Utility Flasks for Ascendancy
not liking the mas res idea but the new flasks and the new unique flasks were much needed...spell block and dodge summoner ftw...would like to see a unholy might flask though...come on ggg...and why nerf quicksilver...imo this is pointless... let those whirling blade spammers take a shot in the mouth instead of a global nerf
Last edited by Lamborghini118#3164 on Feb 3, 2016, 7:28:18 PM
|
![]() |
game should be balanced around like 40-60res or something
cause res is lame as fuck should be a bonus not a REQUIREMENT and as a spell caster enemy res is bullshit no legacy of normals .. and then legacy of crap unique flasks - lame as fuck Last edited by CaoMengde#7666 on Feb 3, 2016, 8:24:35 PM
|
![]() |
resists are lame as fuck...
|
![]() |
This. Is. Huge.
"Accountability is the perfect counter-weight to ambition." -Dominus, High Templar
|
![]() |
" Seems to me like everything's ba-roke. "People ask me why I do this at my age. People are rude."
|
![]() |
"No. Just because this has never happened before. "If flasks could roll different values, like 9-11% then it probably would have been so. But this is one modifier with fixed value, they will just change it in one place and it will apply to all existing flasks :\ And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
|
![]() |
how to get some comments from GGG? about flask nerf situation?
|
![]() |
" Really liking these new mods. Is the reduced charge usage mutually exclusive with increased charges? " I'm going to love the new Quartz Flask as long as it grants 10% or more. Any less will feel like pointless extra text. For the rebalancing, I'll just have to wait and see. " Interesting mix.
|
![]() |
Really disappointed by the resistances flask nerf :(
As for the remaining, it is OK, but in my opinion, it'll only make flasks harder to craft correctly. Moreover, I don't really see how we will counterbalance this. If you have 2 or 3 resistance flasks, you'll have to craft flask effect on both of them and that means no staunching, heat or such, so no choice remaining for the other flasks. That'll also means that legacy surgeon's flask won't be able to have this :( And finally, the only Ascendancy class that could counterbalance this nerf is the Ranger's Pathfinder, which will be highly overpowered... My stream: https://www.twitch.tv/m_bison__ Last edited by wichtounet#5087 on Feb 5, 2016, 7:17:15 AM
|
![]() |
Dear GGG can you ask devs to take a look on Resolute Technique node Melee builds?
What i mean: maybe you can add to the game few more support gems for NON crit melee physical build, also sum up some vision of defense while playing melee and add much more strong defense for being melee, add some more aoe or auto targeting system so melee don't attack air, add lots of high fast movement speed node. Just to seeing such bad designed sub-class for marauder and duelist make only depression, special after we take a look on other class and their sub-classes with absolutely broken OP stuff that already make broken gems even more broken and cake walking. Not ask for impossible, but maybe you can make melee RT same lvl cake walking as CoC, Mjolner RF, Ranged TS, poison trap, etc? Or make all of there build same lvl shit trash as melee RT? Anything fine by me, so chose wisely. Thanks a lot. Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
![]() |