Utility Flasks for Ascendancy

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Dragol wrote:
This is cool but I feel the changes will mostly be swept under the rug by the community due to how overpowered unique flasks are. Taste of Hate, Rumi's Concoction and Vessel of Vinktar are incredibly broken, mostly because they have unique effects but still function like normal flasks, taking the spot of Granite, Sapphire and Topaz. Atziri's Promise is also borderline OP considering how easy it is to get, but the new Onslaught flask will add more options.

Just saying, considering nobody uses most utility flasks as it is, adding more could be a waste of time.


Totally agree with this.

According to this part (Existing Unique Flasks which don't have high usability have been improved where necessary to make sure they are still desirable choices. An example is Lion's Roar, which now has more than one use per full flask.)
I hope they rebalance some OP uniq flask too (and remove legacy as well).


They might add rare flasks (with those new mods) to the game so everybody would have more choices.
I would also add possibility to craft flask mods in HO (Master "Tatsuni" should be moved there to craft those).
Last edited by Rakiii#5559 on Feb 3, 2016, 2:30:29 PM
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UreKismet wrote:
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DoctaLinker wrote:
Hype for new flasks!


Sssh the fanboybots might go sookie on us.
I'm not a fan of the changes because as per usual they favour those endowed with fast reaction times ahead of those who play strategically.
A good game is a balance between the two yet time and time again GGG have acceded to the demands of those who believe fast reaction should be the be all and end all of determining the best players, and so nerfs whatever skills and equipment the strategic players have invested time and energy into developing the best possible combination of, in order to beat the game.

Why?

We never see any handicaps placed upon the best fast reaction players in the same way that the best strategic players get slammed every damn 'update'.

Why not?


well... you is missing something. the fun part of being a unskilled strategic player its that you need to modificate your way to do things every patch on the game. yf you are really a strategic player, then your most fun is to plan new builds, "mechanisms", then puting in pratic, and fail lots of times until a reconfortant, hard to get, and enjoable win against the developer and its game meachanics.
i mean... the good part to play strategically is, every thime someone find a strategic way to be invemcible, they nerf it, then you need to find another one... cracking your had until you defeat the developers, that are trying to balance the game properly, creating something OP as hell is so much fun.

sorry bad inglish, br here.
How about a flask that gives a "massive hit" but then gives a huge amount of life regen so that way we can actually use that part of the marauder berserker ascendancy tree.
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GGG_Neon wrote:
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[li]Resistance Flasks have been reduced to +6% maximum resistance. (It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.)[/li]
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Sorry but this is some serious bullshit! The new flask effekt mod comes along with reduced duration and the new ascendancy options aren't available for every class. Grow some balls and at least call a nerf nothing but a nerf!
Edit: I'm really fucking tired of you guys dropping max. resist over and over again.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Last edited by 666lol666#3140 on Feb 3, 2016, 2:39:16 PM
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Gosen wrote:
No yellow rare flask? :(


yep. agreed. why flask do not have rare rarity while they have unique rarity? this make no sense at all.
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666lol666 wrote:
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GGG_Neon wrote:
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[li]Resistance Flasks have been reduced to +6% maximum resistance. (It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the new tools such as the Flask Effect mod and new Ascendancy options.)[/li]
...

Sorry but this is some serious bullshit! The new flask effekt mod comes along with reduced duration and the new ascendancy options aren't available for every class. Grow some balls and at least call a nerf nothing but a nerf!
Edit: I'm really fucking tired of you guys dropping max. resist over and over again.


I think, max resist on items or flasks isnt good solution at all. The best would be remove it completely (or set fair cap not higher than 80-85) Its hard to balance game otherwise (max res flask shouldnt be necessary in fight)



Last edited by Rakiii#5559 on Feb 3, 2016, 2:56:11 PM
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Rakiii wrote:

I think, max resist on items or flasks isnt good solution at all. The best would be remove it completely (or set fair cap not higher than 80-85) Its hard to balance game otherwise (max res flask shouldnt be necessary in fight)

Have fun killing uber atziri without max resist on items or flasks!
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Well since flasks are already overpowered, more shift in the balance of power in favour of non-unique ones is a cautious welcome.
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YellowMage wrote:
Well since flasks are already overpowered, more shift in the balance of power in favour of non-unique ones is a cautious welcome.

Please at least try to use your brain before writing! Saying "in favour of non-unique ones" while they nerf utility flasks isn't very clever.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
Not so fond of the resistance flask nerf. I play a non-crit arc character in talisman and even with a 10% topaz flask (with anti shock) up its still dangerous to hit an ele reflect rare. Ok i get it that some ascendancy classes will have a way to raise their ele resists but im pretty sure that won't be available for all the classes. Does that mean that any elemental spellcaster without spell block will have to be one of those classes? If so, who will ever use a staff for spellcasting?

Oh and how do you crit arcers even deal with reflect?

Also a good step to nerf those op unique flask would be to nerf the hell out of whirling blades. The main reason players can maintain those flasks up 100% of the time is because they can move from packs to packs so ridiculously fast using that skill (which is 10 times better than any other movement skill).
Last edited by Krayken#1299 on Feb 3, 2016, 4:48:29 PM

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