Utility Flasks for Ascendancy

Awesome! Thanks a lot and good job as always GGG!
Resistance Flasks have been reduced to +6% maximum resistance. (It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.)

That cant be true. So you balance the game around 1 or 2 subclasses that get more resistance and flask notes??

What should the other 17classes do ??

Have you every tryed to fight lets say crematorium with a ruby flask? the +10 changes nothing, i mean even with 85 res its not realy doable for 90%of the builds....so now you take another 4%res so we end up at 81 !! With less charges on all flasks !??! Another realy bad idea typical to new expansions.
Ign: The_Horus

My profile & builds @: http://www.pathofexile.com/forum/view-thread/544588
EDIT: totaly not hyped about this, seems like a big unessecary change instead of focusing on the important thing.
Ign: The_Horus

My profile & builds @: http://www.pathofexile.com/forum/view-thread/544588
SO MUCH AWESOMENESS... *Head explodes*
Stay sane, exiles!

my resist with flask, i made build and try play all time when nerf shutter, when nerf leech, now nerf flask... and what i have now, rf i can delete from skills?

poe - game for one patch, thx GGG!
Last edited by Sadhu#4187 on Feb 3, 2016, 9:53:45 AM
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Resistance Flasks have been reduced to +6% maximum resistance. (It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.)


Eh? This...doesn't make sense to me. Over the years as I've played it's gotten HARDER to increase those max resists with things like:

1. Old Purity of Elements aura that once gave +all max resists split into three separate auras.
2. Elemental Adaptation node providing +5 All Max Resists nerfed to +2, then outright removed and now +1 Max Resists are scattered throughout the tree and only one of each.
3. Inner Force cluster gone.
4. Aura clusters split up and requiring larger amounts of pathing to get to, as well as 'aura radius tax nodes' added to the clusters.
5. Nerfing of Saffel's Frame and other uniques that offered such +Max Resist boosts...wouldn't surprise me if 'Rise of the Phoenix' was next on the chopping block.

Sure, there's the Flask Effect nodes, but they're split apart decently well that they require a fair amount of investment and flask-oriented builds require (usually) a faster playstyle that doesn't lend itself well to just playing at a slower pace. That and now Surgeon's got nerfed as well (it needed it)...I really just don't see how this statement makes any sense. That and the nerfing of Quicksilver Flasks...why? Is it because of the Ascendancy boosts from the Pathfinder and maybe some other classes that provide movement speed buffs? Hell, at that point if the movement speed buffs are so nice, then why bother with the Quicksilver Flask and instead slot something else in there that provides way more utility?

I know Whirling Blades is likely going to see some rebalancing, but even then I seriously doubt it will be so inferior to a QSF, especially with them getting reduced duration on them. And then to say that you need to invest to get them back up to where they once were or around that level...that has always sat wrong with me. It's like saying that the car I roginally bought with a V6 engine is getting downgraded to a V4, but if I invest some extra money into the engine I can get it to perform exactly like the old V6. ...That...doesn't...make sense to me...

So yeah, I dunno what to make of these changes overall at this point.
Could. You. Please. Stop. Nerfing CI/LL?!
we can do some feedback?

flask nerf kill all hope and desire play, i dont wanna change build?

why developers choice easy way, wanna some new gems or mechancis they dont think how change old balance, just simply nerf old build and items. That why we get all in new patch new meta.

I wanna choice i played build and wanna do it better, cfart items, vaal gems+1 or other boost

But in real, i just must go to new wave meta build to be actual in game.

It is bad way in game, ... I think.
Why would you nerf resistance flasks like that ? A few new classes may have the ability to increase resists but what about the rest of the classes ?
I'd say it's those ascendancy classes that need to be rebalanced and not the resistance flasks that affect everyone.

And lower duration for quicksilver ? The flask that is most used while traveling around the maps ? Why on earth would you do that ?

New content and game mechanics are always welcome... but you don't need to break everything else.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
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Aias_o_Telamonios wrote:
Why would you nerf resistance flasks like that ? A few new classes may have the ability to increase resists but what about the rest of the classes ?
I'd say it's those ascendancy classes that need to be rebalanced and not the resistance flasks that affect everyone.

And lower duration for quicksilver ? The flask that is most used while traveling around the maps ? Why on earth would you do that ?

New content and game mechanics are always welcome... but you don't need to break everything else.


that what i try told developers, i trust they hear us

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