Why is there no auction house in POE?

"
trixxar wrote:
So ignoring that one...

1 - Resource limited for seller (listing tax)
2 - Resource limit for buyer (sales tax - yes it functions very differently from listing tax, cause now its free to list, vs opportunity cost to buy)
3 - Account limited (listing or purchase limits, after X time playing)
4 - Time limited (item can only be listed for X time)
5 - Per item limited (each item can only be listed X times)
6 - Max/min value limits
7 - Space limits (X tabs can be listed, everquest actually did this)
8 - While logged selling (no sales when logged out - again EQ, though technical limitations caused this not desire to reduce trade)
9 - Tokens (I could break this into 20 ways to get tokens, but you can only list or buy for every map boss, or level, or some other way. Ill count it as one)
10 - Listing unsorted (before you say this is stupid, this is GGGs choice for console. I agree its dumb, but its a limiter)
11 - Level based limitations (different than one per level, this is limiting purchases based on progression, similar to not having access to all spell gems at the start of the league)
12 - Someone else suggested it, I dont love it, but limit where you can access the AH, similar to requiring a lab run to get a chance to enchant gear.



I can guarantee you that most (if not all) of the above, would cause more havoc on the forums that the trading system we have now. Personally, I would love several of those, especially 6 and 7, but the whole community? Or a huge part of it? I doubt it.

Anyhow, the ONE thing the current system has going for it, is that there are no limits, at least "hard caps". You can trade as much as you want, as often as you want - when you want. The only limits set, are being set by players. The moment GGG starts telling us (directly) what to trade, when to trade and how much we can trade, is the moment the amount of trade threads we currently have in here, will seem very... Abysmal.

The only thing needed, in my eyes, is moving the trade search engine and every mechanic the trade site offers, into the game. Or maybe some sort of in-game e-mail system, where you can accept or decline an offer on the fly.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
"
Deathfairy wrote:

Bro we had this discussion i pointed out multiple holes in this approach, all of which you failed to address and yet here you are pushing it again.


Death, it looks like you dont have basic understanding of how AH work in other games, and you dont listen to anything anyone else says.

Its been pointed out 10, 15 times this thread that no other game has ever stopped trades outside the AH which alone handles 10 of your concerns outright. Yet you fail to comprehend that or acknowledge that.

You lied before, wont admit it. You dont understand basics of game auction houses, and Im beginning to think your big career as a game programmer might be exxagerated...

If you want to discuss things, research how other games have handled every single problem you have with auction houses. Because they have, including games that have had 20x PoE monthly numbers (WoW at peak - consider that people liked the game so much that 20x the number that play PoE paid monthly subs. Yeah AH really destroy games dont they?).

Then come back more educated and discuss why the same solutions wouldnt work. There are valid reasons, the games arent the same, but you lack the most basic knowledge needed to converse.
Last edited by trixxar on Jan 13, 2020, 1:03:08 AM
"
trixxar wrote:

If you want to discuss things, research how other games have handled every single problem you have with auction houses. Because they have, including games that have had 20x PoE monthly numbers (WoW at peak - consider that people liked the game so much that 20x the number that play PoE paid monthly subs. Yeah AH really destroy games dont they?).


The AH "destroyed" D3 (imo).
WoW is a terrible comparison because 95% of the relevant gear is bind on pick up from specific dungeons/raids and can never enter the AH in the first place.

"
Sickness wrote:
"
trixxar wrote:

If you want to discuss things, research how other games have handled every single problem you have with auction houses. Because they have, including games that have had 20x PoE monthly numbers (WoW at peak - consider that people liked the game so much that 20x the number that play PoE paid monthly subs. Yeah AH really destroy games dont they?).


The AH "destroyed" D3 (imo).
WoW is a terrible comparison because 95% of the relevant gear is bind on pick up from specific dungeons/raids and can never enter the AH in the first place.




I love this, let's elaborate: with some truth propositions and their conclusions:

P1=> D3 has an AH
P2=> D3 is a bad game
C=> D3 is a bad game because it has an AH

Blizzard saw that and removed the AH, let`s see now

P1=> D3 don`t have an AH
P2=> D3 is bad a game
C=> D3 is bad game because it don`t have an AH.

Wait, what? Removing the AH didn`t make d3 a good game? It`s almost like it had and has several other bigger flaws, other than an AH, that makes the game bad.

"

So ignoring that one...

1 - Resource limited for seller (listing tax)
2 - Resource limit for buyer (sales tax - yes it functions very differently from listing tax, cause now its free to list, vs opportunity cost to buy)
3 - Account limited (listing or purchase limits, after X time playing)
4 - Time limited (item can only be listed for X time)
5 - Per item limited (each item can only be listed X times)
6 - Max/min value limits
7 - Space limits (X tabs can be listed, everquest actually did this)
8 - While logged selling (no sales when logged out - again EQ, though technical limitations caused this not desire to reduce trade)
9 - Tokens (I could break this into 20 ways to get tokens, but you can only list or buy for every map boss, or level, or some other way. Ill count it as one)
10 - Listing unsorted (before you say this is stupid, this is GGGs choice for console. I agree its dumb, but its a limiter)
11 - Level based limitations (different than one per level, this is limiting purchases based on progression, similar to not having access to all spell gems at the start of the league)
12 - Someone else suggested it, I dont love it, but limit where you can access the AH, similar to requiring a lab run to get a chance to enchant gear.



There is one more that "solves" the saturation of the economy with bad items (which is not even a problem btw), simple making so you have to list your items individually and manually, and the listing expire after 24hours (create UI indications of listed items and expired ones).
This way players can`t simple place dump stashes like they do now, and create multiple "ghost" items that are there but will never be sold.
If a player wants to list every single trash item he has daily, let him, but i am pretty sure the majority of the playerbase would only list what they intend to sell.
Some players would still abuse 3rd party programs to "automate" the listing process, but GGG created this problem themselves when they started tolerating all sorts of macros.




Last edited by Mortyx on Jan 13, 2020, 11:54:46 AM
"
Mortyx wrote:

I love this, let's elaborate: with some truth propositions and their conclusions:

P1=> D3 has an AH
P2=> D3 is a bad game
C=> D3 is a bad game because it has an AH

Blizzard saw that and removed the AH, let`s see now

P1=> D3 don`t have an AH
P2=> D3 is bad a game
C=> D3 is bad game because it don`t have an AH.

Wait, what? Removing the AH didn`t make d3 a good game? It`s almost like it had and has several other bigger flaws, other than an AH, that makes the game bad.


Wait what? That's not how syllogisms are constructed.
You just made everyone who follows this thread lose 10 points of IQ.


Removing the AH greatly improved the game in my opinion. I was a vocal proponent for an AH in PoE at one point, but D3 changed my mind.
well in my opinion we have a bigger problem with itemization that need to be solved before any "ah" or trade improvement.

Right now 99,99% of loot is trash and its ridiculously funny that a third party filter is necessary to even play the game. Ah will make things worse cause of this so it need be fixed first and then see what they can do to improve trade.

Its scary when u do a map using a filter and then after it u press alt. JESUS christ so much trash on the ground. Probably one of the reasons servers sometimes lag so much.
"
Sickness wrote:
"
Mortyx wrote:

I love this, let's elaborate: with some truth propositions and their conclusions:

P1=> D3 has an AH
P2=> D3 is a bad game
C=> D3 is a bad game because it has an AH

Blizzard saw that and removed the AH, let`s see now

P1=> D3 don`t have an AH
P2=> D3 is bad a game
C=> D3 is bad game because it don`t have an AH.

Wait, what? Removing the AH didn`t make d3 a good game? It`s almost like it had and has several other bigger flaws, other than an AH, that makes the game bad.


Wait what? That's not how syllogisms are constructed.
You just made everyone who follows this thread lose 10 points of IQ.


Removing the AH greatly improved the game in my opinion. I was a vocal proponent for an AH in PoE at one point, but D3 changed my mind.




The main point is: d3 failed because of poor items, no relevant crafting, no build diversity, lack of endgame and RMAH. Of those the normal AH part was really small.

If we would put an AH in 2013 PoE i would completely agree with you that
it would be bad, since 2013 PoE was a lot similar to d3 (item-wise).

But 2020 PoE is not a game where there are only 3 types of items.
Let's take a peek at the game current item bubble: currency (more than double of the types that existed back in 2013), gear (more bases than there was in 2013 and A LOT more potential affixes), fossils, essences, beasts, prophecies, breachstones, emblems, fragments (atizri,uber atziri, elder, shaper, uber elder), div cards, incubators, scarabs, oils and maps.

Of all those i cited the trade manifesto only references Gear, which ironically is also the only one that is not heavily affected by current trade situation. Trade is fine for small quantity high value trades(which is what the trade manifesto wanted to suppress) and sucks for high quantity low value trades (which are not even referenced in the trade manifesto for example).
Last edited by Mortyx on Jan 13, 2020, 12:18:43 PM
"
Mortyx wrote:

The main point is: d3 failed because of poor items, no relevant crafting, no build diversity, lack of endgame and RMAH. Of those the normal AH part was really small.

If we would put an AH in 2013 PoE i would completely agree with you that
it would be bad, since 2013 PoE was a lot similar to d3 (item-wise).

But 2020 PoE is not a game where there are only 3 types of items.
Let's take a peek at the game current item bubble: currency (more than double of the types that existed back in 2013), gear (more bases than there was in 2013 and A LOT more potential affixes), fossils, essences, beasts, prophecies, breachstones, emblems, fragments (atizri,uber atziri, elder, shaper, uber elder), div cards, incubators, scarabs, oils and maps.

Of all those i cited the trade manifesto only references Gear, which ironically is also the only one that is not heavily affected by current trade situation. Trade is fine for small quantity high value trades(which is what the trade manifesto wanted to suppress) and sucks for high quantity low value trades (which are not even referenced in the trade manifesto for example).


What do you even mean by "D3 failed"? It sold a gazillion copies and is getting a sequel. The normal AH was the major factor of why I dislked the game, you are free to disagree but dont act like your opinion is fact.

The reasons why I disliked D3 with AH carries over and is multiplied in PoE due to the lack of binding status on gear.
Just because D3 FAILED having a AH, don't mean POE will fail. The problem is chris doesn't want to try it... I know WHY!! less sales for premium tabs. God forbid not making money on tabs...
"
Sickness wrote:

What do you even mean by "D3 failed"? It sold a gazillion copies and is getting a sequel. The normal AH was the major factor of why I dislked the game, you are free to disagree but dont act like your opinion is fact.

The reasons why I disliked D3 with AH carries over and is multiplied in PoE due to the lack of binding status on gear.



Don`t read me wrong, diablo 3 is a pretty good Action standalone game. It`s just not a RPG nor a diablo game. If they had not used diablo name in it, people would like the game a lot better i am sure.

For the gazillion of copies, i got one too, because i was hyped of a d2 successor, unfortunately it was nothing like d2.
In my eyes it`s a failure simple because it used the diablo franchise to create that abomination of an action game lol. If we just measure it by financial terms i agree it was pretty good, would not call it a completely success but it was not a failure indeed.

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