an offensive and defensive boost. Offensive because the +1 level of socketed gems increases both the level of Incinerate and Empower. I even got the corruption which increases both by another 1 level. Defensive because this chest increases "Global Defenses", which includes armour and ES. Note that you have to get one with the right colours, since colours on this one can't be changed. If you can't find a 4B 2R one, try a 3B 3R and add (Awakened) Fire Penetration instead of (Awakened) Elemental Focus, but expect to see a pretty substantial drop in damage. A Tabula Rasa would be a good option until you can get this one. Since this only drops from Breachstones, it might be hard to get in the beginning of a league. Gloves:
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Regular rare that fills out the stats I need: Life, armour, resistances. Boots:
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This is a special one. We are using a cluster jewel called The downside of this jewel is that it reduces our movement speed. The boots solve this issue by stating that our "movement speed is 150% of base value". This means ALL THE TIME! The downside of the jewel does nothing for us and it even gives us the advantage that we cannot be affected things like Hinder as well. The only thing that does slow us down still is Temporal Chains. It also has the mod that increases cooldown recovery speed for travel skills, so if we want to use Flame Dash we could cast it much more often. This is considered a "Blight unique". This means we can put an anoint on it, something which is normally only possible on an amulet. Note that you will have to choose if you want a Lab enchant or an anoint on the boots. You can't have both! I have chosen to put the node "Inexorable" on it, which increases armour by 50% while stationary and gives us our Endurance charges! From the Wiki: " If you can't get this item early on, you can also use Kaom's Roots. This will give you the same advantage as The Stampede, but a lot less movement speed and no gem sockets. Weapon:
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This weapon gives us a nice bit of damage but more importantly, increases our defences A LOT. It does this by giving us increases to ES depending on how much armour we have on our shield. Since we use Aegis Aurora, which has a nice bit of armour, our ES is increased by quite a lot! A good (but way less defensive option) would be Doryani's Catalyst or a rare with spell damage/fire damage/cast speed. Shield:
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The bread and butter of this build. It replenishes ES based on the amount of armour that we have on each block. Since we have both 75% attack and spell block, we pretty much block all the time. During regular mapping without flasks up we have 26k armour. This means we replenish over 500ES on each block and with flasks up this goes up over 1000ES even! Needless to say, this makes us into a very tanky character! Notice that I've put 30% Quality on this item. This has been done by way of the Bestiary recipe in the Menagery. This is a perfectly safe way to do it (cannot brick your item) and it gives a bit of extra armour and ES. Amulet:
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This slot is used to fill out the resistances we need. The anointment I got on here is "Soul of Steel", which increases armour and maximum resistances. From the Wiki: " Rings:
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These are very important slots! Firstly it gives us stats: life and resistances. Secondly, we are using the Coward's Legacy belt, which unfortunatly has the modifier "50% increased effect of curses on you". With these rings however, we solve this downside. Instead of increasing curse effect on ourselves, we even managed to reduce curse effect a little! Note that this mod only comes from Crusader rings and cannot be rolled on regular rare rings! If you want an alternative, Kikazaru-rings would also give the reduced curse effect but adds no real other stats to the build though. Belt:
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This belt makes it so that we are considered as "Low life" all the time. This gives us the option of picking up the "Pain Attunement"-keystone in the tree for a nice 30% MORE damage multiplier! This belt comes with 2 downsides though: 1) we are cursed with Vulnerability. We solved this by using 2) 50% increased Curse effect on you. This has been solved by getting 2 rings with reduced curse effect on them. This means that we get the juicy advantage of the belt while getting none of the downsides. WARNING!! " With patch 3.11 Harvest it's now possible to get an enchantment on a belt by using a Divine Font in the "Dedication to the Goddess"-labyrinth. Here are 3 good options for this build: -15% increased area of effect while you have Arcane Surge. -300 to armour while you have Fortify But the best option of them all (in my opinion ofcourse) -30% reduced effect of curses on you while on Consecrated Ground First off, we get this effect ALL THE TIME, because we get permanent Consecrated Ground from the Inquisitor ascendancy. This mod allows us to either not get reduced curse effect on one of our rings (thus making that ring cheaper to get), or you could still get it on rings and be more comfortable to run stuff like maps with Temp Chains/Elemental Weakness/... Flasks:
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" " " " " PRO-TIP 1: " PRO-TIP 2: " Jewels:
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" " " " " " " Order of importance to get first:
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The most important one to get is Aegis Aurora. This is what makes the build shine and makes us not die.
Secondly the body armour. Skin of the Loyal provides us with both a nice defensive and offensive buff. If you want to use the Nature's Patience jewel, The Stampede-boots are a must. Otherwise, your movement speed will suffer tremendously. Next I would recommend getting the weapon. Cerberus Limb will provide both offence and defence and is actually quite cheap. The others can be either the same pieces as I use, or can be replaced with rares. I would recommend going for the cluster jewels before you invest in Awakened gems, as the jewels will provide you with much more benefits then better gems would. Awakened gems are real endgame upgrades. Other good/budget options:
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Almost any slot (except for the shield) could be replaced for a rare with life/armour/ES/resists but I do feel that you would not get the same advantages as with my current gear. Options would be: Kikazaru - Would also be a good way to reduce curse effect on yourself, but you would miss out on some life and nice resists. Praxis - If you feel like you are having mana problems, this could be a nice ring during leveling. Wouldn't recommend it endgame though. Kaom's Roots - Would give the same benefit as The Stampede, but a lot less movement speed and no cooldown recovery. Tabula Rasa - This is a cheap 6L that would get you to maps easily. Doryani's Catalyst - Drops from Atziri and gives about the same damage as Cerberus Limb but adds no defensiveness. 5. Skills, gems & links:
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Short version:
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Body Armour: Incinerate - Infused Channeling - Inspiration - (Awakened) Controlled Destruction - (Awakened) Elemental Focus - Empower Helmet: Cast When Damage Taken - Vaal Molten Shell - Wave of Conviction - Combustion Shield: Cast When Damage Taken - Blade Blast - Void Sphere Boots: Reckoning - (Awakened) Hextouch - Flammability - Elemental Weakness Gloves: Enlighten - Discipline - Determination - Herald of Ash OR Enlighten - Discipline - Determination - Arctic Armour Weapon: Lightning Warp - Less Duration - Infernal Cry OR Flame Dash - Second Wind - Infernal Cry Rings: Vaal Righteous Fire Other: Commandment of Flames More in-depth:
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Body Armour: Incinerate
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Incinerate - Infused Channeling - Inspiration - (Awakened) Controlled Destruction - (Awakened) Elemental Focus - Empower I have put the links in order of importance. Awakened gems aren't required for the build, but it's a nice bit of min-maxing. If you don't have a level 3 Empower or higher, use (Awakened) Fire Penetration instead. This will give more damage then. The higher level you can bring Incinerate, the more damage it will do. In this setup I have it at level 28 (level 21 gem, Empower level 4, +1 from the mod on the armour, +1 level of gems from the corruption on the body armour (which both apply to both Incinerate and Empower). This skill deals a ton of damage, even on a defence focussed build. while the AoE is quite small, the nova it does at the end kinda makes up for it. Since 3.11 we can accompany this skill with Infernal Cry for faster clearing! Helmet: Cast when Damage Taken-setup
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Cast When Damage Taken - Vaal Molten Shell - Wave of Conviction - Combustion Vaal Molten Shell is here to give a little more defence but the most important gem here is Wave of Conviction. This will put Fire Exposure on the enemies, which lowers their fire resistance by 25%, which in turn, will be a nice damage increase for Incinerate. It will also trigger Combustion, which reduces enemy fire resistance even further. Note that if you don't have an (Awakened) Hextouch, you can replace Combustion here with Cold Snap for a bit of extra defence. Shield: Cast When Damage Taken-setup
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Cast When Damage Taken - Blade Blast - Void Sphere Blade Blast puts the "Unnerve"-debuff on enemies, which will make them take 10% increased spell damage. Void Sphere is a recent addition to the build. It does have a couple of advantages though: -Firstly, it puts the "Hinder" debuff on enemies, causing them to move more slowly. -Secondly, it pulls all enemies together, making them easier to hit and easier to use Infernal Cry on. -And thirdly, this skill actually consumes corpses, giving us a damage boost caused by a couple of the nodes the "Unnatural Instinct"-jewel hits (30% increased damage to be exact). Boots: Reckoning & curses
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Reckoning - (Awakened) Hextouch - Flammability - Elemental Weakness This one is used as a utility skill. It will automatically apply our curses which reduces enemy fire resistance further. Since I have a lvl5 Awakened Hextouch I can apply 2 curses instead of 1. Also, because we have the "Overlord"-node on the Megalomaniac jewel, it will also give us Fortify everytime Reckoning activates. If you can't get an Awakened version of Hextouch, use the regular one and add Combustion here instead of in the Cast When Damage Taken-setup. That would leave you a spare socket to add something like Cold Snap for a bit of extra defence. Gloves: Aura's
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OPTION 1 " OPTION 2 " Weapon: Movement & utility
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There are 2 really good options for this setup.
OPTION 1 " OPTION 2: " Overall, there is no real winner or loser here. It all comes down to your own personal preference. I do like the fact that I can spam Infernal Cry a bit more with the second setup, but that also means that we have to deal with running out of charges every once in a while. Luckily this doesn't happen all too often :-) Rings: Utility
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Vaal Righteous Fire For a nice bit of extra damage during bossfights. Other: Skills that aren't gems but we get from gear
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Commandment of Flames
This is an enchantment on our gloves. It triggers when we hit an enemy. This is a very nice bit of extra damage, and since its an AoE skill, it sometimes kills an entire pack on its own. A good alternative would be "Commandment of Inferno". The damage of this enchant is higher but this only triggers when we kill an enemy, so it is mostly useless against bosses. Flames triggers on hit so can be used in all situations. 6. Skill Tree:
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PoB:
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" https://pastebin.com/JiPYmt5V Screenshot:
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7. Leveling:
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" PRO-TIP: " For skill tree progression, I recommend the following: ~Level 30 skill tree: " ~Level 60 skill tree: " ~Level 80 skill tree: " ~Level 90 skill tree: " ~Level 95 skill tree: " My current level 100 tree: " 8. Ascendancy:
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We go for the Inquisitor Ascendancy. While normally this is a crit-focussed ascendancy, we don't go for the crit nodes at all on this one. Instead we focus on stuff that help both our offence and defence. The first node to pick up is Sanctuary. Consecrated ground will be on us all the time while stationary. Since Incinerate is a skill that requires us to stand still, we will have it's bonus all the time, which includes life regeneration. It also gives us a nice dmg boost against all nearby enemies. The second node to go for is Pious Path. This will make us immune to elemental ailments, which include Chill, Freeze, Ignite and Shock. It also gives us ES regen. Thirdly go for Augury of Penetance. This one is pretty straightforward: it increases the damage that enemies take while also reducing the damage they deal. Lastly go for Instruments of Virtue. This is the least important of all the nodes, since it barely gives any damage boost, but it still helps. I have tried to fiddle around with the Fanaticism charges from the "Instruments of Zeal"-node, but they seem kind of hard to maintain, and 4 seconds is not long enough to give any real help to the build. 9. Pantheon:
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I went with "Soul Of The Brine King", which gives us extra block recovery and "Soul Of Tukohama", which gives us physical damage reduction as well as life regen. 10. Bandits:
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Kill all! 11. Videos:
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https://www.youtube.com/watch?v=nLog2Jl773o 3.16 - Sirus A9 https://www.youtube.com/watch?v=K8eVqHMBaYk 3.16 - Jungle Valley https://www.youtube.com/watch?v=sih-c-T0zKY 3.15 - T16 Coves https://www.youtube.com/watch?v=9vXNJ1rj7kU&feature=youtu.be 3.11 - Sirus A8 (Flame Dash setup) https://www.youtube.com/watch?v=Wqdoh2xP1gI&feature=youtu.be 3.11 - Dedication to the Goddess - lvl83 lab - final fase https://www.youtube.com/watch?v=z5rwoZE7G_U&feature=youtu.be 3.11 - T16 Underground River https://www.youtube.com/watch?v=7WiNiM1YkAA&feature=youtu.be 3.11 - Sirus A8 (Lightning Warp setup) https://www.youtube.com/watch?v=KQucfZko8cM&feature=youtu.be 3.11 - T16 Chimera with Scarabs https://www.youtube.com/watch?v=e-8wH2PO1f8&feature=youtu.be 3.11 - Shaper https://www.youtube.com/watch?v=6Kg1xXmhJwE&feature=youtu.be 3.10 - Elder https://www.youtube.com/watch?v=h_qMiU_l2fM&feature=youtu.be 3.10 - Sirus A8 https://www.youtube.com/watch?v=1wuJzvbhAuY&feature=youtu.be 3.10 - Shaper https://www.youtube.com/watch?v=RdhButU92D8&feature=youtu.be 3.10 - T16 Vaal Temple https://www.youtube.com/watch?v=Edf9KnQfr3s&feature=youtu.be 3.10 - Sirus A7 https://www.youtube.com/watch?v=EDhvamZS54I&feature=youtu.be 3.10 - T14 Conqueror Baran Arcade https://www.youtube.com/watch?v=JXqr9FMUyKQ 3.10 - T16 Caer Blaidd https://www.youtube.com/watch?v=jMx0QQqu2xU 3.10 - Sirus A5 @lvl96 More to come... 12. Tips & Tricks:
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Playstyle: For general map clear just swoop around with Lightning Warp (or Flame Dash) and attack with Incinerate. You can even keep holding down the button for Incinerate and then just the button for Warp to go where you want to be. Incinerate will start casting again automatically then and on each warp you will release the final wave, resulting in some nice clearing. On bigger packs you can activate Infernal Cry so they die all at once with a single stack of Incinerate. For bossing, activate Infernal Cry to cover the boss in Ash (20% increased Fire damage taken), pop your flasks and start casting. All of your other abilities are automated and will activate when you get hit. Problems solved by using specific gear pieces: -Coward's Legacy - Increased curse effect and Vulnerability The increased curse effect we solve by getting 2 rings with Reduced Curse Effect on them. The Vulnerability gets solved by the Watcher's Eye that has a mod "Unnaffected by Vulnerability while affected by Determination". -Movement speed reduction from Nature's Affinity This gets solved by using The Stampede boots which have a mod that says "Movement speed is 150% of base value" which basically means 50% movement speed all the time. -How to get Fortify I have a Megalomaniac cluster jewel with the "Overlord"-notable on it. That states that you get Fortify on melee hit with a mace, sceptre or staff. Our main weapon is a sceptre (Cerberus Limb) and we use the skill "Reckoning" which automatically triggers on block and so, in turn, it activates Fortify for us. Closing notes: I hope you guys like the build guide. I haven't made many in the past but I decided it was time to make one for this beast, as it is the first one I ever got to lvl 100. If you have any questions/remarks, be sure to leave them in the comment section below and I'll be happy to answer them. Greets! Last edited by Claeysken#3702 on Apr 7, 2023, 3:28:53 PM Last bumped on Aug 26, 2024, 3:55:18 PM
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"First!"
On a serious note, I am happy that you decided to write up the build! Would love to give it a try next league! |
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Great guide! Good work!
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This build looks so nice!!!!!!!!
How it works with A8 and delirium maps/waves? |
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" Hi! Works very well, only thing dangerous during a Sirus fight is that slam he does while you are trapped in his circle, the rest you can just facetank. Delirium maps are no problem either, although the bosses in 100% delirium maps have A TON of hp, so can take a bit to kill them. Same with W20 Simul. 1-19 is a breeze, but on W20 the boss has a ton of life. So just takes a bit longer to kill :) |
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Thank you for your reply.
I will wait how it goes for next league and i will give it a try :D |
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I spent well over 20 exalted so far...
...only to be able to run red maps without ascendency and at level 74. Splendid build so far. Clear speed is really bad though, but to be honest i was tired of all the zoom-zoom stuff. It looks like I'll be enjoying this one until the end of Delirium, and probably gonna build it in Harvest as well. Thanks for sharing it with us! Last edited by KodiakTheBard#1877 on Jun 4, 2020, 11:23:26 PM
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" Hi! Getting the Ascendancy will provide a nice boost in both clearspeed and dmg (though it will still not be zoom-zoom ^^). Also, don't forget to pick up the Elemental Overload-keystone as it will provice a huge boost in dmg! Greetz! |
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Gonna need to adjust the tree a bit if you want to play this on 3.11 because glancing blows will be moved to the tree (number 5 on the picture) and won't be a timeless jewel thing anymore
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" Hi! Yea, saw that too. Luckily the keystone isn't too far from the tree I have now, so adjusting it shouldn't be too hard. Going to wait to make the changes until I see the final patch notes though, since they seem to be making quite a lot of changes to the tree :) Greetz |
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