Utility Flasks for Ascendancy
How about a flask that gives a "massive hit" but then gives a huge amount of life regen so that way we can actually use that part of the marauder berserker ascendancy tree.
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" Sorry but this is some serious bullshit! The new flask effekt mod comes along with reduced duration and the new ascendancy options aren't available for every class. Grow some balls and at least call a nerf nothing but a nerf! Edit: I'm really fucking tired of you guys dropping max. resist over and over again. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung! torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" Last edited by 666lol666#3140 on Feb 3, 2016, 2:39:16 PM
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" yep. agreed. why flask do not have rare rarity while they have unique rarity? this make no sense at all. |
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" I think, max resist on items or flasks isnt good solution at all. The best would be remove it completely (or set fair cap not higher than 80-85) Its hard to balance game otherwise (max res flask shouldnt be necessary in fight) Last edited by Rakiii#5559 on Feb 3, 2016, 2:56:11 PM
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" Have fun killing uber atziri without max resist on items or flasks! German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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Well since flasks are already overpowered, more shift in the balance of power in favour of non-unique ones is a cautious welcome.
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" Please at least try to use your brain before writing! Saying "in favour of non-unique ones" while they nerf utility flasks isn't very clever. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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Not so fond of the resistance flask nerf. I play a non-crit arc character in talisman and even with a 10% topaz flask (with anti shock) up its still dangerous to hit an ele reflect rare. Ok i get it that some ascendancy classes will have a way to raise their ele resists but im pretty sure that won't be available for all the classes. Does that mean that any elemental spellcaster without spell block will have to be one of those classes? If so, who will ever use a staff for spellcasting?
Oh and how do you crit arcers even deal with reflect? Also a good step to nerf those op unique flask would be to nerf the hell out of whirling blades. The main reason players can maintain those flasks up 100% of the time is because they can move from packs to packs so ridiculously fast using that skill (which is 10 times better than any other movement skill). Last edited by Krayken#1299 on Feb 3, 2016, 4:48:29 PM
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*Reads Dev Manifesto post*
“Hey, cool! Look at all these new flask types! The flask bar was always kinda boring anyways, and let’s face it – nobody can afford all these multiple-exalt unique flasks all the streamers fill their bars with anyways. Cool to see some options for players with more brain than budget to try and figure out ways to plug holes in their builds that other folks just plug up with twenty exalts’ worth of Supaflasks. Can’t wait to see how these actually shake out, or to find out which new Ascendancy class has interactions with Chill/Freeze/chilled ground. Because c’mon – they introduce a Saboteur flask, a Raider flask, and an Inquisitor flask practically by name. Let’s see what sort of speculation people have going on in here.” *Reads first two pages of thread* “Yeap, it is awesome. Good to see the one-word posts are flying thick and hard in here. Wonder if anyone’s got anything interesting to say…” *Reads sixteen remaining pages of nasty-mouthed bitterness and salt-mining over resistance flask nerfs, with not a single piece of speculation as to why a chilled-ground flask would be introduced, or to what purposes any of the new flasks can be put.* “…are these the PoE forums? I didn’t think I was on MWO’s forums yet, but hell man, I haven’t seen this much kvetching and riotmongering over a balance preview since the Great PTS Rebalance…” Seriously, folks. Seriously. Has anyone figured that perhaps being immune to elemental damage whenever you want is sort of bad for the game? That maybe if sources of being able to reach 98+% elemental resistance are reined in, GGG could even things out so that you don’t have to spend a hundred exalts to have a ghost of a chance at beating Uber Atziri? Have we seen all the changes coming in Ascendancy? GGG mentioned skilltree adjustments and other general-balance-pass things in, y’know, THEIR NEXT EXPANSION. Maybe some of that will offset resistance flasks taking a hit? Maybe…just maybe…the sky is not actually falling down around your ears yet? Keeeee-rist on a carnation Cadillac. Settle your jimmies, people. The game is not unplayable because you suddenly might actually take elemental damage again. She/Her
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So does the "increased effect, reduced duration" mod affect +% max resists?
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