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Utility Flasks for Ascendancy

These new flasks look pretty cool! I love that the concecrated ground effect can be triggered when we need it instead of just on kill; this makes inquisitor seem really good now instead of lackluster!

I also really like that there will be cheaper options than taste of hate for damage reduction now. As someone who typically builds around what has the best balance of price to performance, I expect to get a lot of mileage out of the physical damage reduction flask. I don't expect I will be spending any currency on taste of hate again in future leagues unless the price drops substantially.

I will say the smoke cloud flask has me a little concerned about the state of jade flask. Because of the accuracy reduction from blind I expect that in most cases it will be better avoidance than even a jade of reflexes can provide.
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raics wrote:
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Mr_Dude wrote:

For gods sake: rework 20% Quality Gems like Arcitc Armour: Since it could be used exactly like a common aura YOU DON'T NEED INCREASED DURATION!!!!! Speaking of AA: Why it still has Base Duration anyway?



It's the duration of the ground effect, more duration - longer trail.

Thanks for the Explanation, didn't thought about that. But I still think AA doesn't need increased Duration for Quality.
I am a petty-fat-dumbass-Kid. So please listen to my unwanted oppinions!

Vote Tasuni for President!...I mean 'for Hideout'!
Awesome! Thanks a lot and good job as always GGG!
Resistance Flasks have been reduced to +6% maximum resistance. (It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.)

That cant be true. So you balance the game around 1 or 2 subclasses that get more resistance and flask notes??

What should the other 17classes do ??

Have you every tryed to fight lets say crematorium with a ruby flask? the +10 changes nothing, i mean even with 85 res its not realy doable for 90%of the builds....so now you take another 4%res so we end up at 81 !! With less charges on all flasks !??! Another realy bad idea typical to new expansions.
Ign: The_Horus

My profile & builds @: http://www.pathofexile.com/forum/view-thread/544588
EDIT: totaly not hyped about this, seems like a big unessecary change instead of focusing on the important thing.
Ign: The_Horus

My profile & builds @: http://www.pathofexile.com/forum/view-thread/544588
SO MUCH AWESOMENESS... *Head explodes*
The artist formerly known as Waitubold. Taking the Lord's name in vain since birth, basically.

my resist with flask, i made build and try play all time when nerf shutter, when nerf leech, now nerf flask... and what i have now, rf i can delete from skills?

poe - game for one patch, thx GGG!
Last edited by Sadhu#4187 on Feb 3, 2016, 9:53:45 AM
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Resistance Flasks have been reduced to +6% maximum resistance. (It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.)


Eh? This...doesn't make sense to me. Over the years as I've played it's gotten HARDER to increase those max resists with things like:

1. Old Purity of Elements aura that once gave +all max resists split into three separate auras.
2. Elemental Adaptation node providing +5 All Max Resists nerfed to +2, then outright removed and now +1 Max Resists are scattered throughout the tree and only one of each.
3. Inner Force cluster gone.
4. Aura clusters split up and requiring larger amounts of pathing to get to, as well as 'aura radius tax nodes' added to the clusters.
5. Nerfing of Saffel's Frame and other uniques that offered such +Max Resist boosts...wouldn't surprise me if 'Rise of the Phoenix' was next on the chopping block.

Sure, there's the Flask Effect nodes, but they're split apart decently well that they require a fair amount of investment and flask-oriented builds require (usually) a faster playstyle that doesn't lend itself well to just playing at a slower pace. That and now Surgeon's got nerfed as well (it needed it)...I really just don't see how this statement makes any sense. That and the nerfing of Quicksilver Flasks...why? Is it because of the Ascendancy boosts from the Pathfinder and maybe some other classes that provide movement speed buffs? Hell, at that point if the movement speed buffs are so nice, then why bother with the Quicksilver Flask and instead slot something else in there that provides way more utility?

I know Whirling Blades is likely going to see some rebalancing, but even then I seriously doubt it will be so inferior to a QSF, especially with them getting reduced duration on them. And then to say that you need to invest to get them back up to where they once were or around that level...that has always sat wrong with me. It's like saying that the car I roginally bought with a V6 engine is getting downgraded to a V4, but if I invest some extra money into the engine I can get it to perform exactly like the old V6. ...That...doesn't...make sense to me...

So yeah, I dunno what to make of these changes overall at this point.
Could. You. Please. Stop. Nerfing CI/LL?!
we can do some feedback?

flask nerf kill all hope and desire play, i dont wanna change build?

why developers choice easy way, wanna some new gems or mechancis they dont think how change old balance, just simply nerf old build and items. That why we get all in new patch new meta.

I wanna choice i played build and wanna do it better, cfart items, vaal gems+1 or other boost

But in real, i just must go to new wave meta build to be actual in game.

It is bad way in game, ... I think.

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