Raise Zombie
Two Question / Suggestion about Raise Zombie of Falling:
1. Is the minion tag responsible for the targeting when triggering this spell? In my testing using Heartbound Loops and cwdt, the Zombies only fall on the player position. Other spells target a random enemy in range. Given the nature of the spell I see value in changing this behavior. 2. Is "falling speed" always a constant value? I tried many modifiers (minion attack / movement speed, duration, fresh meat with adrenaline and wakend fury) but the time from end of casting to hitting the ground stayed the same (at about 450ms). I think it could give this gem some more depth, if this value was modifiable (of cause mainly for the loop shenanigans I am fiddling with). Best regards - Jiw |
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pls improve zombie limit to 10zombies or something, i wanna play more Zoomancer but zombie stacking things as main dps is so so expensive and hard to do its just not worth focusing on it whatsoever... compared to others gems../builds
i would love to start with zombies from the beginning and not look at any other gem as main dpser |
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