-20% exp on death needed
" It’s not for self imposed challenge reasons, but for balance reasons, because with all the zoom zoom and power creep in today’s PoE, we genuinely need a harsher death penalty. If it were just about a self imposed challenge, OP wouldn’t have brought up such an important topic in the first place. Balance changes always sound scary at first, but they’re made for meaningful, good reasons, and ultimately for the long term health of the game! " I hope your bank account is extra durable, because it would be pretty easy to optimize deaths and speedrun a negative balance if that’s the system we’re working with. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid#4643 on May 22, 2026, 3:25:03 PM
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i think i said everything i smell so much ragebait allready :D
there is no constructive talk about the death penalty :) "There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019 |
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" Its path of exile not path of masochism. You're looking for a different game Atp why not make the pc explode when you die in game to have the utmost motivation to not corpse rush |
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" This is an unpopular opinion which is not shared by the majority of players so it is not an important topic. It's topic that is purely self serving so I have no idea what the heck you are talking about. If it's not for a self imposed challenge you are literally saying other people who currently enjoy the game the way it is should play it differently because they are enjoying it too much and it makes you feel bad about your achievements. Which is not a very good reason for such a change. Question: If you stop playing and the other people currently have zero problems with the death penalty wouldn't the logical step of fixing the game be for you to leave the game and look for a game that accommodates your wishes more? Last edited by Grimkhor#3636 on May 22, 2026, 7:56:17 PM
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" We wouldn't know that for sure, as neither the people arguing for a higher penalty nor the few arguing against it on this fairly niche forum really paint a clear picture of what the majority opinion actually is, especially considering the actual majority of the community doesn't even make use of the forums to begin with. That being said, I personally think it's an important topic to address, and seeing such an evenly split discussion here alone suggests this isn't some niche idea with no support. So no, I don't need to find a different game to give feedback that others also happen to support, just because some other people disagree with it. " No, we're not talking about some non existent game, we're talking about PoE. But that's quite a daring suggestion coming from someone arguing against a higher death penalty. Games don't make your PC explode, otherwise most players arguing against adjustments would've likely lost motivation in gaming a long time ago. That's simply not how games, or PCs, work. Flames and madness. I'm so glad I didn't miss the fun.
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" Let's assume if we don't know what the popular opinion is even if we both know it's not yours because of countless examples like HC being a much smaller player base than trade, ruthless being much less popular which has a much harsher exp curve and popularity over the years increasing, not decreasing, with the direction poe is going. So if we don't know first you have to make some point that there is majority that wants this or we once again fall back that this is self serving request that doesn't reflect what the majority wants. If you don't know as you said then it is not an important topic go and find out if other people even want that. What you personally think is completely irrelevant considering such a large change. Everybody thinks some bad ideas up there are some people who want ssf to drop more loot do we also listen to those people? What makes you the authority on the topic? I can count the people who support you on my hands what are you talking about? If it bothers you to the extent that you say in this forum it's a needed change than it's not mere feedback and if it's bothering you so much it is a problem with you not the game. If you already like the game and your not so good opinion doesn't get overwhelming support maybe give it up? Ever considered that? |
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" You realize this is just a textbook argumentum ad populum fallacy, right? Who cares what the majority of the players think they want, that has zero bearing on what is actually good for the game. I'm sure the majority of players would be happy if a literal item editor were put into the game, because the lowest common denominator types who refuse to engage their brains with any kind of challenge don't want to play a game, they want an "I WIN" button. But GGG have become the industry standard in the ARPG genre specifically by refusing to compromise their vision for their product just to appeal to huge numbers of casuals. No self respecting game studio wants to be McDonald's. |
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" Ah yes, I too enjoy when a game doesn't listen to the community and problems a big chunk of players have with it, pretending they know better than the people playing the game for thousands of hours. Reminds me of many of the design decisions that happened in some WoW expansions. It didn't end very well. Exp loss literally has no reason to exist lol Why even have feedback forums then if none of it matters and the game will just be made in a certain way anyways? Eventually they will just remove exp loss, just like how we got an in-game auction house. And we're getting in-game build guides and in-game price checking too. They already removed exp loss in bossfights anyways, what's one more step? A simple in-game poll where people vote "do you enjoy losing exp and your time invested into this game? Yes/No" would be enough to show just how many people would love that pointless mechanic to be gone lmao Like who are you making a live-service game for if not for the players? It makes no sense to make people angry with mechanics that steal away your hours of grinding like exp loss on death. Its the most nonsensical outdated game mechanic I've ever seen in my life, it needs to be forgotten forever. And I know exp loss is bad because when I corpse-rush in the game at 0% exp or lvl99 or 100 or whatever it feels amazing to not care about the game stealing 10% exp from me. Like its actually crazy that something like this exists in a game in 2026. If it was opt-in it would be a different story, you don't see me complaining about Hardcore or SSF because I can just ignore them, I don't have to play them. But exp loss is forced upon everyone, that is unfair. Lifelong NEET, loud and proud about it.
Found a way to hide any comment on the forums, my experience with using them is instantly 1000x better lemao |
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" We don't know that for sure because none of us can read every player's mind. Just from the feedback here alone, it's already clear I'm not the only one arguing for a higher death penalty. At least I'm giving reasons for why I think it'd be good for the game instead of throwing ideas into the room like SSF needs more loot just because, or a more fitting example, that the exp penalty needs to go because people think it's bad. At the end of the day it doesn't really matter if you or others like it. What matters is what GGG thinks is reasonable and healthy for the game. Feedback that's thought through and backed by reasoning tends to carry more weight than feedback that starts and ends at "I don't like this", "it's bad", or "this needs to be changed". You can hate the idea as much as you want, but I wouldn't be surprised if a larger portion of players wouldn't care much about a higher penalty anyway because they're already not challenged by the current one. The players who tend to feel most offended by it are usually the crowd that, to put it mildly, are already being challenged by the game in its current state. " If we go down that route, then every feedback topic becomes pointless because any opinion can just be dismissed with "what you personally think is irrelevant". At that point the discussion stops being about the idea and starts becoming a subtle jab at the person posting it. Following that logic, nobody's feedback matters because all feedback is ultimately people sharing what they think would improve the game. Yet GGG still provides a dedicated feedback section for a reason, and it's pretty clearly there for explained and reasoned feedback. It's a bit of a shame when normal feedback gets brushed off as bad or rage bait while the response shifts into indirect personal shots instead of explaining why the suggestion itself would be harmful for the game. I never claimed to be an authority on the topic, and you don't need to be one to give feedback. But playing the game for a long time usually gives players a fair understanding of what works, what doesn't, and where problems start showing up. In this case, the point is that the current exp penalty arguably isn't doing what it's supposed to anymore, so naturally players who care and think outside the box will suggest ideas that could solve that problem. That seems more useful than feedback that starts and ends at "it's bad, fix it GGG" and leaves GGG to guess what actually needs fixing and whether the change even fits the direction they want for the game. If you've got reasonable arguments against a higher exp penalty, you're welcome to share them and challenge existing pro arguments. But if there's nothing beyond dismissing opinions, questioning authority, or throwing comments like "I can slap you every time you die", then I'll probably disengage the discussion with you here because I don't think I need to explain how a feedback section works. Ironically, random unrelated stuff like that ends up being closer to actual rage bait than the feedback itself. Either way, I'll continue to give my feedback and ideas whether people like them or not. What happens with them is ultimately up to GGG, not me, and not what you or others personally want. Have a splendid day. Flames and madness. I'm so glad I didn't miss the fun.
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" "durability on gear and drop a random piece of equipment on death" GOOD IDEA BOSS! Discuss ideas, not people.
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