-20% exp on death needed

What's this doing off the front page?
Last edited by ARealLifeCaribbeanPirate#2605 on Feb 28, 2026, 8:02:40 AM
Bump. This is what game needs.
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i would approve this idea, but im thinking 25-30% penalty.
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bump
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

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Bump for a more meaningful exp death penalty in 3.29
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

unofficial tech support — not affiliated with GGG
Bumping this thread. A nearly non-existent death penalty is failing the players, who are reaching red maps without fixing very serious problems with their builds. Thread after thread, post after post, you see newer players getting angry because they genuinely don't understand how bad their builds are. How could they, when they are still progressing despite dying multiple times in every map?

I don't even think a twenty percent experience penalty is enough anymore. Dying needs to prevent map or boss completion from counting.
The penalty could be 100% for all I care, I'm either going to stay in Sanctum until my desired level, or pay some legion 5-way rota carry to get to whatever level I feel like lmao

Also this league I got to lvl99 on my zhp build by just spamming empty maps with all league mechs blocked, so now I know to just do that if I want exp. By the time I hit that level I had only died 40 times which is very low for me. They were all full atlas effect 200+ quant maps with astrolabes, because I was farming challenges. And I died like maybe 2 times in all of them.

You can make the death penalty be "game uninstalls itself" if you want, the players will simply pick the easiest and safest way to level as always lol
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We need a higher death penalty, 5-way removal along with a nice proper Legion rework, delevel by one level for every 50 deaths no more exp leech as active combat participation is required to gain exp which carries WOULD not like, and you do not gain any exp past level 90 unless you are running corrupted 6–8 mod T16 maps.
Map portals are limited like in PoE2 so you only get one shot at your 8 mod T16, so you know it's good~
Flames and madness. I'm so glad I didn't miss the fun.
"
Toforto#2372 wrote:
The penalty could be 100% for all I care, I'm either going to stay in Sanctum until my desired level, or pay some legion 5-way rota carry to get to whatever level I feel like lmao

Also this league I got to lvl99 on my zhp build by just spamming empty maps with all league mechs blocked, so now I know to just do that if I want exp. By the time I hit that level I had only died 40 times which is very low for me. They were all full atlas effect 200+ quant maps with astrolabes, because I was farming challenges. And I died like maybe 2 times in all of them.

You can make the death penalty be "game uninstalls itself" if you want, the players will simply pick the easiest and safest way to level as always lol


Pretty much this. If GGG is going to make the game even more unnecessarily punishing than it already is, people will double down and do exp farming strategies or simply grind content that has little risk (and I don't just mean Sanctum) to reach 100. I myself am almost at 100 grinding maps in a certain way for currency which doesn't require stupid amounts of juice.

Quite frankly until GGG does something to address unfair deaths and the mountain of 1shots, they shouldn't be upping the death penalty. PoE2 gets away with being over the top with death penalties (juiced maps are bricked on first death), because you at least can see what it was you did that got you killed. The same can't be said for PoE 1 more than half of the time.

However, that would require GGG actually hunker down and actually do something about balancing the game, starting with destroying the concept of chase items and actually put a limit on the power ceiling.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

The others found strength in their Afflictions. They became reliant on juice. I am not so foolish.
Last edited by Pizzarugi#6258 on May 13, 2026, 8:30:11 AM
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Quite frankly until GGG does something to address unfair deaths and the mountain of 1shots, they shouldn't be upping the death penalty. .


And what exactly are they supposed to address? If you're constantly getting one shot, it usually just means your character lacks proper defenses.

GGG already gives players 101 different tools and mechanics to build a durable character to avoid those "random" deaths. Defensive layers and stats aren’t cosmetics for a reason. Just build a proper character and you're going to struggle far less, it's really that simple.

A harsher death penalty would only do wonders, just like in PoE2. A higher penalty becomes a much faster wake up call for players who keep going light on defenses and then act surprised when they eventually hit a wall. You can only get away with so much for so long before the game reminds you why defenses matter, and PoE1 has become way too generous about that over the years. A proper "Deal with it" Mark stance adjustment would honestly be a pretty welcome change.
Flames and madness. I'm so glad I didn't miss the fun.

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