Utility Flasks for Ascendancy

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Demonoz wrote:
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Aim_Deep wrote:
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Resistance Flasks have been reduced to +6% maximum resistance. (It's getting easier to dramatically increase maximum resistances, so this change is designed to partially counteract the



Dont understand this comment.Just since I been here - almost 2 years now - Y'all removed elemental adaptation 2% max res, removed inner forces which could buff a purity by +1%, removed diamond skin +1%, nerfed saffels by 1. If anything it's getting harder not easier?


My biggest concern about this change in particular is now it looks like ill have to wait till lvl 80+ to start running RF... And now RF builds will be required to run Rubys and Life Flasks even at Endgame which kinda makes RF almost pointless to invest in at this point. IDK well see im sure theres going to be so many changes that alot of shit like RF will die out.


I suggest getting a few primal skull talismans just in case, if talisman makes it into the core game, (and we assume it will) the bonus may still get nerfed.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
+1hype
I think it's time to go on courses piano or guitar, if you know what I mean.
Now CWDT and Herald will not get off. Hype is real.
Great! GG GGG!
While we're at it can you make the flasks more unique in art? (Notably the liquid)

For example (rough edit):



Based on the new and old flasks:

Every resistance flask would have a blue liquid, this includes: Bismuth, Sapphire, Topaz, Ruby, Amethyst

Every other flask that interacts with armour/evasion rating/defenses in general would be greyish/whiteish, this includes: Jade, Granite, Stibnite, Basalt, Quartz

Pure utility flasks would stay green. This includes: Aquamarine, Sulphur, Silver, Quicksilver, Diamond

I just feel like a little more distinction in flask art and symbolise what and how they would interact with your character would be nice other than just the symbols.

"
Resistance Flasks have been reduced to +6% maximum resistance.


Ah crap, bad news, having to stack purity auras, legacy Safell Frame was already a huge investment and now I need to also invest in flask effect, both passively and rolled as an affix

damn this hits hard

for almost all my characters I used:

ruby - increased charges gained + curse immunity
sapphire - increased charges gained + freeze immunity
topaz - increased charges gained + shock immunity
amethyst - increased charges gained + bleed immunity
granite - increased charges gained + increased armour

now, I will have to go for "increased effect/reduced duration" instead of increased charges gained and that will mean way less survivability

Has I though, we don't get more powerful, we get more choices, meaning more hard decisions, damn
I am in total agreement with most everyone else on here:

There is no point in nerf'ing flasks and adding an increased effect mod/passives. This crap gets done regularly throughout the game and it's so passed old it's not even funny anymore.
Last edited by Dos_Fafner#3176 on Feb 3, 2016, 6:42:29 AM
yeah nice but flasks are just skills called flasks. I dislike the whole concept. Why not make them skills or place them on the skilltree.
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646
No yellow rare flask? :(
I really hope that the balancing between new Ascendary Classes and new Flask Mechanic will be 'ok'. I'm still a bit concearned about those new classes.
I like the new Flask Mods though (usefull fo some uniques).

But I hope that you will take the time to improve all the construction zones you added or created with new or overhauled mechanics! There is so much to do.


Using Jewels:
The whole Skill Tree Concept must be reworked/overhauled to fit new needs for Jewels (speaking of better UI here!) For Example: Some coloured borders which show if Threshhold Jewels are active or not would be nice (colour changes from red to green for 'active' Threshold). A table/list of used Jewels for easy Overview! It's a pure abyss to keep track of used or outdated Jewels!! While using Threshold Jewels I realized that certain Jewels only work in a specific Jewel Slot -> I'm sure that this will change in future Skilltree updates but maybe you could give Jewel Slots some kind of 'Tier' that directly show which Uniques could be used in a certain slot (concerning Threshold)?!

Party Board:

In short terms: In theses days this feature sucks as hell! Without Reddit/Forum you can't find Parties anymore because too many people use Party Boards for sell/searching High Tier stuff (in lack of space or just of necessary? I don't know!). For public Parties Sake: Please improve trading for cleaner/better Party Boards!

Trading:
I don't want to start this topic here. You all know about it!


20% Quality and Skills:
For gods sake: rework 20% Quality Gems like Arcitc Armour: Since it could be used exactly like a common aura YOU DON'T NEED INCREASED DURATION!!!!! Speaking of AA: Why it still has Base Duration anyway?
Speaking of Golems: Why not change the Quality Bonus to : All nearby Minions gain XY. Maybe with this Golems would not just be used for Damage Reduction or Crit Chance?!
Storm Call: What about reduced Duration (for faster Calls). And so on.

Tatsuni:
Why not make him a Master like Leo for Free Use in Hideouts?! It sucks to visit town for redeaming cards. And it's a shame that new tilesets are not used as HO Decorations. My Idea:
Tatsuni as Free master gaining Reputation for redeeming Cards (so no Daily Missions and Stuff like that). With this Reputation you can Buy special/unique Tiles from new Acts. I'd like that.
Well I'd like anything that would add new Masters or new Tilesets to your Hideouts!


Just my 2.5 cents!
I am a petty-fat-dumbass-Kid. So please listen to my unwanted oppinions!

Vote Tasuni for President!...I mean 'for Hideout'!
Last edited by Mr_Dude#2710 on Feb 3, 2016, 7:54:00 AM

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