Why is there no auction house in POE?

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FedeS wrote:

Yeea, because people only play this for the trading, not for the game itself, that's boring. Trading on the other hand is so fun.
what i mean people in trade league get bored faster then. because items are then easier to come by. reason to keep playing? get stronger! one of the reasons i play mostly ssf unless i specific build want that is xd

of course trading isn't fun! that's how it now is?[/quote]
I get your point, but you are missing something important: the process will be easier with an AH, but not the trading itself. I mean if there is an AH we will not have a bunch of the best items in the game for free or something, they will still be limited by the price. Moreover, it's possible that all the items will raise in price due the increased demand (because THE PROCESS would be easier).[/quote]yeah process get's faster so people burn out faster! think most will be cheap as fuck tbh and the extremely rare would be overpriced pieces of sh*t lol xd
"Now all that's left is for you getting on your knees."
if you know thanks me:) i'm dying to find out x'D
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imcominghehee wrote:
Becuz this is grinding gear game not trading gear game hehe.


The problem is that a lot of the grinding in the game is simple a slot machine.

If there was a deterministic way of reliably grinding all the items you need in a reasonable time(let's say 50-100 hours of grind to fully gear a character) there would be no need for trading at all. Unfortunately that's not the truth, the most deterministic thing in the game is zana mods and divination cards, but divinations cards require specific maps, and right now there is no way to guarantee a specific map to drop. Add that to the div cards drop rate being balanced around you trading for other cards, and the system is actually not really deterministic.

I already said plenty of times, if they want trade to be shit, it's fine but they have to balance the game in a ssf perspective. If they want the trade to be a core aspect of the game they need to make trade not being a negative experience. Right now the game is in a middle ground where trade sucks ass but is required if you truly wants to enjoy the game in it's full potential.
I don't know if this mentality applies to everyone. But for me, when I get to end game content and get to the point in which I can not advance further, I lose interest in the game completely. This is because I realize that in order to progress, I will need to either be extremely lucky with RNG to get the gear that I need or I need to play POE trade which I loath. So, instead of doing either one of those option, I simply switch to another game. This seems to be counter to what GGG wants in terms of people playing more.

Am I just weird or do other people feel the same as I do about this?
Sounds like PoE community wants it to be more like D3.

How ironic.
"I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4."
~Elon Musk, 2023
You can make an auction house that is properly restricted to where trading isn't super common and a huge problem. But it is probably something you need to do at the start of a game, add it to the game now and everyone would freak out and complain. Drops you need in order to put items up for sale, heavy costs so flipping isn't very profitable, only able to put a couple items up at a time etc. D3's AH failed because they did nothing at all to restrict it.

The current trade system is the worst of every world though. It would be better if they made a proper AH and it would be better if they just geared the entire game towards SSF. Unfortunately we are stuck with the in between path which is the one I like the least. I hated that trade system 20 years ago when everyone got rid of it, I don't want to be using it in 2020.
The only reason you're able to trade anything but the top items is that no one else wants to bother doing it. That entire market would be removed. You couldn't sell a drop for an alt. Someone with a better drop might... but there's always going to be someone trying to sell a better drop. So you wont sell squat on an AH.
The existing system is designed to work well for small volumes of high value trades. That is: Trades where both the buyer and the seller are highly invested in making the trade work.

The system is also designed to work poorly for large volumes of low value trades. That is: Trades where the seller has only limited interest in actually making the trade work.

That isn't an accident.

The frustration you feel attempting to use the existing system is because you're trying to over use it, and the built in inefficiency is frustrating you. As baffling as it may be to some of you, that frustration you feel is actually part of the design intent. It's there to discourage you from over using the trading system.

Player frustration isn't (necessarily) the ultimate goal, but it is a valid tool which the designers have chosen to make use of because they see it as the lesser of two evils.


And, as always, here's a link to the Trade Manifesto, which explains all of this far better than I ever could: https://www.pathofexile.com/forum/view-thread/2025870
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
The people arguing against AH sound like we all have tens of thousands of exalts sitting around and no item would be out of anyones reach. In reality there is a still a limited currency pool.


The real reason is that although many lead devs argued for it (according to Chris, not me), Chris was burned by Diablo III AH where you could use real money for purchases, and thus thinks any and all improvements to trade are the devil and game destroying.

Any constructive ideas are ignored, no changes and made, and thats why we still get to send 30 messages for a single map.

To all the people defending it... I used to try to give you the benefit of the doubt, but now I think its just trolls / people who cant help but argue anything / people who never use trade to begin with so have no idea.

You can rationally oppose the AH, sure. You cant rationally claim the current system is good.
Last edited by trixxar on Jan 5, 2020, 7:49:28 PM
"good"... by whos metric?
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Shagsbeard wrote:
"player interaction" was the term they used for the mechanism for slowing down trade. They really didn't care a fig for it, but they knew they needed a barrier for free trade or the game would be ruined. So they used this: Players don't want to deal with each other in general.

That barrier for trade keeps most items off the market. If that barrier were to be removed, there would be no "cost" associated with trading and your AH would be flooded with items no one would want to buy. Why not? There's no reason not to dump stuff on it. That means only the really good stuff has a chance to sell, and you're back to people complaining that their stuff isn't good enough.

They know free trade in this environment is toxic... even if you want it. It's not going to happen.

Add costs you say. Doesn't work. The costs just get put on the items themselves. If it costs 2c to post an item, every item goes up by 2c.

Add account limits you say. People just make more accounts.

They know that what ever cost they put on it, players will work around it. The only thing players can't work around is their own existence.


Why would they want to slow you down? All it does is frustrate some who get negative about spending money on game because of crappy trade. Nothing good comes of current system IMO. I usually play SSF because I hate it so much. This is my first league back trading since gen 2.0 and reminded why I switched.
Git R Dun!

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