-20% exp on death needed

I don't really see how the -20% penalty would actually do antyhing besides wasting time and making the game even more unfriendly to newer/casual players.

Those who have thousands of divs would still bypass the penalty and blast the map in seconds while casual and average players would struggle even more. If you want punishing death penalty, just play hardcore, and let others still enjoy the game, even if it's "easy".

Not everyone plays this game as a job
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marmax#7525 wrote:
I don't really see how the -20% penalty would actually do antyhing besides wasting time and making the game even more unfriendly to newer/casual players.

Those who have thousands of divs would still bypass the penalty and blast the map in seconds while casual and average players would struggle even more. If you want punishing death penalty, just play hardcore, and let others still enjoy the game, even if it's "easy".

Not everyone plays this game as a job

its just pure ragebait
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
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its just pure ragebait


No its my just honest opinion. And to be fair this whole thread feels like a ragebait
Last edited by marmax#7525 on May 16, 2026, 1:45:29 PM
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marmax#7525 wrote:
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its just pure ragebait


No its my just honest opinion. And to be fair this whole thread feels like a ragebait


I'm pretty sure Wlad is in agreement with you, and he's calling this thread ragebait. You'd have to dig very far back in the replies here, but he has said the game is way too punishing for the risk it provides, and uses uber pinnacles being largely unrewarding as an example.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

The others found strength in their Afflictions. They became reliant on juice. I am not so foolish.
How many times must you make this thread before you understand the majority of the playerbase does not agree with you?

To whoever posted here explaining why they thing this idea is dogshit: in case you didn't know, this topic has been made 100 times before and the response was always the same.

I'm all for people speaking out their opinions but doing it for the 100th time despite the exact same outcome every single time is just tiring and at this point just a flat out waste of forum space.

I wouldn't even bother replying to this except to let people know that the best way to deal with this is just flat out ignore it. Maybe the 101st will finally die out and I won't have to read this shit for the 102nd time.

GGG isn't there some kind of policy against people creating the exact same topic every month or so despite negative reception?
Last edited by Felix44#4475 on May 16, 2026, 5:43:35 PM
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marmax#7525 wrote:
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its just pure ragebait


No its my just honest opinion. And to be fair this whole thread feels like a ragebait


I'm pretty sure Wlad is in agreement with you, and he's calling this thread ragebait. You'd have to dig very far back in the replies here, but he has said the game is way too punishing for the risk it provides, and uses uber pinnacles being largely unrewarding as an example.


Apologies to Wlad in that case. I didn't read through all of the thread replies and missed it. With some people being quite hostile here I just assumed he was calling my opinion ragebait. My bad.

Tbh I wouldn't even reply to this thread with it obviously being ragebait but I want GGG to know that most of the playerbase doesn't want even more punishing death penalty.
Last edited by marmax#7525 on May 16, 2026, 7:35:54 PM
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marmax#7525 wrote:
I don't really see how the -20% penalty would actually do antyhing besides wasting time and making the game even more unfriendly to newer/casual players.

Never or casual players don't care about reaching high level, so therefore they are not affected by a higher death penalty. A casual who does die often every map and loses 10%, or 20% it's the same result, they are going to be hard stuck either way.

"
Those who have thousands of divs would still bypass the penalty and blast the map in seconds while casual and average players would struggle even more.

It's almost like playing a properly optimized character is doing the work here and functioning exactly as intended. Not even something that requires hundreds upon hundreds of divines either, just basic character optimization that even the average player can easily achieve.

"
If you want punishing death penalty, just play hardcore, and let others still enjoy the game, even if it's "easy".

Not everyone plays this game as a job

Just like you've claimed, not everyone plays the game like a second job, so no, "just play HC" isn't really a solution to SC having an extremely weak death penalty.

What PoE1 actually needs is a harsher exp penalty, something like 20-25%, even scaling higher past certain levels, alongside PoE2's portal system to finally put an end to endgame corpse rushing.

Players should have to gear and optimize their characters properly for content instead of repeatedly faceplanting into maps and bosses confused about what's going on while brute forcing levels and progress without real consistent.
It's a needed wake up call that corpse rushing was never really intended gameplay to begin with, and not even GGG seems to think so anymore considering PoE2 already started addressing that exact issue. Now PoE1 kinda needs the same treatment as well.
Flames and madness. I'm so glad I didn't miss the fun.
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Pashid#4643 wrote:

Never or casual players don't care about reaching high level, so therefore they are not affected by a higher death penalty. A casual who does die often every map and loses 10%, or 20% it's the same result, they are going to be hard stuck either way.


10% and 20% is a big difference. A player can gain 1% - 5% experience leveling from 99 to 100 every map on average. Losing 10% on death still seems punishing. You can prevent some of it with an omen but you still lose the map. Sound punishing enough to me.

"

It's almost like playing a properly optimized character is doing the work here and functioning exactly as intended. Not even something that requires hundreds upon hundreds of divines either, just basic character optimization that even the average player can easily achieve.


Having a properly optimized character doesn't prevent you to get one-shot by some random soul eater that suddenly jumps from off-screen and attacks you billion times per second. And I think that you greatly overestimate what an average player is. Average player doesn't have mageblood, svalinn, or perfectly crafted rare gear first month of the league.

"

Just like you've claimed, not everyone plays the game like a second job, so no, "just play HC" isn't really a solution to SC having an extremely weak death penalty.


Well I don't see the problem in "extremely weak death penalty then"? I understand that people who no-life PoE need to brag about reaching level 100 in an extremely punishing -20% exp death penalty game, but don't make it a problem of the rest of the playerbase that wants to play this - imo - still time consuming and challenging game.

"

What PoE1 actually needs is a harsher exp penalty, something like 20-25%, even scaling higher past certain levels, alongside PoE2's portal system to finally put an end to endgame corpse rushing.


-10% penalty solves the problem then? If you want to reach level 100 you won't be corpse rushing neither way.

"
Players should have to gear and optimize their characters properly for content instead of repeatedly faceplanting into maps and bosses confused about what's going on while brute forcing levels and progress without real consistent.
It's a needed wake up call that corpse rushing was never really intended gameplay to begin with, and not even GGG seems to think so anymore considering PoE2 already started addressing that exact issue. Now PoE1 kinda needs the same treatment as well.


PoE 1 and Poe 2 are significantly different games, and for a reason. PoE 1 is faster, and more focused on blasting content with overpowered builds, hence the "weak" -10% death penalty. PoE 2 is slower, more complex and punishing, with mechanics as parry, manual block, nearly non-existent charge generation and only one portal on endgame maps.

Perhaps you should play PoE 2 instead of trying to change PoE 1 into something that PoE 2 does great already. Those who enjoy "easier" and less punishing gameplay can still play PoE 1 that way.

Ultimatelly this thread is just ragebait and I hope GGG knows that and doesn't change the game for worse.
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marmax#7525 wrote:
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its just pure ragebait


No its my just honest opinion. And to be fair this whole thread feels like a ragebait

nah i meant the thread not you :D
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
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"
marmax#7525 wrote:
"

its just pure ragebait


No its my just honest opinion. And to be fair this whole thread feels like a ragebait

nah i meant the thread not you :D


Someone else already explained it in replies, my bad :D

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