Raise Zombie

Hi,

im not realy sure if its a bug or if the game is designed like that. At the weekend i was playing a char with 2 skill gems to summon a zombie.

I could summon 2 zombies if the level of the skills was different, but only one zombie if they was same level.

BR

TeeOlee
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TeeOlee wrote:
Hi,

im not realy sure if its a bug or if the game is designed like that. At the weekend i was playing a char with 2 skill gems to summon a zombie.

I could summon 2 zombies if the level of the skills was different, but only one zombie if they was same level.

BR

TeeOlee


I don't think it's a bug. What you're basically doing is summoning zombies with 2 different levels. One shouldn't replace the other.
"
Badassious wrote:
"
TeeOlee wrote:
Hi,

im not realy sure if its a bug or if the game is designed like that. At the weekend i was playing a char with 2 skill gems to summon a zombie.

I could summon 2 zombies if the level of the skills was different, but only one zombie if they was same level.

BR

TeeOlee


I don't think it's a bug. What you're basically doing is summoning zombies with 2 different levels. One shouldn't replace the other.


Its quite obviously a bug, you can summon double amount of zombies even with one gem after leveling the gem while having zombies summoned.

Way too easily exploitable as feature when there is no penalty or cost for maintaining summons. If there was cost or reserve per summon this would open up interesting options though, e.g. having differently buffed zombies in your army etc.
Today I've been mostly harmless.
It has probably been said many times in this thread, but I would really like to see more information about the zombies. I like that their health is shown, but perhaps on the character page when the skill is selected more detailed information such as damage, attack speed, and even the dps of the zombie's auto attack. It would be really nice if this dps figure included buffs such as elemental damage auras, but just the basic stats would be a big enough upgrade to satisfy me.

Just thought of an edit. It would also be nice to have a small counter somewhere (possibly just above the action bar) that lets you know the number of zombies you have active. I'm playing a summoner witch and I currently have 7, and I'm just in the mid 40s. They shift around so much that it's hard to count them, but also sometimes a couple will run off and so on. It'd just be nice to know how many I have up.
Last edited by CoralCave on Apr 9, 2012, 2:58:28 AM
I too noticed the issue with multiple gems at different levels giving extra zombies. Though I'm not entirely sure what the desired effect is here, I think it would be cool if they made it so that having multiple gems at the same level had some kind of bonus rather than just doing nothing. Maybe it could make your zombies stronger like a support gem or something, idk.
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Jeriatrix wrote:
I too noticed the issue with multiple gems at different levels giving extra zombies. Though I'm not entirely sure what the desired effect is here, I think it would be cool if they made it so that having multiple gems at the same level had some kind of bonus rather than just doing nothing. Maybe it could make your zombies stronger like a support gem or something, idk.


It is intended that you can summon more zombies if you have multiple gems. Every gem is a spell, if you have two zombie gems, you get two spells and can raise the full amount of zombies for each gem.

There is a bug where a gem "forgets" its raised zombies after leveling up.

---

I like the zombies, they are very much the melee fighters in my army, like hard, slow hitting tanks.

I miss a summon for ranged minions (spectres are too much dependent on the map).
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siis wrote:


It is intended that you can summon more zombies if you have multiple gems. Every gem is a spell, if you have two zombie gems, you get two spells and can raise the full amount of zombies for each gem.

There is a bug where a gem "forgets" its raised zombies after leveling up.


Seems to be a bug, cause it doesn t work if the gems have the same lvl.
If only people would read the thread before asking the questions that have been asked and answered before.

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Jabla wrote:
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Badassious wrote:
"
TeeOlee wrote:
Hi,

im not realy sure if its a bug or if the game is designed like that. At the weekend i was playing a char with 2 skill gems to summon a zombie.

I could summon 2 zombies if the level of the skills was different, but only one zombie if they was same level.

BR

TeeOlee


I don't think it's a bug. What you're basically doing is summoning zombies with 2 different levels. One shouldn't replace the other.


Its quite obviously a bug, you can summon double amount of zombies even with one gem after leveling the gem while having zombies summoned.

Way too easily exploitable as feature when there is no penalty or cost for maintaining summons. If there was cost or reserve per summon this would open up interesting options though, e.g. having differently buffed zombies in your army etc.


It's in the known issues list, so it's not intended.

"
CoralCave wrote:
It has probably been said many times in this thread, but I would really like to see more information about the zombies. I like that their health is shown, but perhaps on the character page when the skill is selected more detailed information such as damage, attack speed, and even the dps of the zombie's auto attack. It would be really nice if this dps figure included buffs such as elemental damage auras, but just the basic stats would be a big enough upgrade to satisfy me.

Just thought of an edit. It would also be nice to have a small counter somewhere (possibly just above the action bar) that lets you know the number of zombies you have active. I'm playing a summoner witch and I currently have 7, and I'm just in the mid 40s. They shift around so much that it's hard to count them, but also sometimes a couple will run off and so on. It'd just be nice to know how many I have up.

Here's your answer:
"
Mark_GGG wrote:
In future, minions will have their own health portraits, and other features that let you see your minion's status easily. Other features have been requested, like un-summon options, more visual feedback, directional indicators, etc.

We will also include a way to not target your own minions when this is added, so you don't accidentally click on them.

Minions will also follow you between areas in future.


Hope all that helps. :)

I imagine this has been brought up but here goes:


I've two witches, one cruel, one ruthless. Both zombie users.

So lots of zombie time.

One of the most annoying aspects of the zombies
is the same issue that necros had in D2.

Zombies in PoE have a very bad habit of tearing
off to something well off screen to attack.
The also have a very bad habit of deciding
to split up and head off to separate fights.

THis is extremely annoying. One deals with it but it
just makes me a sad panda at times.

The solution, as was done with D2 to some extent, is to provide a skill that directs the zombies to a location
as a aggro magnet focus area.
That would allow the witch or summoner to sensibly
direct the flow of battle rather than rely on the zombies
to pick targets. Yes one can control this via re-summons

but that is a undesirable solution and is just something to do to cope with a poor situation by design.

The skill would also act as a 'dog whistle' to
get the idiot zombies back to where YOU are so if the do wander off they will come back. THis avoids you ahving
to wander about or fussing with tracking a pack of idiots.


The problem though with my idea. THis game as it is currently structured would not allow for mounting extra skills like this. IF you DID mount such a skill it would eat up a extemely valuable and highly limited skill selection slot.

If the designers open up the skill selection to a more proper concurrent allowance (as we had with d2 with many skills available at once) this would be a non issue with
my solution.
Imagine a new skill gem, one that allows you to focus them at a target, either ground or MOB. OR a split gem
that comes with summon zombie and focus as a separate skill .


As is, I can only hope you tweak the script so the pack of morons don't go chasing off into 3 different directions at once and so far off screen.



CliffH raved: maybe if half the mods Werent neckbearded, introverted middle aged men covered in a layer of cheeto dust, they would review the reports before smacking their over protruding forehead on the mute button. FUNNY!
I have two big beefs with this skill:

Firstly, they are the best and most dependable summon on the game due to their high dmg, high life, high movementspeed.

But they do not follow you to another instant, and they seem to attack whatever they see instead of following me around to let ME decide what to attack.

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