Utility Flasks for Ascendancy

The real question on the new flask mods, Which ones are prefixes and affixes?
No fun allowed. Nice nerfs. RIP my build. GG GGG
Why didn't you buff Lion's Roar by adding "Immunity to Silence during flask effect"? :P
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GGG_Neon wrote:
[...] until you boost it with the new mod or an Ascendancy passive skill [..]


Considering past GGG's achievements in "balancing" I'm afraid that we will rather have situation, that utility flask will be unusable until you boost it with the new mod or an Ascendancy passive skill. So most probably, RIP utility flask, begin era of 5 life flask like in first open beta. Utility flask idea is so so anyway, so not much problem for me. Pity only for ES characters.
Anticipation slowly dissipates...
Since you consume the potions, the questions that rises - how do all the outside effects like chilled ground and consecrated ground created ? :D
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Ioite wrote:
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sidtherat wrote:

the unique flask(s) - esp the Vessel of Immortality flask just makes most other flasks redundant. and basing on recent Rory's interview - GGG doesnt see the issue at all.

and the best part "Pathfinder being broken af is ok, because you have to skillfully press flask keys.." explains what will 2.2 look like better than any manifesto


Have you played with it at all? It's not like instaleech to full hp from 1 attack makes you immortal, you die to oneshots most of the times anyway. Neither its impossible or even hard to achieve same effect w/o vinktar's.
Spoiler
or vaal pact with few leech nodes on tree



It doesn't make you immortal but it makes a huge difference in survivability. And it's much better than acuity when it comes to the leech amount.

The only real negative it has is that it's a flask and in boss fights you are going to run out of flask charges.

I think they will nerf it, if not in ascendancy in the next large patch. Enjoy it now that it is OP

In any case, the new flasks look interesting, let's wait for ascendancy to see how they actually work!
Last edited by phmn#0085 on Feb 3, 2016, 3:45:03 AM
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evanesce wrote:
These are awesome! However, I have a couple questions/concerns:
2. Will this change my Surgeon's? I have a whole page of them.

Same for me, and I am wondering too, did I gamble away 400+ alts for naathin'? :)
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TreeOfDead wrote:

Chris, please take a look on melee and buff them, make Marauder, Duelist more useful classes and better node. Right now they worst when comparing with other class.


Marauder and Duelist are perfectly fine. I play ONLY with Marauders and Duelists since Invasion, and i make more exalts than 98% PoE playerbase.

Only reason why they ae not played much is because streamers prefer other classes, and you all guys follow that like sheep.

I played with Marauder this whole Talisman league, Magic Find marauder, and i never ripped.

My brother ripped 3 Magic Find Witches.

See? It does not matter if you have a little better clear speed, if you gonna rip sooner or later. It is better for me to build safe and a little bit slower.
Proud Crusader of Hardcore Leagues.
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Ioite wrote:
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sidtherat wrote:

the unique flask(s) - esp the Vessel of Immortality flask just makes most other flasks redundant. and basing on recent Rory's interview - GGG doesnt see the issue at all.

and the best part "Pathfinder being broken af is ok, because you have to skillfully press flask keys.." explains what will 2.2 look like better than any manifesto


Have you played with it at all? It's not like instaleech to full hp from 1 attack makes you immortal, you die to oneshots most of the times anyway. Neither its impossible or even hard to achieve same effect w/o vinktar's.
Spoiler
or vaal pact with few leech nodes on tree



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sidtherat wrote:

+resistance flask. hmm.. ok.. fine. but enduring cry gives 4% all res per charge and charges have longer duration AND higher utility. so who is going to use them?

And since when endurance charges give you +anything to max res? Even if flask is just + to all res its still useful for leveling and eleweak maps.

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sidtherat wrote:

adding dodge to flasks means that armor/evasion as defense mechanics are continuously being moved into the 'increased stun recovery' status. all these supplementary defense mechanics (dodge/block/AA/EC etc + FLASKS) just dwarf what people using AR/EV are able to get. it is a very expensive way of saying that there is no idea what to do with AR/EV to make it functional WITHOUT these extra layers - when currently these layers work perfectly fine without AR/EV whatsoever

You can use one or another. Or both. Diversity, you know? Both armor and evasion are pretty damn strong atm.

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sidtherat wrote:

you have to be aware that most ascendancy bonuses other classes get are just jokes compared to what Pathfider flask build will achieve with pretty much no investment?

Yeah, aegis bone offering witch surely looks like a joke, just like crit cap on 5% crit skill with assassin. Oh, forgot about 90% sweet free crit multi.
Hide your pitchfork man, patch is not even out yet.


out of all released ascendancy trees only the pathfinder and assasin are good as in 'way above the rest'. the offering witch passive wont make it into the release as it is just gamebreaking. comparing it to berserk (even ggg's own video about it is boring and the lector cannot make these fluff bonusses sound interesting) clearly shows that the classes were created by different guys and merged by a guy who cannot dettach his prefferences from game balance (crit ranged master race)

as for the Vessel of Immortality ofc ive used it and since then havent used my life flask on that character. it is a direct replacement of insta heal flasks but better in every way. and no, you do not die to literal one shots. these are seldom when over 5k hp. you get burst down quickly and this is where Vessel shines.

btw.. atziris gloves (crit only 50ex item) vs all-builds 2ex flask? i do not know. and how is your VP marauder or templar going?

with ar/ev the situation is very simple - you need to use supplementary defenses with ar/ev. but you do not need ar/ev after stacking enough supplementary layers. and when these supplementary layers can be maxed via flasks that have pretty much perma uptime.. well.. why bother with abything else?

people wondering why im so curious about this issue - just check lates Rory's interviews when he clearly states that Vessel is not a problem because their excel data does not show abnormal usage. so when lots of noobs pick berserk the melee players are as good as doomed because 'the stats show normal usage' will prevent any fixes to melee underdogs.

R.I.P. resistance flasks you shall forever be remembered. Nerf this nerf that when it will ever stop, clown fiesta.

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