Raise Zombie

I know it has been stated many times in this thread already, but I think it would be very important to know the full stats of the zombies (and all minions for that matter), preferably with all passives, support gems and active skills counted in. Honestly I don't understand how the minion dps was left out in the first place. Also, do zombies have any evasion or armor without skills?
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Buzi wrote:
... a skill that directs the zombies to a location as a aggro magnet focus area. That would allow the witch or summoner to sensibly direct the flow of battle...


Such an idea is discussed here if you would care to add your support:
http://www.pathofexile.com/forum/view-thread/24018
Please add an icon on top of the screen with the number of currently summoned zombies.
The wait is over.
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Also, do zombies have any evasion or armor without skills?


I think yes. Per level they have fixed stats like usual enemys and with passives you increase those.
Also i think their base dmg is at the level of AoE skills.

What i want to know is if their "more dmg" also increase elemental dmg by support/auras?

I think yes and its a reason why they are now so strong.
I played a summoner pre aura patch and the dmg was nothing compared to now.
English is my third language, there will be bugs.
So im sure this is talked about some where in this thread but im to lazy to read through the pages, im sorry. What exactly is the Zombies damage based off of because even at level one it says 50-60%(dont remember) and now its at 105%. So is it based off of my damage or something, it just doesnt make sense to me unless it is something that is coming from me. Or what would be the point of have a % for damage.
I would rather not "direct the flow" of minions actively, but PoE desperately needs SOME type of minion control. Since range is already in the game just make it so minions that get outside of a certain range rubber-band back towards the caster, preferably not far from the viewing area.
It is SO frustrating to have all your minions disappear, summon more and have them run off half way across the map because they aggroed off a mob that is several screens away. Or the summoner that ends up following the minions everywhere because they immediately start off on their own. Another commonality is to retrace your path and find magical and rare weapons on the ground because minions were a half-map away fighting their own inner demons.
All three of these happen constantly. Please...implement some kind of passive control
Make the zombies more controllable. They hurl themselves into the faces of every enemy they can find.
Back in black
I hit the sack
I've been too long I'm glad to be back
Easy solution: Make summoned units target cursed enemies as a priorty. Some enemies will be curse immune but that's just how it goes.
Just want to say "awesome" as I recently found my zombies to be enjoying Frenzy charges from charmed Blood Chieftains. Now if only there was a more reliable way to get charges on these guys... I hope there will be after 9.9 adds more skills to monsters.
My first view on 9.9 zombies:
The new patch (9.9) broke zombie behavior. I played a summoníng witch in 9.7 and 9.8. Back there zombies were active even when you couldn't see them. Now it looks like they go to sleep mode as soon as they leave the screen. I rarely have zombies following me when I'm running through a zone. Most of the time some of my zombies go mia when I move on.
Please change zombie ai/behavior back to pre 9.9 :)

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